Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

TBoneFrancis vs jmcard09

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 27:21
Marsh map preview
Map Marsh
Defeated
TBoneFrancisFreyr
Pre-match Elo893
Win probability46.6%
27:21 Match length jmcard09 favored
Winner
jmcard09Hades
Pre-match Elo917
Win probability53.4%

Match at a glance

TBoneFrancis vs jmcard09

Winnerjmcard09
MapMarsh
QueueRanked 1v1 Supremacy
Duration27:21
Started
Ended
Elo favorite53.4%jmcard09
Fastest Classical4:24*jmcard09
First pressure4:04TBoneFrancis · Hersir trained
Market timing19:30TBoneFrancis · Market
First extra TC8:13TBoneFrancis · Town Center
Most military units542TBoneFrancis
Highest EAPM38.3jmcard09
Market volume3,800TBoneFrancis

TBoneFrancis

Freyr

Defeat
Elo893-16
EAPM31.4
Military units542
First pressure4:04Hersir trained
First expansion8:13
Market volume3800
Total score 38,238
Military score 9,860
Economic score 20,089
Kills score 8,289
Units killed 308
Units lost 203
Buildings razed 3
Largest army 542
Favorite unit Jarl 183 fielded
Classical 4:54* Research start 3:54
Heroic 14:56* Research start 13:41
Mythic 23:14* Research start 21:14

jmcard09

Hades

Victory
Elo917+16
EAPM38.3
Military units310
First pressure5:41Military Academy
First expansion8:56
Market volume0
Total score 58,579
Military score 18,776
Economic score 32,525
Kills score 7,311
Units killed 206
Units lost 311
Buildings razed 16
Largest army 310
Favorite unit Hoplite 129 fielded
Classical 4:24* Research start 3:24
Heroic 15:52* Research start 14:37
Mythic 24:20* Research start 22:20

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ullr
ClassicalAge
Ares
Aegir
HeroicAge
Aphrodite
Vidar
MythicAge
Artemis

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

TBoneFrancisFreyr
Match time
jmcard09Hades
First military pressureHersir trained
Hersir18 training queues
God powerAsgardian Bastion
Raiding Cavalry32 training queues
Key technologyMedium Cavalry
Key technologyMedium Infantry
Town CenterAdditional center
Hirdman2 training queues
Throwing Axeman10 training queues
Hersir2 training queues
Draugr3 training queues
Berserk15 training queues
Huskarl30 training queues
Key technologyPickaxe
Key technologyHand Axe
Hersir3 training queues
Raiding Cavalry2 training queues
Town CenterAdditional center
ArmoryArmory
Farm transition9 farms clustered
Hirdman5 training queues
Key technologyHeavy Cavalry
Jarl30 training queues
Key technologyShaft Mine
Key technologyHeavy Infantry
Fortress-tier buildingHill Fort
God powerTempest
Jarl30 training queues
Draugr82 training queues
Godi3 training queues
Huskarl15 training queues
Fortress-tier buildingHill Fort
Throwing Axeman9 training queues
Key technologyPlow
MarketMarket
Jarl60 training queues
Huskarl15 training queues
Portable Ram6 training queues
Huskarl20 training queues
Jarl33 training queues
God powerInferno
Jarl15 training queues
Throwing Axeman15 training queues
Ballista5 training queues
Fortress-tier buildingHill Fort
ArmoryArmory
Key technologyChampion Cavalry
Jarl15 training queues
Fortress-tier buildingHill Fort
Huskarl31 training queues
Key technologyChampion Infantry
Fortress-tier buildingHill Fort
Hersir15 training queues
Throwing Axeman15 training queues
DefeatMatch result
God powerSentinel
Key technologyHand Axe
Key technologyHusbandry
First military pressureMilitary Academy
Key technologyPickaxe
Hoplite8 training queues
God powerPestilence
Town CenterAdditional center
Hoplite7 training queues
Key technologyMedium Infantry
Toxotes6 training queues
Key technologyMedium Archers
Key technologyMedium Archers
Town CenterAdditional center
Cyclops2 training queues
Farm transition4 farms clustered
Key technologyPlow
Hoplite12 training queues
Toxotes8 training queues
ArmoryArmory
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Hoplite4 training queues
Toxotes4 training queues
Town CenterAdditional center
Key technologyBow Saw
Key technologyShaft Mine
Key technologyHeavy Infantry
Key technologyHeavy Archers
God powerCurse
Hoplite12 training queues
Toxotes6 training queues
Peltast21 training queues
Hypaspist21 training queues
Fortress-tier buildingFortress
Key technologyCopper Shields
Key technologyBallistics
Key technologyBronze Weapons
Key technologyBronze Armor
God powerCurse
Hypaspist19 training queues
Fortress-tier buildingFortress
Petrobolos12 training queues
Peltast18 training queues
Hypaspist10 training queues
Hoplite10 training queues
Town CenterAdditional center
Achilles2 training queues
Hoplite76 training queues
Hypaspist7 training queues
MarketMarket
MarketMarket
Key technologyChampion Archers
Key technologyChampion Infantry
Peltast15 training queues
Key technologyBronze Shields
Trade route startedCaravan Greek queued
God powerEarthquake
God powerCurse
Hypaspist8 training queues
Petrobolos2 training queues
Gastraphetoros4 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.4%jmcard09
Fastest Classical4:24*jmcard09
Fastest Heroic14:56*TBoneFrancis
Fastest Mythic23:14*TBoneFrancis
First pressure4:04TBoneFrancis · Hersir trained
First extra TC8:13TBoneFrancis · Town Center
Fortress timing16:52TBoneFrancis · Hill Fort
Market timing19:30TBoneFrancis · Market
Armory timing12:39jmcard09 · Armory
Farm transition10:41–11:48jmcard09 · 4 farms clustered
Trade route started25:14jmcard09

