Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

DistantWanderer vs Rick Grimes

Ranked 1v1 SupremacyStarted 2 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:44
Anatolia map preview
Map Anatolia
Defeated
DistantWandererThor
Pre-match Elo1508
Win probability65.2%
22:44 Match length UpsetThe Elo underdog won
Winner
Rick GrimesLoki
Pre-match Elo1399
Win probability34.8%

Match at a glance

DistantWanderer vs Rick Grimes

WinnerRick Grimes
MapAnatolia
QueueRanked 1v1 Supremacy
Duration22:44
Started
Ended
Elo favorite65.2%DistantWanderer · Upset
Fastest Classical5:21*Rick Grimes
First pressure4:34Rick Grimes · Hersir trained
First extra TC12:57DistantWanderer · Town Center
Market timing13:54Rick Grimes · Market
Most military units240DistantWanderer
Highest EAPM77.4Rick Grimes
Market volume5,000Rick Grimes
Defeat
Elo1508-23
EAPM46.9
Military units240
First pressure5:16Hersir trained
First expansion12:57
Market volume0
Total score 32,830
Military score 10,892
Economic score 17,760
Kills score 4,190
Units killed 149
Units lost 245
Buildings razed 7
Largest army 240
Favorite unit Jarl 106 fielded
Classical 5:22* Estimated start 4:22
Heroic 9:05* Estimated start 7:50
Mythic 16:37* Estimated start 14:37
Victory
Elo1399+23
EAPM77.4
Military units219
First pressure4:34Hersir trained
First expansion17:49
Market volume5000
Total score 43,296
Military score 20,290
Economic score 17,258
Kills score 5,770
Units killed 222
Units lost 149
Buildings razed 10
Largest army 219
Favorite unit Berserk 63 fielded
Classical 5:21* Research start 4:21
Heroic 10:57* Estimated start 9:42
Mythic 16:39* Estimated start 14:39

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Heimdall
Bragi
HeroicAge
Bragi
Tyr
MythicAge
Hel

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DistantWandererThor
Match time
Rick GrimesLoki
DockDock
DockDock
DockDock
Key technologyHand Axe
Key technologyPickaxe
First military pressureHersir trained
Hersir5 training queues
Key technologyMedium Infantry
ArmoryDwarven Armory
Berserk3 training queues
DockDock
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyHeavy Infantry
Berserk53 training queues
Key technologyBronze Armor
God powerFlaming Weapons
Throwing Axeman25 training queues
Battle Boar3 training queues
Key technologyBronze Weapons
God powerDwarven Mine
Town CenterAdditional center
Battle Boar2 training queues
Fortress-tier buildingHill Fort
Key technologyMedium Cavalry
Jarl75 training queues
God powerFimbulwinter
God powerDwarven Mine
Key technologyHeavy Cavalry
Key technologyIron Armor
Berserk4 training queues
Town CenterAdditional center
Godi21 training queues
Jarl31 training queues
Throwing Axeman11 training queues
Key technologyChampion Cavalry
Berserk3 training queues
DefeatMatch result
DockDock
DockDock
DockDock
DockDock
First military pressureHersir trained
Hersir10 training queues
DockDock
Key technologyHand Axe
DockDock
Berserk12 training queues
DockDock
Key technologyPickaxe
Key technologyMedium Infantry
ArmoryArmory
Throwing Axeman3 training queues
Raiding Cavalry6 training queues
Key technologyCopper Shields
Key technologyBow Saw
Key technologyShaft Mine
Key technologyHusbandry
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyBallistics
Key technologyMedium Cavalry
Key technologyHeavy Infantry
Hersir2 training queues
Throwing Axeman22 training queues
Key technologyHeavy Infantry
Fortress-tier buildingHill Fort
God powerFlaming Weapons
Berserk7 training queues
Hersir2 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Jarl6 training queues
MarketMarket
Fortress-tier buildingHill Fort
Key technologyBronze Shields
Jarl32 training queues
Battle Boar2 training queues
Einheri4 training queues
Key technologyHeavy Cavalry
Throwing Axeman18 training queues
Huskarl2 training queues
Berserk42 training queues
Town CenterAdditional center
Einheri2 training queues
Godi2 training queues
Town CenterAdditional center
Key technologyHeavy Infantry
Throwing Axeman5 training queues
God powerSpy
God powerNidhogg
Key technologyChampion Infantry
Jarl10 training queues
Portable Ram3 training queues
Mountain Giant9 training queues
Town CenterAdditional center
Key technologyChampion Cavalry
Farm transition5 farms clustered
Key technologyShaft Mine
Key technologyChampion Infantry
Throwing Axeman4 training queues
Huskarl4 training queues
Mountain Giant2 training queues
Einheri2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite65.2%DistantWanderer · Upset
Fastest Classical5:21*Rick Grimes
Fastest Heroic9:05*DistantWanderer
Fastest Mythic16:37*DistantWanderer
First pressure4:34Rick Grimes · Hersir trained
First extra TC12:57DistantWanderer · Town Center
Fortress timing10:49Rick Grimes · Hill Fort
Market timing13:54Rick Grimes · Market
Armory timing6:20DistantWanderer · Dwarven Armory
Farm transition20:55–22:03Rick Grimes · 5 farms clustered

