Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

SPARX_BR vs Saturatedopfat

Ranked 1v1 SupremacyStarted 10 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:01
Mount Olympus map preview
Map Mount Olympus
Defeated
SPARX_BROdin
Pre-match Elo1777
Win probability39.6%
22:01 Match length Saturatedopfat favored
Winner
SaturatedopfatIsis
Pre-match Elo1850
Win probability60.4%

Match at a glance

SPARX_BR vs Saturatedopfat

WinnerSaturatedopfat
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration22:01
Started
Ended
Elo favorite60.4%Saturatedopfat
Fastest Classical4:13*SPARX_BR
First pressure1:46SPARX_BR · Hersir trained
Market timing11:48SPARX_BR · Market
First extra TC14:06Saturatedopfat · Town Center
Most military units163SPARX_BR
Highest EAPM76.8SPARX_BR
Market volume3,800Saturatedopfat

SPARX_BR

Odin

Defeat
Elo1777-14
EAPM76.8
Military units163
First pressure1:46Hersir trained
First expansion16:18
Market volume2600
Total score 24,057
Military score 7,098
Economic score 15,136
Kills score 1,823
Units killed 81
Units lost 127
Buildings razed 20
Largest army 163
Favorite unit Throwing Axeman 65 fielded
Classical 4:13* Research start 3:13
Heroic 14:33* Estimated start 13:18
Mythic Not reached
Victory
Elo1850+14
EAPM54.4
Military units131
First pressure4:30Barracks
First expansion14:06
Market volume3800
Total score 38,429
Military score 17,810
Economic score 17,064
Kills score 3,575
Units killed 130
Units lost 81
Buildings razed 61
Largest army 131
Favorite unit Spearman 33 fielded
Classical 4:27* Research start 3:27
Heroic 12:29* Estimated start 11:14
Mythic 20:35* Estimated start 18:35

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Bast
Skadi
HeroicAge
Sobek
No choice recorded
MythicAge
Thoth

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SPARX_BROdin
Match time
SaturatedopfatIsis
God powerGreat Hunt
First military pressureHersir trained
Hersir2 training queues
Hersir2 training queues
Berserk4 training queues
Throwing Axeman24 training queues
Raiding Cavalry7 training queues
God powerUndermine
Key technologyPickaxe
Key technologyHand Axe
Hersir2 training queues
Key technologyMedium Infantry
Einheri2 training queues
Key technologyHusbandry
MarketMarket
ArmoryArmory
Throwing Axeman31 training queues
Key technologyMedium Cavalry
Key technologyShaft Mine
Godi5 training queues
Key technologyHeavy Cavalry
Jarl5 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Fortress-tier buildingHill Fort
Key technologyHeavy Infantry
God powerFrost
Godi5 training queues
Town CenterAdditional center
Key technologyBronze Armor
Farm transition5 farms clustered
Key technologyPlow
Key technologyBow Saw
Jarl5 training queues
Godi15 training queues
Town CenterAdditional center
Key technologyCopper Shields
Key technologyBallistics
Jarl15 training queues
Town CenterAdditional center
Throwing Axeman5 training queues
Key technologyBronze Shields
Portable Ram2 training queues
Huskarl5 training queues
Throwing Axeman5 training queues
Berserk15 training queues
Godi5 training queues
DefeatMatch result
Key technologyPickaxe
First military pressureBarracks
Axeman17 training queues
Slinger10 training queues
Spearman15 training queues
Key technologyHand Axe
ArmoryArmory
Key technologyHusbandry
God powerProsperity
Farm transition8 farms clustered
MarketMarket
Key technologyPlow
Axeman3 training queues
Spearman2 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyMedium Spearmen
Town CenterAdditional center
Chariot Archer12 training queues
Key technologyBow Saw
Spearman16 training queues
Key technologyHeavy Spearmen
Axeman4 training queues
God powerLocust Swarm
God powerEclipse
Sphinx3 training queues
Siege Tower2 training queues
Key technologyCopper Armor
Key technologyCopper Shields
Camel Rider7 training queues
Key technologyShaft Mine
Key technologyCopper Weapons
Fortress-tier buildingMigdol Stronghold
Sphinx2 training queues
Axeman3 training queues
Key technologyMedium Axemen
Chariot Archer6 training queues
Key technologyBallistics
Key technologyHeavy Chariot Archers
Key technologyHeavy War Elephants
Key technologyChampion Chariot Archers
Fortress-tier buildingMigdol Stronghold
Key technologyBronze Shields
War Elephant10 training queues
Chariot Archer12 training queues
God powerMeteor
Catapult2 training queues
Key technologyChampion War Elephants
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite60.4%Saturatedopfat
Fastest Classical4:13*SPARX_BR
Fastest Heroic12:29*Saturatedopfat
Fastest Mythic20:35*Saturatedopfat
First pressure1:46SPARX_BR · Hersir trained
First extra TC14:06Saturatedopfat · Town Center
Fortress timing13:34Saturatedopfat · Migdol Stronghold
Market timing11:48SPARX_BR · Market
Armory timing9:44Saturatedopfat · Armory
Farm transition12:01–12:48Saturatedopfat · 8 farms clustered

