Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Parascelsus vs ThELGannicus993

Ranked 1v1 SupremacyStarted 2 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:49
Savannah map preview
Map Savannah
Defeated
ParascelsusHuitzilopochtli
Pre-match Elo947
Win probability30.9%
22:49 Match length ThELGannicus993 favored
Winner
ThELGannicus993Poseidon
Pre-match Elo1087
Win probability69.1%

Match at a glance

Parascelsus vs ThELGannicus993

WinnerThELGannicus993
MapSavannah
QueueRanked 1v1 Supremacy
Duration22:49
Started
Ended
Elo favorite69.1%ThELGannicus993
Fastest Classical5:05*Parascelsus
First pressure3:36Parascelsus · Warrior Priest trained
Market timing5:57ThELGannicus993 · Market
First extra TC12:51ThELGannicus993 · Town Center
Most military units96ThELGannicus993
Highest EAPM26.1ThELGannicus993
Market volume2,700Parascelsus

Parascelsus

Huitzilopochtli

Defeat
Elo947-11
EAPM25.4
Military units81
First pressure3:36Warrior Priest trained
First expansion13:42
Market volume2700
Total score 23,347
Military score 8,320
Economic score 12,841
Kills score 2,186
Units killed 68
Units lost 144
Buildings razed 2
Largest army 81
Favorite unit Tlamanih Spearman 39 fielded
Classical 5:05* Estimated start 4:05
Heroic 16:54* Estimated start 15:38
Mythic Not reached

ThELGannicus993

Poseidon

Victory
Elo1087+11
EAPM26.1
Military units96
First pressure6:11Stable
First expansion12:51
Market volume1700
Total score 32,766
Military score 11,370
Economic score 17,697
Kills score 3,699
Units killed 138
Units lost 69
Buildings razed 13
Largest army 96
Favorite unit Hippeus 43 fielded
Classical 5:35* Research start 4:35
Heroic 18:18* Research start 17:03
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Malinalxochitl
ClassicalAge
Ares
Coatlicue
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ParascelsusHuitzilopochtli
Match time
ThELGannicus993Poseidon
First military pressureWarrior Priest trained
Warrior Priest4 training queues
God powerInfestation
Tlamanih Spearman5 training queues
Ocelotl Warrior2 training queues
Tequihua Archer3 training queues
Tlamanih Spearman8 training queues
Ocelotl Warrior2 training queues
Tlamanih Spearman5 training queues
God powerBlood Pact
Warrior Priest2 training queues
Key technologyMedium War Hut Soldiers
Ocelotl Warrior2 training queues
Key technologyCrenellations Aztec
Tlamanih Spearman18 training queues
Town CenterAdditional center
Warrior Priest2 training queues
ArmoryArmory
MarketMarket
Town CenterAdditional center
Key technologyHeavy War Hut Soldiers
Farm transition15 farms clustered
Trade route startedCaravan Aztec queued
Key technologyBallistics
Warrior Priest2 training queues
Eagle Warrior2 training queues
God powerEarth Monster
Tlamanih Spearman2 training queues
Tequihua Archer5 training queues
Otontin3 training queues
Town CenterAdditional center
Eagle Warrior2 training queues
Key technologyHeavy Great Temple Soldiers
DefeatMatch result
God powerLure
Key technologyHusbandry
Key technologyPickaxe
Key technologyHand Axe
God powerLure
MarketMarket
First military pressureStable
Hippeus32 training queues
Cyclops2 training queues
Farm transition4 farms clustered
ArmoryArmory
Cyclops2 training queues
Cyclops14 training queues
Key technologyMedium Cavalry
Town CenterAdditional center
Toxotes18 training queues
Key technologyMedium Archers
Hippeus7 training queues
God powerLure
ArmoryArmory
ArmoryArmory
Town CenterAdditional center
Peltast2 training queues
Key technologyHeavy Cavalry
God powerBronze
God powerPestilence
Hippeus2 training queues
Toxotes2 training queues
Key technologyHeavy Archers
Cyclops3 training queues
Key technologyPlow
Fortress-tier buildingFortress
Hippeus2 training queues
Toxotes3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite69.1%ThELGannicus993
Fastest Classical5:05*Parascelsus
Fastest Heroic16:54*Parascelsus
First pressure3:36Parascelsus · Warrior Priest trained
First extra TC12:51ThELGannicus993 · Town Center
Fortress timing22:16ThELGannicus993 · Fortress
Market timing5:57ThELGannicus993 · Market
Armory timing9:36ThELGannicus993 · Armory
Farm transition7:49–8:24ThELGannicus993 · 4 farms clustered
Trade route started16:26Parascelsus

Player highlights

Standout performances

Highest total score32,766ThELGannicus993
Highest military score11,370ThELGannicus993
Highest economy score17,697ThELGannicus993
Most kills3,699ThELGannicus993
Most units killed138ThELGannicus993
Most deaths144Parascelsus
Most buildings razed13ThELGannicus993
Largest army96ThELGannicus993
Favorite unitHippeusThELGannicus993 · 43 fielded

Parascelsus

Most DeathsMost Resources

ThELGannicus993

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Parascelsus

Late Classical5:05 estimated completion
Early pressure3:36 · Warrior Priest trained
Expansion signal13:42 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep14:18 · Market
Early armory / Heroic prep14:08 · Armory
Farm transition16:04–17:03 · 15 farms clustered
Trade route started16:26 · Caravan Aztec queued
Market economy signal2,700 total resource volume
Large army production81 military units

ThELGannicus993

Late Classical5:35 estimated completion
Early pressure6:11 · Stable
Expansion signal12:51 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep5:57 · Market
Early armory / Heroic prep9:36 · Armory
Fortress tech path22:16 · Fortress
Farm transition7:49–8:24 · 4 farms clustered
Market economy signal1,700 total resource volume
Large army production96 military units
Parascelsus · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Parascelsus · Early MilitaryMeaningful trained combat units were produced during the early opening.
Parascelsus · Late ClassicalClassical completed after 5:00 on a standard land opening.
Parascelsus · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
ThELGannicus993 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ThELGannicus993 · Early MilitaryMeaningful trained combat units were produced during the early opening.
ThELGannicus993 · Late ClassicalClassical completed after 5:00 on a standard land opening.
ThELGannicus993 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 4400 total volume

Parascelsus

Bought

Food2700

Sold

No sells

Total player market volume2700

ThELGannicus993

Bought

Food500

Sold

Food500
Wood700
Total player market volume1700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Parascelsus

Army

Tlamanih Spearman39
Tequihua Archer11
Warrior Priest11
Ocelotl Warrior7
Eagle Warrior5
Otontin4
Shorn One2
Coyote Warrior1
Quimichin Spy1
Buildings11 types
Farm29
House18
Calpulli7
Sentry Tower5
Great Temple3
Temple3
Town Center3
War Hut2
Armory1
Market1
Nobles Hut1
God powers3 invoked
Blood Pact1
Earth Monster1
Infestation1

ThELGannicus993

Army

Hippeus43
Toxotes23
Cyclops22
Atalanta3
Peltast2
Theseus2
Hydra1
Buildings11 types
Farm33
House17
Storehouse6
Armory3
Archery Range2
Granary2
Stable2
Temple2
Town Center2
Fortress1
Market1
God powers3 invoked
Lure3
Bronze1
Pestilence1