Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

BlinkED vs SrMijo

Ranked 1v1 SupremacyStarted 10 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:15
Steppe map preview
Map Steppe
Winner
BlinkEDSet
Pre-match Elo1501
Win probability49.0%
18:15 Match length UpsetThe Elo underdog won
Defeated
SrMijoThor
Pre-match Elo1508
Win probability51.0%

Match at a glance

BlinkED vs SrMijo

WinnerBlinkED
MapSteppe
QueueRanked 1v1 Supremacy
Duration18:15
Started
Ended
Elo favorite51.0%SrMijo · Upset
Fastest Classical3:58*SrMijo
First pressure2:32SrMijo · Hersir trained
Market timing14:10SrMijo · Market
Most military units200BlinkED
Highest EAPM68.5SrMijo
Market volume2,200SrMijo

BlinkED

Set

Victory
Elo1501+18
EAPM63.3
Military units200
First pressure4:59Barracks
First expansion
Market volume0
Total score 22,126
Military score 12,625
Economic score 7,064
Kills score 2,457
Units killed 99
Units lost 92
Buildings razed 4
Largest army 200
Favorite unit Slinger 99 fielded
Classical 4:11* Research start 3:11
Heroic 9:36* Estimated start 8:21
Mythic Not reached

SrMijo

Thor

Defeat
Elo1508-18
EAPM68.5
Military units97
First pressure2:32Hersir trained
First expansion
Market volume2200
Total score 15,398
Military score 4,462
Economic score 9,577
Kills score 1,359
Units killed 90
Units lost 98
Buildings razed 6
Largest army 97
Favorite unit Berserk 33 fielded
Classical 3:58* Estimated start 2:58
Heroic 14:22* Estimated start 13:07
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Freyja
Nephthys
HeroicAge
Bragi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

BlinkEDSet
Match time
SrMijoThor
Key technologyPickaxe
First military pressureBarracks
God powerVision
Spearman16 training queues
Key technologyMedium Spearmen
ArmoryArmory
ArmoryArmory
Slinger42 training queues
God powerPlague Of Serpents
Axeman3 training queues
Key technologyCopper Shields
Spearman27 training queues
Anubite5 training queues
Axeman19 training queues
Slinger57 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyMedium Axemen
Key technologyMedium Slingers
Axeman24 training queues
Spearman5 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBallistics
Key technologyHeavy Spearmen
Key technologyHeavy Axemen
Key technologyHeavy Slingers
VictoryMatch result
First military pressureHersir trained
Hersir7 training queues
Raiding Cavalry15 training queues
ArmoryDwarven Armory
Key technologyCopper Armor
Throwing Axeman15 training queues
Key technologyCopper Shields
God powerDwarven Mine
Hersir4 training queues
Key technologyCopper Weapons
Berserk20 training queues
God powerDwarven Mine
Hersir6 training queues
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyMedium Infantry
MarketMarket
Jarl3 training queues
God powerFlaming Weapons
Key technologyHeavy Infantry
God powerForest Fire
Fortress-tier buildingHill Fort
Farm transition6 farms clustered
Key technologyPlow
Key technologyPickaxe
Key technologyHand Axe
Berserk11 training queues
Throwing Axeman3 training queues
Godi8 training queues
Jarl2 training queues
God powerDwarven Mine
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.0%SrMijo · Upset
Fastest Classical3:58*SrMijo
Fastest Heroic9:36*BlinkED
First pressure2:32SrMijo · Hersir trained
Fortress timing15:39SrMijo · Hill Fort
Market timing14:10SrMijo · Market
Armory timing5:41SrMijo · Dwarven Armory
Farm transition15:50–15:50SrMijo · 6 farms clustered

Player highlights

Standout performances

Highest total score22,126BlinkED
Highest military score12,625BlinkED
Highest economy score9,577SrMijo
Most kills2,457BlinkED
Most units killed99BlinkED
Most deaths98SrMijo
Most buildings razed6SrMijo
Largest army200BlinkED
Favorite unitSlingerBlinkED · 99 fielded

BlinkED

Highest ScoreLargest ArmyMost ImprovementsMost Kills

SrMijo

Most DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

BlinkED

Classical timing4:11 estimated completion
Early pressure4:59 · Barracks
Early armory / Heroic prep6:51 · Armory
Large army production200 military units

SrMijo

Fast Classical3:58 estimated completion
Early pressure2:32 · Hersir trained
Early market / Heroic prep14:10 · Market
Early armory / Heroic prep5:41 · Dwarven Armory
Fortress tech path15:39 · Hill Fort
Farm transition15:50–15:50 · 6 farms clustered
Market economy signal2,200 total resource volume
Large army production97 military units
BlinkED · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
BlinkED · Early MilitaryMeaningful trained combat units were produced during the early opening.
BlinkED · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
BlinkED · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
SrMijo · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
SrMijo · Early MilitaryMeaningful trained combat units were produced during the early opening.
SrMijo · Fast ClassicalClassical completed before 4:00 on a standard land opening.
SrMijo · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2200 total volume

BlinkED

Bought

No buys

Sold

No sells

Total player market volume0

SrMijo

Bought

No buys

Sold

Wood2200
Total player market volume2200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

BlinkED

Army

Slinger99
Spearman48
Axeman46
Anubite7
Buildings12 types
House16
Obelisk8
Barracks6
Granary6
Wall5
Armory2
Mining Camp2
Lumber Camp1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers2 invoked
Plague Of Serpents1
Vision1

SrMijo

Army

Berserk33
Throwing Axeman18
Hersir17
Raiding Cavalry16
Godi8
Jarl5
Buildings9 types
House13
Farm6
Ox Cart Building4
Great Hall3
Longhouse3
Dwarven Armory1
Hill Fort1
Market1
Temple1
God powers3 invoked
Dwarven Mine3
Flaming Weapons1
Forest Fire1