Player highlights

Standout performances

Highest total score38,429Saturatedopfat
Highest military score17,810Saturatedopfat
Highest economy score17,064Saturatedopfat
Most kills3,575Saturatedopfat
Most units killed130Saturatedopfat
Most deaths127SPARX_BR
Most buildings razed61Saturatedopfat
Largest army163SPARX_BR
Favorite unitThrowing AxemanSPARX_BR · 65 fielded

SPARX_BR

Most Deaths

Saturatedopfat

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

SPARX_BR

Classical timing4:13 estimated completion
Early pressure1:46 · Hersir trained
Expansion signal16:18 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep11:48 · Market
Early armory / Heroic prep11:50 · Armory
Fortress tech path14:45 · Hill Fort
Heavy walling signal62 wall build events
Farm transition17:04–17:20 · 5 farms clustered
Market economy signal2,600 total resource volume
Large army production163 military units

Saturatedopfat

Classical timing4:27 estimated completion
Early pressure4:30 · Barracks
Expansion signal14:06 · Town Center
Early market / Heroic prep12:11 · Market
Early armory / Heroic prep9:44 · Armory
Fortress tech path13:34 · Migdol Stronghold
Heavy walling signal20 wall build events
Farm transition12:01–12:48 · 8 farms clustered
Market economy signal3,800 total resource volume
Large army production131 military units
SPARX_BR · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
SPARX_BR · Early MilitaryMeaningful trained combat units were produced during the early opening.
SPARX_BR · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Saturatedopfat · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Saturatedopfat · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 6400 total volume

SPARX_BR

Bought

Food300
Wood500

Sold

Food300
Wood1500
Total player market volume2600

Saturatedopfat

Bought

Food200
Wood200

Sold

Food500
Wood2900
Total player market volume3800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SPARX_BR

Army

Throwing Axeman65
Godi30
Jarl25
Berserk19
Raiding Cavalry7
Hersir6
Huskarl6
Portable Ram3
Einheri2
Buildings11 types
Wall62
Farm20
House20
Ox Cart Building8
Longhouse6
Great Hall5
Town Center3
Armory1
Hill Fort1
Market1
Temple1
God powers3 invoked
Frost1
Great Hunt1
Undermine1

Saturatedopfat

Army

Spearman33
Chariot Archer30
Axeman28
Slinger10
War Elephant10
Sphinx9
Camel Rider7
Catapult2
Siege Tower2
Buildings17 types
Obelisk30
Farm23
Wall20
House17
Granary9
Lumber Camp5
Barracks4
Mining Camp4
Migdol Stronghold3
Siege Works2
Armory1
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers4 invoked
Eclipse1
Locust Swarm1
Meteor1
Prosperity1