Advanced match analysis
Nicolas vs Tuna
Ranked 1v1 SupremacyStarted 2 hours ago
Map
Yellow River
Match at a glance
Nicolas vs Tuna
Elo favorite60.8%Nicolas
Fastest Classical4:46*Tuna
First pressure4:23Tuna · Stable
First extra TC7:36Nicolas · Town Center
Most military units66Nicolas
Highest EAPM69.0Tuna
Nicolas
Shennong
Victory
Elo1050+14
EAPM50.4
Military units66
First pressure10:56Imperial Academy
First expansion7:36
Market volume0
Total score
39,118
Military score
19,656
Economic score
18,191
Kills score
1,271
Units killed
38
Units lost
20
Buildings razed
0
Largest army
66
Classical
5:22*
Estimated start 4:22
Tuna
Poseidon
Defeat
Elo974-14
EAPM69.0
Military units47
First pressure4:23Stable
First expansion—
Market volume0
Total score
21,775
Military score
8,650
Economic score
12,867
Kills score
258
Units killed
18
Units lost
45
Buildings razed
1
Largest army
47
Classical
4:46*
Estimated start 3:46
Mythic
—
Not reached
Age progression
Minor God Paths
Resolved replay choices and each player's estimated Age completion.
Chronology
Timeline
Events share one match clock; Age bands show each player's progression.
Match time
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match highlights
Replay-derived moments
Elo favorite60.8%Nicolas
Fastest Classical4:46*Tuna
Fastest Heroic9:58*Tuna
Fastest Mythic17:14*Nicolas
First pressure4:23Tuna · Stable
First extra TC7:36Nicolas · Town Center
Fortress timing16:58Tuna · Fortress
Armory timing5:52Tuna · Armory
Farm transition7:50–7:55Tuna · 6 farms clustered
Player highlights
Standout performances
Highest total score39,118Nicolas
Highest military score19,656Nicolas
Highest economy score18,191Nicolas
Most kills1,271Nicolas
Most units killed38Nicolas
Most deaths45Tuna
Most buildings razed1Tuna
Largest army66Nicolas
Favorite unitHippeusTuna · 24 fielded
Nicolas
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Tuna
Most Deaths
Observed patterns
Building intent signals
Signals describe replay evidence, not guaranteed strategic intent.
Nicolas
Late Classical5:22 estimated completionTuna
Classical timing4:46 estimated completionMatch flow
Military production
Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.