Player highlights

Standout performances

Highest total score58,579jmcard09
Highest military score18,776jmcard09
Highest economy score32,525jmcard09
Most kills8,289TBoneFrancis
Most units killed308TBoneFrancis
Most deaths311jmcard09
Most buildings razed16jmcard09
Largest army542TBoneFrancis
Favorite unitJarlTBoneFrancis · 183 fielded

TBoneFrancis

Most Kills

jmcard09

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

TBoneFrancis

Classical timing4:54 estimated completion
Early pressure4:04 · Hersir trained
Fast expansion8:13 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep19:30 · Market
Early armory / Heroic prep13:13 · Armory
Fortress tech path16:52 · Hill Fort
Farm transition13:55–14:29 · 9 farms clustered
Market economy signal3,800 total resource volume
Large army production542 military units

jmcard09

Classical timing4:24 estimated completion
Early pressure5:41 · Military Academy
Fast expansion8:56 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep23:51 · Market
Early armory / Heroic prep12:39 · Armory
Fortress tech path18:45 · Fortress
Farm transition10:41–11:48 · 4 farms clustered
Trade route started25:14 · Caravan Greek queued
Large army production310 military units
TBoneFrancis · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
TBoneFrancis · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
TBoneFrancis · Early MilitaryMeaningful trained combat units were produced during the early opening.
TBoneFrancis · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
jmcard09 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
jmcard09 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
jmcard09 · Early MilitaryMeaningful trained combat units were produced during the early opening.
jmcard09 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3800 total volume

TBoneFrancis

Bought

No buys

Sold

Wood3800
Total player market volume3800

jmcard09

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

TBoneFrancis

Army

Jarl183
Huskarl111
Draugr88
Throwing Axeman49
Hersir38
Raiding Cavalry34
Berserk15
Portable Ram8
Hirdman7
Ballista5
Godi3
Fafnir1
Buildings10 types
House28
Farm12
Hill Fort5
Ox Cart Building5
Great Hall3
Longhouse3
Armory2
Town Center2
Market1
Temple1
God powers3 invoked
Asgardian Bastion1
Inferno1
Tempest1

jmcard09

Army

Hoplite129
Hypaspist65
Peltast54
Toxotes24
Petrobolos14
Achilles6
Ajax6
Chiron4
Gastraphetoros4
Cyclops3
Perseus1
Buildings11 types
Farm27
House16
Storehouse12
Military Academy6
Granary5
Archery Range4
Town Center4
Armory2
Fortress2
Market2
Temple2
God powers4 invoked
Curse3
Earthquake1
Pestilence1
Sentinel1