Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Archie vs Iamklaus_

Ranked 1v1 SupremacyStarted 2 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:21
Mirage map preview
Map Mirage
Defeated
ArchieThor
Pre-match Elo1681
Win probability20.3%
22:21 Match length Iamklaus_ favored
Winner
Iamklaus_Tsukuyomi
Pre-match Elo1919
Win probability79.7%

Match at a glance

Archie vs Iamklaus_

WinnerIamklaus_
MapMirage
QueueRanked 1v1 Supremacy
Duration22:21
Started
Ended
Elo favorite79.7%Iamklaus_
Fastest Classical4:40*Iamklaus_
First pressure4:04Archie · Hersir trained
Market timing9:42Iamklaus_ · Market
First extra TC13:39Archie · Town Center
Most military units217Archie
Highest EAPM79.9Iamklaus_
Market volume1,200Iamklaus_

Archie

Thor

Defeat
Elo1681-7
EAPM47.3
Military units217
First pressure4:04Hersir trained
First expansion13:39
Market volume200
Total score 35,389
Military score 11,957
Economic score 19,856
Kills score 3,604
Units killed 98
Units lost 197
Buildings razed 2
Largest army 217
Favorite unit Hirdman 53 fielded
Classical 5:08* Research start 4:08
Heroic 11:31* Estimated start 10:16
Mythic Not reached

Iamklaus_

Tsukuyomi

Victory
Elo1919+7
EAPM79.9
Military units143
First pressure4:48Stable Japanese
First expansion16:27
Market volume1200
Total score 45,524
Military score 21,682
Economic score 18,680
Kills score 5,162
Units killed 197
Units lost 97
Buildings razed 15
Largest army 143
Favorite unit Yumi Horse Archer 46 fielded
Classical 4:40* Research start 3:55
Heroic 8:05* Estimated start 7:09
Mythic 22:06* Estimated start 20:36

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Inari Okami
Skadi
HeroicAge
Hachiman
No choice recorded
MythicAge
Okuninushi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ArchieThor
Match time
Iamklaus_Tsukuyomi
DockDock
First military pressureHersir trained
Hersir5 training queues
Key technologyPickaxe
Key technologyHand Axe
Berserk4 training queues
Hirdman12 training queues
ArmoryDwarven Armory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
God powerForest Fire
Key technologyMedium Infantry
Throwing Axeman48 training queues
Key technologyBronze Weapons
Key technologyMedium Cavalry
Raiding Cavalry10 training queues
God powerDwarven Mine
Key technologyBallistics
Hersir5 training queues
Hirdman21 training queues
Farm transition6 farms clustered
Key technologyPlow
Key technologyHusbandry
Raiding Cavalry6 training queues
Key technologyShaft Mine
Godi4 training queues
Jarl41 training queues
Town CenterAdditional center
God powerFrost
Key technologyHeavy Infantry
Raiding Cavalry4 training queues
Godi3 training queues
Key technologyBallistics
Valkyrie3 training queues
Hirdman4 training queues
Key technologyHeavy Cavalry
Valkyrie6 training queues
Raiding Cavalry12 training queues
MarketMarket
Godi3 training queues
Key technologyBronze Shields
Hirdman16 training queues
Fortress-tier buildingHill Fort
Key technologyBow Saw
Key technologyBronze Armor
Town CenterAdditional center
Throwing Axeman2 training queues
Raiding Cavalry2 training queues
Valkyrie3 training queues
God powerDwarven Mine
Godi2 training queues
DefeatMatch result
DockDock
Key technologyPickaxe
Key technologyHand Axe
First military pressureStable Japanese
Naginata Rider2 training queues
ArmoryArmory
Samurai14 training queues
Naginata Rider3 training queues
God powerSwampland
Key technologyCopper Weapons
Key technologyCopper Armor
MarketMarket
Tengu3 training queues
God powerShogun
God powerNew Moon
Naginata Rider8 training queues
Yumi Horse Archer33 training queues
Key technologyCopper Shields
Kitsune2 training queues
Key technologyBow Saw
Naginata Rider11 training queues
God powerSwampland
Key technologyBronze Shields
Kitsune2 training queues
Town CenterAdditional center
Town CenterAdditional center
Tengu3 training queues
Samurai4 training queues
Key technologyShaft Mine
Yumi Horse Archer7 training queues
Fortress-tier buildingCastle
Shinobi2 training queues
Farm transition6 farms clustered
Key technologyPlow
Onna Musha5 training queues
Naginata Rider4 training queues
Samurai2 training queues
Oyumi2 training queues
Naginata Rider15 training queues
Samurai7 training queues
Yumi Horse Archer6 training queues
God powerSacred Gate
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite79.7%Iamklaus_
Fastest Classical4:40*Iamklaus_
Fastest Heroic8:05*Iamklaus_
Fastest Mythic22:06*Iamklaus_
First pressure4:04Archie · Hersir trained
First extra TC13:39Archie · Town Center
Fortress timing18:21Iamklaus_ · Castle
Market timing9:42Iamklaus_ · Market
Armory timing5:39Iamklaus_ · Armory
Farm transition11:49–11:51Archie · 6 farms clustered

