Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

[KeeN] Kido vs Saturatedopfat

Ranked 1v1 SupremacyStarted 2 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 0:02
Valley Of Kings map preview
Map Valley Of Kings
Winner
[KeeN] KidoSet
Pre-match Elo2110
Win probability82.4%
0:02 Match length [KeeN] Kido favored
Defeated
SaturatedopfatIsis
Pre-match Elo1842
Win probability17.6%

Match at a glance

[KeeN] Kido vs Saturatedopfat

Winner[KeeN] Kido
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration0:02
Started
Ended
Elo favorite82.4%[KeeN] Kido
Most military units0[KeeN] Kido
Highest EAPM189.5[KeeN] Kido
Victory
Elo2110+6
EAPM189.5
Military units0
First pressure
First expansion
Market volume0
Total score 1,870
Military score 880
Economic score 990
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached
Defeat
Elo1842-6
EAPM31.6
Military units0
First pressure
First expansion
Market volume0
Total score 1,870
Military score 880
Economic score 990
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

[KeeN] KidoSet
Match time
SaturatedopfatIsis
VictoryMatch result
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite82.4%[KeeN] Kido

Player highlights

Standout performances

Highest total score1,870[KeeN] Kido
Highest military score880[KeeN] Kido
Highest economy score990[KeeN] Kido
Most kills0[KeeN] Kido
Most units killed0[KeeN] Kido
Most deaths0[KeeN] Kido
Most buildings razed0[KeeN] Kido
Largest army0[KeeN] Kido

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

[KeeN] Kido

No strong intent signals were detected.

Saturatedopfat

No strong intent signals were detected.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[KeeN] Kido

Army

Buildings0 types

Saturatedopfat

Army

Buildings0 types