Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

[KeeN] Kido vs GDM_Zapata

Ranked 1v1 SupremacyStarted 3 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:42
Tundra map preview
Map Tundra
Defeated
[KeeN] KidoLoki
Pre-match Elo2104
Win probability76.7%
11:42 Match length UpsetThe Elo underdog won
Winner
GDM_ZapataShennong
Pre-match Elo1897
Win probability23.3%

Match at a glance

[KeeN] Kido vs GDM_Zapata

WinnerGDM_Zapata
MapTundra
QueueRanked 1v1 Supremacy
Duration11:42
Started
Ended
Elo favorite76.7%[KeeN] Kido · Upset
Fastest Classical3:33*GDM_Zapata
First pressure2:05[KeeN] Kido · Hersir trained
Most military units64GDM_Zapata
Highest EAPM72.5[KeeN] Kido
Defeat
Elo2104-26
EAPM72.5
Military units32
First pressure2:05Hersir trained
First expansion
Market volume0
Total score 8,527
Military score 2,893
Economic score 5,473
Kills score 182
Units killed 10
Units lost 46
Buildings razed 0
Largest army 32
Favorite unit Raiding Cavalry 10 fielded
Classical 4:50* Research start 3:50
Heroic 8:22* Research start 7:07
Mythic Not reached

GDM_Zapata

Shennong

Victory
Elo1897+26
EAPM63.6
Military units64
First pressure3:00Pioneer produced
First expansion
Market volume0
Total score 15,111
Military score 7,860
Economic score 5,982
Kills score 1,269
Units killed 47
Units lost 10
Buildings razed 3
Largest army 64
Favorite unit Fire Archer 24 fielded
Classical 3:33* Research start 2:33
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Chiyou
Njord
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

[KeeN] KidoLoki
Match time
GDM_ZapataShennong
Key technologyPickaxe
First military pressureHersir trained
Hersir6 training queues
God powerSpy
Key technologyPickaxe
ArmoryArmory
Key technologyHand Axe
Raiding Cavalry6 training queues
Jarl6 training queues
God powerWalking Woods
Fortress-tier buildingHill Fort
Godi4 training queues
Raiding Cavalry4 training queues
Fortress-tier buildingHill Fort
Huskarl5 training queues
Key technologyCopper Weapons
DefeatMatch result
Key technologyHand Axe
First military pressurePioneer produced
Fire Archer24 training queues
Key technologyPickaxe
Dao Swordsman7 training queues
Farm transition4 farms clustered
God powerProsperous Seeds
God powerProsperous Seeds
Pioneer6 training queues
Ge Halberdier12 training queues
Dao Swordsman11 training queues
Ya Zi2 training queues
Key technologyMedium Archers
God powerLightning Weapons
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite76.7%[KeeN] Kido · Upset
Fastest Classical3:33*GDM_Zapata
Fastest Heroic8:22*[KeeN] Kido
First pressure2:05[KeeN] Kido · Hersir trained
Fortress timing9:13[KeeN] Kido · Hill Fort
Armory timing6:30[KeeN] Kido · Armory
Farm transition5:58–6:36GDM_Zapata · 4 farms clustered

Player highlights

Standout performances

Highest total score15,111GDM_Zapata
Highest military score7,860GDM_Zapata
Highest economy score5,982GDM_Zapata
Most kills1,269GDM_Zapata
Most units killed47GDM_Zapata
Most deaths46[KeeN] Kido
Most buildings razed3GDM_Zapata
Largest army64GDM_Zapata
Favorite unitFire ArcherGDM_Zapata · 24 fielded

[KeeN] Kido

Most Deaths

GDM_Zapata

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

[KeeN] Kido

Classical timing4:50 estimated completion
Early pressure2:05 · Hersir trained
Early armory / Heroic prep6:30 · Armory
Fortress tech path9:13 · Hill Fort
Heavy walling signal23 wall build events

GDM_Zapata

Fast Classical3:33 estimated completion
Early pressure3:00 · Pioneer produced
Farm transition5:58–6:36 · 4 farms clustered
[KeeN] Kido · Early MilitaryMeaningful trained combat units were produced during the early opening.
[KeeN] Kido · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
[KeeN] Kido · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
GDM_Zapata · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
GDM_Zapata · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
GDM_Zapata · Early MilitaryMeaningful trained combat units were produced during the early opening.
GDM_Zapata · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[KeeN] Kido

Army

Raiding Cavalry10
Hersir6
Jarl6
Huskarl5
Godi4
Portable Ram1
Buildings7 types
Wall23
House10
Great Hall2
Hill Fort2
Ox Cart Building2
Armory1
Temple1
God powers2 invoked
Spy1
Walking Woods1

GDM_Zapata

Army

Fire Archer24
Dao Swordsman18
Ge Halberdier12
Pioneer7
Ya Zi3
Buildings6 types
House16
Silo7
Farm4
Military Camp2
Machine Workshop1
Temple1
God powers2 invoked
Prosperous Seeds2
Lightning Weapons1