Player highlights

Standout performances

Highest total score45,524Iamklaus_
Highest military score21,682Iamklaus_
Highest economy score19,856Archie
Most kills5,162Iamklaus_
Most units killed197Iamklaus_
Most deaths197Archie
Most buildings razed15Iamklaus_
Largest army217Archie
Favorite unitHirdmanArchie · 53 fielded

Archie

Largest ArmyMost DeathsMost Resources

Iamklaus_

Highest ScoreMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Archie

Late Classical5:08 estimated completion
Early pressure4:04 · Hersir trained
Expansion signal13:39 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep18:54 · Market
Early armory / Heroic prep5:52 · Dwarven Armory
Fortress tech path20:22 · Hill Fort
Heavy walling signal31 wall build events
Water commitment signal1 dock build events
Farm transition11:49–11:51 · 6 farms clustered
Market economy signal200 total resource volume
Large army production217 military units

Iamklaus_

Classical timing4:40 estimated completion
Early pressure4:48 · Stable Japanese
Expansion signal16:27 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep9:42 · Market
Early armory / Heroic prep5:39 · Armory
Fortress tech path18:21 · Castle
Heavy walling signal32 wall build events
Water commitment signal1 dock build events
Farm transition18:48–19:30 · 6 farms clustered
Market economy signal1,200 total resource volume
Large army production143 military units
Archie · Early MilitaryMeaningful trained combat units were produced during the early opening.
Archie · Water BoomExisting water-opening timing signal.
Iamklaus_ · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Iamklaus_ · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1400 total volume

Archie

Bought

No buys

Sold

Wood200
Total player market volume200

Iamklaus_

Bought

Food500

Sold

Food100
Wood600
Total player market volume1200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Archie

Army

Hirdman53
Throwing Axeman50
Jarl41
Raiding Cavalry34
Valkyrie13
Godi12
Hersir10
Berserk4
Buildings12 types
Wall31
Farm26
House21
Great Hall8
Longhouse8
Ox Cart Building4
Town Center2
Dock1
Dwarven Armory1
Hill Fort1
Market1
Temple1
God powers3 invoked
Dwarven Mine2
Forest Fire1
Frost1

Iamklaus_

Army

Yumi Horse Archer46
Naginata Rider44
Samurai28
Onna Musha8
Tengu6
Kitsune4
Daimyo3
Oyumi2
Shinobi2
Buildings14 types
Wall32
House17
Shrine Japanese11
Farm9
Watermill8
Dojo7
Mining Camp Japanese6
Stable Japanese6
Town Center2
Armory1
Castle1
Dock1
Market1
Temple1
God powers4 invoked
Swampland2
New Moon1
Sacred Gate1
Shogun1