Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

MIkebernalso vs JNKメ

Ranked 1v1 SupremacyStarted 10 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:23
Watering Hole map preview
Map Watering Hole
Defeated
MIkebernalsoLoki
Pre-match Elo763
Win probability47.8%
24:23 Match length JNKメ favored
Winner
JNKメPoseidon
Pre-match Elo778
Win probability52.2%

Match at a glance

MIkebernalso vs JNKメ

WinnerJNKメ
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration24:23
Started
Ended
Elo favorite52.2%JNKメ
Fastest Classical3:43*JNKメ
First pressure4:00JNKメ · Stable
Market timing7:50MIkebernalso · Market
First extra TC7:28MIkebernalso · Town Center
Most military units106MIkebernalso
Highest EAPM39.4JNKメ
Market volume900MIkebernalso
Defeat
Elo763-17
EAPM36.7
Military units106
First pressure4:33Hersir trained
First expansion7:28
Market volume900
Total score 33,918
Military score 8,530
Economic score 23,861
Kills score 1,527
Units killed 61
Units lost 108
Buildings razed 0
Largest army 106
Favorite unit Berserk 27 fielded
Classical 6:50* Research start 5:50
Heroic 10:35* Estimated start 9:20
Mythic 18:42* Estimated start 16:42

JNKメ

Poseidon

Victory
Elo778+17
EAPM39.4
Military units76
First pressure4:00Stable
First expansion12:13
Market volume0
Total score 52,909
Military score 16,456
Economic score 33,045
Kills score 3,408
Units killed 108
Units lost 62
Buildings razed 4
Largest army 76
Favorite unit Hippeus 40 fielded
Classical 3:43* Estimated start 2:43
Heroic 8:35* Estimated start 7:20
Mythic 17:01* Estimated start 15:01

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Hermes
Bragi
HeroicAge
Dionysus
Hel
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

MIkebernalsoLoki
Match time
JNKメPoseidon
God powerSpy
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
First military pressureHersir trained
Hersir8 training queues
Town CenterAdditional center
MarketMarket
Key technologyMedium Cavalry
ArmoryArmory
Key technologyShaft Mine
Key technologyBow Saw
Key technologyCopper Shields
Trade route startedCaravan Norse queued
Key technologyMedium Infantry
Fortress-tier buildingHill Fort
Hersir4 training queues
Fortress-tier buildingHill Fort
Berserk7 training queues
Jarl3 training queues
Farm transition21 farms clustered
Key technologyPlow
Key technologyCopper Weapons
Key technologyCopper Armor
Portable Ram3 training queues
Jarl7 training queues
Throwing Axeman6 training queues
Key technologyHeavy Infantry
Town CenterAdditional center
Berserk2 training queues
Fortress-tier buildingHill Fort
Portable Ram3 training queues
Key technologyBallistics
Fortress-tier buildingHill Fort
Huskarl5 training queues
MarketMarket
Portable Ram4 training queues
God powerNidhogg
God powerFlaming Weapons
Huskarl22 training queues
Key technologyChampion Infantry
Berserk18 training queues
Hersir5 training queues
Key technologyBronze Shields
God powerHealing Spring
Throwing Axeman8 training queues
DefeatMatch result
God powerLure
First military pressureStable
ArmoryArmory
Key technologyPickaxe
Key technologyHand Axe
Key technologyMedium Archers
Key technologyMedium Cavalry
Key technologyCopper Weapons
Key technologyHeavy Cavalry
Hippeus2 training queues
Toxotes2 training queues
Key technologyBow Saw
Town CenterAdditional center
Hippeus6 training queues
Toxotes2 training queues
Key technologyBallistics
Fortress-tier buildingFortress
Town CenterAdditional center
Hippeus3 training queues
Prodromos2 training queues
Key technologyShaft Mine
Farm transition5 farms clustered
Key technologyBronze Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyPlow
Key technologyHeavy Archers
Hippeus14 training queues
God powerCease Fire
Toxotes6 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Hippeus12 training queues
Fortress-tier buildingFortress
Petrobolos2 training queues
God powerBronze
God powerCease Fire
Toxotes17 training queues
Hippeus3 training queues
Key technologyChampion Archers
God powerPlenty Vault
Fortress-tier buildingFortress
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.2%JNKメ
Fastest Classical3:43*JNKメ
Fastest Heroic8:35*JNKメ
Fastest Mythic17:01*JNKメ
First pressure4:00JNKメ · Stable
First extra TC7:28MIkebernalso · Town Center
Fortress timing12:57MIkebernalso · Hill Fort
Market timing7:50MIkebernalso · Market
Armory timing5:50JNKメ · Armory
Farm transition15:00–15:02JNKメ · 5 farms clustered
Trade route started12:40MIkebernalso

Player highlights

Standout performances

Highest total score52,909JNKメ
Highest military score16,456JNKメ
Highest economy score33,045JNKメ
Most kills3,408JNKメ
Most units killed108JNKメ
Most deaths108MIkebernalso
Most buildings razed4JNKメ
Largest army106MIkebernalso
Favorite unitHippeusJNKメ · 40 fielded

MIkebernalso

Most Deaths

JNKメ

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

MIkebernalso

Late Classical6:50 estimated completion
Early pressure4:33 · Hersir trained
Fast expansion7:28 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep7:50 · Market
Early armory / Heroic prep9:50 · Armory
Fortress tech path12:57 · Hill Fort
Farm transition15:12–15:25 · 21 farms clustered
Trade route started12:40 · Caravan Norse queued
Market economy signal900 total resource volume
Large army production106 military units

JNKメ

Fast Classical3:43 estimated completion
Early pressure4:00 · Stable
Expansion signal12:13 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep5:50 · Armory
Fortress tech path14:01 · Fortress
Heavy walling signal14 wall build events
Farm transition15:00–15:02 · 5 farms clustered
MIkebernalso · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
MIkebernalso · Early MilitaryMeaningful trained combat units were produced during the early opening.
MIkebernalso · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
MIkebernalso · Late ClassicalClassical completed after 5:00 on a standard land opening.
MIkebernalso · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
JNKメ · Early MilitaryMeaningful trained combat units were produced during the early opening.
JNKメ · Fast ClassicalClassical completed before 4:00 on a standard land opening.
JNKメ · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
JNKメ · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 900 total volume

MIkebernalso

Bought

Food900

Sold

No sells

Total player market volume900

JNKメ

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

MIkebernalso

Army

Berserk27
Huskarl27
Hersir17
Throwing Axeman15
Jarl10
Portable Ram10
Buildings10 types
Farm23
House16
Hill Fort4
Longhouse2
Market2
Ox Cart Building2
Town Center2
Armory1
Great Hall1
Temple1
God powers4 invoked
Flaming Weapons1
Healing Spring1
Nidhogg1
Spy1

JNKメ

Army

Hippeus40
Toxotes27
Petrobolos3
Prodromos3
Atalanta1
Hippolyta1
Theseus1
Buildings11 types
Farm21
House17
Wall14
Storehouse9
Granary7
Fortress5
Stable5
Archery Range4
Town Center2
Armory1
Temple1
God powers4 invoked
Cease Fire2
Bronze1
Lure1
Plenty Vault1