Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Wolf vs Saturatedopfat

Ranked 1v1 SupremacyStarted 3 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:59
Giza map preview
Map Giza
Winner
WolfZeus
Pre-match Elo1661
Win probability25.4%
11:59 Match length UpsetThe Elo underdog won
Defeated
SaturatedopfatIsis
Pre-match Elo1848
Win probability74.6%

Match at a glance

Wolf vs Saturatedopfat

WinnerWolf
MapGiza
QueueRanked 1v1 Supremacy
Duration11:59
Started
Ended
Elo favorite74.6%Saturatedopfat · Upset
Fastest Classical3:34*Wolf
First pressure4:35Wolf · Military Academy
Market timing8:44Saturatedopfat · Market
Most military units73Wolf
Highest EAPM67.5Saturatedopfat
Market volume300Saturatedopfat

Wolf

Zeus

Victory
Elo1661+26
EAPM48.8
Military units73
First pressure4:35Military Academy
First expansion
Market volume0
Total score 11,411
Military score 5,380
Economic score 5,039
Kills score 1,070
Units killed 71
Units lost 32
Buildings razed 3
Largest army 73
Favorite unit Hoplite 38 fielded
Classical 3:34* Research start 2:34
Heroic Not reached
Mythic Not reached
Defeat
Elo1848-26
EAPM67.5
Military units61
First pressure4:52Barracks
First expansion
Market volume300
Total score 8,611
Military score 2,850
Economic score 4,949
Kills score 812
Units killed 32
Units lost 71
Buildings razed 0
Largest army 61
Favorite unit Spearman 42 fielded
Classical 4:44* Research start 3:44
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Anubis
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

WolfZeus
Match time
SaturatedopfatIsis
First military pressureMilitary Academy
Hoplite38 training queues
Toxotes6 training queues
Key technologyHand Axe
Key technologyPickaxe
God powerBolt
Toxotes24 training queues
God powerRestoration
Key technologyMedium Infantry
VictoryMatch result
Key technologyPickaxe
First military pressureBarracks
Spearman42 training queues
Anubite10 training queues
God powerPlague Of Serpents
Key technologyMedium Spearmen
MarketMarket
Slinger8 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite74.6%Saturatedopfat · Upset
Fastest Classical3:34*Wolf
First pressure4:35Wolf · Military Academy
Market timing8:44Saturatedopfat · Market

Player highlights

Standout performances

Highest total score11,411Wolf
Highest military score5,380Wolf
Highest economy score5,039Wolf
Most kills1,070Wolf
Most units killed71Wolf
Most deaths71Saturatedopfat
Most buildings razed3Wolf
Largest army73Wolf
Favorite unitSpearmanSaturatedopfat · 42 fielded

Wolf

Highest ScoreLargest ArmyMost KillsMost Resources

Saturatedopfat

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Wolf

Fast Classical3:34 estimated completion
Early pressure4:35 · Military Academy

Saturatedopfat

Classical timing4:44 estimated completion
Early pressure4:52 · Barracks
Early market / Heroic prep8:44 · Market
Market economy signal300 total resource volume
Wolf · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Wolf · Early MilitaryMeaningful trained combat units were produced during the early opening.
Wolf · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Saturatedopfat · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Saturatedopfat · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 300 total volume

Wolf

Bought

No buys

Sold

No sells

Total player market volume0

Saturatedopfat

Bought

Food300

Sold

No sells

Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Wolf

Army

Hoplite38
Toxotes30
Heracles2
Jason2
Minotaur1
Buildings6 types
House10
Granary3
Storehouse3
Archery Range2
Military Academy2
Temple1
God powers2 invoked
Bolt1
Restoration1

Saturatedopfat

Army

Spearman42
Anubite10
Slinger8
Axeman1
Buildings13 types
Obelisk12
House10
Granary7
Barracks2
Mining Camp2
Wall2
Farm1
Lumber Camp1
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers1 invoked
Plague Of Serpents1