Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Devil vs GDM_Zapata

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 9:12
Nile Shallows map preview
Map Nile Shallows
Winner
DevilLoki
Pre-match Elo1980
Win probability63.5%
9:12 Match length Devil favored
Defeated
GDM_ZapataSet
Pre-match Elo1884
Win probability36.5%

Match at a glance

Devil vs GDM_Zapata

WinnerDevil
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration9:12
Started
Ended
Elo favorite63.5%Devil
Fastest Classical4:02*Devil
First pressure3:08Devil · Hersir trained
Market timing6:58Devil · Market
Most military units38GDM_Zapata
Highest EAPM81.3GDM_Zapata
Market volume300Devil

Devil

Loki

Victory
Elo1980+13
EAPM55.2
Military units34
First pressure3:08Hersir trained
First expansion
Market volume300
Total score 8,827
Military score 4,440
Economic score 3,806
Kills score 606
Units killed 31
Units lost 11
Buildings razed 2
Largest army 34
Favorite unit Throwing Axeman 19 fielded
Classical 4:02* Estimated start 3:02
Heroic Not reached
Mythic Not reached
Defeat
Elo1884-13
EAPM81.3
Military units38
First pressure4:31Barracks
First expansion
Market volume0
Total score 7,100
Military score 3,254
Economic score 3,557
Kills score 289
Units killed 11
Units lost 36
Buildings razed 0
Largest army 38
Favorite unit Spearman 22 fielded
Classical 4:15* Research start 3:15
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Anubis
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DevilLoki
Match time
GDM_ZapataSet
God powerSpy
First military pressureHersir trained
Hersir5 training queues
God powerUndermine
Throwing Axeman19 training queues
MarketMarket
Hersir3 training queues
Berserk2 training queues
Raiding Cavalry3 training queues
VictoryMatch result
Key technologyPickaxe
God powerVision
First military pressureBarracks
Axeman9 training queues
Spearman22 training queues
Anubite2 training queues
Slinger5 training queues
Key technologyMedium Spearmen
God powerPlague Of Serpents
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite63.5%Devil
Fastest Classical4:02*Devil
First pressure3:08Devil · Hersir trained
Market timing6:58Devil · Market

Player highlights

Standout performances

Highest total score8,827Devil
Highest military score4,440Devil
Highest economy score3,806Devil
Most kills606Devil
Most units killed31Devil
Most deaths36GDM_Zapata
Most buildings razed2Devil
Largest army38GDM_Zapata
Favorite unitSpearmanGDM_Zapata · 22 fielded

Devil

Highest ScoreMost KillsMost Resources

GDM_Zapata

Largest ArmyMost DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Devil

Classical timing4:02 estimated completion
Early pressure3:08 · Hersir trained
Early market / Heroic prep6:58 · Market
Market economy signal300 total resource volume

GDM_Zapata

Classical timing4:15 estimated completion
Early pressure4:31 · Barracks
Devil · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Devil · Early MilitaryMeaningful trained combat units were produced during the early opening.
GDM_Zapata · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
GDM_Zapata · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 300 total volume

Devil

Bought

No buys

Sold

Food300
Total player market volume300

GDM_Zapata

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Devil

Army

Throwing Axeman19
Hersir8
Raiding Cavalry4
Berserk2
Einheri1
Buildings6 types
House7
Ox Cart Building3
Longhouse2
Great Hall1
Market1
Temple1
God powers2 invoked
Spy1
Undermine1

GDM_Zapata

Army

Spearman22
Axeman9
Slinger5
Anubite2
Buildings8 types
House13
Barracks3
Granary2
Monument To Villagers2
Lumber Camp1
Mining Camp1
Obelisk1
Temple1
God powers2 invoked
Plague Of Serpents1
Vision1