Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

weihmullermate vs ZxImpulseZx

Ranked 1v1 SupremacyStarted 10 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 25:36
Oasis map preview
Map Oasis
Defeated
weihmullermateIsis
Pre-match Elo964
Win probability42.6%
25:36 Match length ZxImpulseZx favored
Winner
ZxImpulseZxKronos
Pre-match Elo1016
Win probability57.4%

Match at a glance

weihmullermate vs ZxImpulseZx

WinnerZxImpulseZx
MapOasis
QueueRanked 1v1 Supremacy
Duration25:36
Started
Ended
Elo favorite57.4%ZxImpulseZx
Fastest Classical4:26*ZxImpulseZx
First pressure4:56weihmullermate · Barracks
Market timing16:19ZxImpulseZx · Market
First extra TC4:08ZxImpulseZx · Town Center
Most military units199ZxImpulseZx
Highest EAPM32.3ZxImpulseZx
Defeat
Elo964-15
EAPM27.0
Military units65
First pressure4:56Barracks
First expansion6:26
Market volume0
Total score 36,822
Military score 7,738
Economic score 23,513
Kills score 5,571
Units killed 174
Units lost 200
Buildings razed 4
Largest army 65
Favorite unit Camel Rider 27 fielded
Classical 5:06* Estimated start 4:06
Heroic 13:50* Estimated start 12:35
Mythic Not reached

ZxImpulseZx

Kronos

Victory
Elo1016+15
EAPM32.3
Military units199
First pressure8:07Counter Barracks
First expansion4:08
Market volume0
Total score 57,547
Military score 23,185
Economic score 29,787
Kills score 4,610
Units killed 200
Units lost 174
Buildings razed 22
Largest army 199
Favorite unit Contarius 119 fielded
Classical 4:26* Estimated start 3:26
Heroic 10:47* Estimated start 9:32
Mythic 20:01* Estimated start 18:01

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Prometheus
Nephthys
HeroicAge
Hyperion
No choice recorded
MythicAge
Helios

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

weihmullermateIsis
Match time
ZxImpulseZxKronos
First military pressureBarracks
Axeman3 training queues
Spearman4 training queues
Town CenterAdditional center
Key technologyHusbandry
Key technologyPickaxe
Key technologyHand Axe
Key technologyPlow
Farm transition19 farms clustered
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
God powerProsperity
Fortress-tier buildingMigdol Stronghold
God powerPlague Of Serpents
Spearman7 training queues
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Chariot Archer6 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyCopper Shields
Key technologyBallistics
Key technologyCrenellations
Key technologyShaft Mine
Key technologyBow Saw
Key technologyHeavy Chariot Archers
Town CenterAdditional center
Chariot Archer8 training queues
Camel Rider27 training queues
Siege Tower2 training queues
Spearman2 training queues
Key technologyMedium Spearmen
Key technologyHeavy Camel Riders
Siege Tower2 training queues
God powerAncestors
DefeatMatch result
Town CenterAdditional center
God powerDeconstruction
God powerValor
God powerValor
God powerValor
God powerValor
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
ArmoryArmory
First military pressureCounter Barracks
Key technologyPlow
Katapeltes3 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyShaft Mine
Contarius31 training queues
Arcus7 training queues
Key technologyMedium Archers
Key technologyBow Saw
Key technologyBronze Armor
Key technologyHeavy Cavalry
Key technologyCopper Shields
God powerChaos
Arcus5 training queues
Key technologyHeavy Archers
Farm transition5 farms clustered
Fortress-tier buildingPalace
God powerDeconstruction
Destroyer6 training queues
Arcus6 training queues
Key technologyBronze Shields
Key technologyMedium Infantry
Town CenterAdditional center
MarketMarket
Key technologyBronze Weapons
Key technologyBallistics
Contarius88 training queues
Destroyer3 training queues
Murmillo2 training queues
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Key technologyHeavy Infantry
Oracle Hero2 training queues
Fire Siphon2 training queues
Key technologyChampion Cavalry
Key technologyChampion Archers
Fanatic16 training queues
Key technologyChampion Infantry
Arcus7 training queues
Key technologyIron Armor
Key technologyIron Shields
Key technologyIron Weapons
Destroyer4 training queues
God powerChaos
Murmillo3 training queues
Arcus6 training queues
God powerValor
Fire Siphon2 training queues
God powerValor
Destroyer3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.4%ZxImpulseZx
Fastest Classical4:26*ZxImpulseZx
Fastest Heroic10:47*ZxImpulseZx
Fastest Mythic20:01*ZxImpulseZx
First pressure4:56weihmullermate · Barracks
First extra TC4:08ZxImpulseZx · Town Center
Fortress timing12:53weihmullermate · Migdol Stronghold
Market timing16:19ZxImpulseZx · Market
Armory timing8:02ZxImpulseZx · Armory
Farm transition10:05–10:58weihmullermate · 19 farms clustered

Player highlights

Standout performances

Highest total score57,547ZxImpulseZx
Highest military score23,185ZxImpulseZx
Highest economy score29,787ZxImpulseZx
Most kills5,571weihmullermate
Most units killed200ZxImpulseZx
Most deaths200weihmullermate
Most buildings razed22ZxImpulseZx
Largest army199ZxImpulseZx
Favorite unitContariusZxImpulseZx · 119 fielded

weihmullermate

Most Deaths

ZxImpulseZx

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

weihmullermate

Late Classical5:06 estimated completion
Early pressure4:56 · Barracks
Fast expansion6:26 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep11:05 · Armory
Fortress tech path12:53 · Migdol Stronghold
Heavy walling signal14 wall build events
Farm transition10:05–10:58 · 19 farms clustered

ZxImpulseZx

Classical timing4:26 estimated completion
Delayed pressure8:07 · Counter Barracks
Fast expansion4:08 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep16:19 · Market
Early armory / Heroic prep8:02 · Armory
Fortress tech path14:20 · Palace
Farm transition14:12–14:26 · 5 farms clustered
Large army production199 military units
weihmullermate · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
weihmullermate · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
weihmullermate · Early MilitaryMeaningful trained combat units were produced during the early opening.
weihmullermate · Late ClassicalClassical completed after 5:00 on a standard land opening.
ZxImpulseZx · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
ZxImpulseZx · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
ZxImpulseZx · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

weihmullermate

Army

Camel Rider27
Spearman17
Chariot Archer14
Siege Tower4
Axeman3
Buildings15 types
Farm31
House17
Wall14
Obelisk8
Granary5
Migdol Stronghold5
Mining Camp4
Lumber Camp3
Temple3
Barracks2
Monument To Soldiers2
Town Center2
Armory1
Monument To Villagers1
Siege Works1
God powers3 invoked
Ancestors1
Plague Of Serpents1
Prosperity1

ZxImpulseZx

Army

Contarius119
Arcus31
Destroyer16
Fanatic16
Murmillo5
Fire Siphon4
Katapeltes3
Oracle2
Oracle Hero2
Promethean1
Buildings10 types
Military Barracks36
Farm26
Manor8
Palace3
Town Center2
Armory1
Counter Barracks1
Economic Guild1
Market1
Temple1
God powers3 invoked
Valor6
Chaos2
Deconstruction2