Player highlights

Standout performances

Highest total score43,296Rick Grimes
Highest military score20,290Rick Grimes
Highest economy score17,760DistantWanderer
Most kills5,770Rick Grimes
Most units killed222Rick Grimes
Most deaths245DistantWanderer
Most buildings razed10Rick Grimes
Largest army240DistantWanderer
Favorite unitJarlDistantWanderer · 106 fielded

DistantWanderer

Largest ArmyMost Deaths

Rick Grimes

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

DistantWanderer

Late Classical5:22 estimated completion
Early pressure5:16 · Hersir trained
Expansion signal12:57 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep6:20 · Dwarven Armory
Fortress tech path13:37 · Hill Fort
Water commitment signal4 dock build events
Large army production240 military units

Rick Grimes

Late Classical5:21 estimated completion
Early pressure4:34 · Hersir trained
Expansion signal17:49 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep13:54 · Market
Early armory / Heroic prep8:12 · Armory
Fortress tech path10:49 · Hill Fort
Water commitment signal7 dock build events
Farm transition20:55–22:03 · 5 farms clustered
Market economy signal5,000 total resource volume
Large army production219 military units
DistantWanderer · Early MilitaryMeaningful trained combat units were produced during the early opening.
DistantWanderer · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
DistantWanderer · Late ClassicalClassical completed after 5:00 on a standard land opening.
DistantWanderer · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Rick Grimes · Early MilitaryMeaningful trained combat units were produced during the early opening.
Rick Grimes · Late ClassicalClassical completed after 5:00 on a standard land opening.
Rick Grimes · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 5000 total volume

DistantWanderer

Bought

No buys

Sold

No sells

Total player market volume0

Rick Grimes

Bought

No buys

Sold

Food2500
Wood2500
Total player market volume5000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DistantWanderer

Army

Jarl106
Berserk63
Throwing Axeman36
Godi22
Battle Boar5
Hersir5
Dreki1
Fenris Wolf Brood1
Longboat1
Buildings9 types
House18
Great Hall10
Longhouse10
Dock4
Ox Cart Building4
Town Center2
Dwarven Armory1
Hill Fort1
Temple1
God powers3 invoked
Dwarven Mine2
Fimbulwinter1
Flaming Weapons1

Rick Grimes

Army

Berserk63
Throwing Axeman52
Jarl48
Hersir14
Mountain Giant11
Einheri8
Huskarl7
Raiding Cavalry6
Portable Ram4
Battle Boar3
Godi3
Buildings11 types
House20
Longhouse12
Dock7
Great Hall6
Farm5
Ox Cart Building4
Town Center3
Hill Fort2
Armory1
Market1
Temple1
God powers3 invoked
Flaming Weapons1
Nidhogg1
Spy1