Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

roman.aldo10 vs ponus

Ranked 1v1 SupremacyStarted 2 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:03
Oasis map preview
Map Oasis
Winner
roman.aldo10Loki
Pre-match Elo1430
Win probability45.7%
15:03 Match length UpsetThe Elo underdog won
Defeated
ponusLoki
Pre-match Elo1460
Win probability54.3%

Match at a glance

roman.aldo10 vs ponus

Winnerroman.aldo10
MapOasis
QueueRanked 1v1 Supremacy
Duration15:03
Started
Ended
Elo favorite54.3%ponus · Upset
Fastest Classical3:39*ponus
First pressure3:13ponus · Hersir trained
Most military units101roman.aldo10
Highest EAPM76.5ponus
Victory
Elo1430+19
EAPM38.1
Military units101
First pressure3:51Hersir trained
First expansion
Market volume0
Total score 14,344
Military score 6,122
Economic score 6,131
Kills score 2,157
Units killed 85
Units lost 77
Buildings razed 3
Largest army 101
Favorite unit Throwing Axeman 37 fielded
Classical 4:42* Research start 3:42
Heroic Not reached
Mythic Not reached

ponus

Loki

Defeat
Elo1460-19
EAPM76.5
Military units72
First pressure3:13Hersir trained
First expansion
Market volume0
Total score 10,060
Military score 3,781
Economic score 4,469
Kills score 1,832
Units killed 78
Units lost 83
Buildings razed 6
Largest army 72
Favorite unit Hersir 27 fielded
Classical 3:39* Research start 2:39
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Forseti
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

roman.aldo10Loki
Match time
ponusLoki
God powerSpy
First military pressureHersir trained
Hersir3 training queues
Raiding Cavalry4 training queues
Berserk5 training queues
Throwing Axeman13 training queues
Raiding Cavalry5 training queues
ArmoryArmory
Berserk2 training queues
Hirdman3 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Hersir6 training queues
Raiding Cavalry3 training queues
Throwing Axeman23 training queues
Berserk7 training queues
Key technologyMedium Infantry
Hirdman9 training queues
Key technologyCopper Weapons
ArmoryArmory
Hersir4 training queues
Raiding Cavalry8 training queues
Berserk2 training queues
Hersir2 training queues
VictoryMatch result
First military pressureHersir trained
Hersir8 training queues
Key technologyHand Axe
Throwing Axeman12 training queues
God powerHealing Spring
Hersir7 training queues
Key technologyHusbandry
Troll3 training queues
Key technologyMedium Infantry
Raiding Cavalry7 training queues
God powerSpy
Hersir12 training queues
Raiding Cavalry2 training queues
Key technologyMedium Cavalry
Throwing Axeman9 training queues
Raiding Cavalry3 training queues
Troll8 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.3%ponus · Upset
Fastest Classical3:39*ponus
First pressure3:13ponus · Hersir trained
Armory timing7:41roman.aldo10 · Armory

Player highlights

Standout performances

Highest total score14,344roman.aldo10
Highest military score6,122roman.aldo10
Highest economy score6,131roman.aldo10
Most kills2,157roman.aldo10
Most units killed85roman.aldo10
Most deaths83ponus
Most buildings razed6ponus
Largest army101roman.aldo10
Favorite unitThrowing Axemanroman.aldo10 · 37 fielded

roman.aldo10

Highest ScoreLargest ArmyMost KillsMost Resources

ponus

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

roman.aldo10

Classical timing4:42 estimated completion
Early pressure3:51 · Hersir trained
Early armory / Heroic prep7:41 · Armory
Heavy walling signal12 wall build events
Large army production101 military units

ponus

Fast Classical3:39 estimated completion
Early pressure3:13 · Hersir trained
roman.aldo10 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
roman.aldo10 · Early MilitaryMeaningful trained combat units were produced during the early opening.
ponus · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ponus · Early MilitaryMeaningful trained combat units were produced during the early opening.
ponus · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

roman.aldo10

Army

Throwing Axeman37
Raiding Cavalry20
Berserk16
Hersir15
Hirdman12
Einheri1
Buildings7 types
House18
Wall12
Longhouse4
Ox Cart Building3
Armory2
Great Hall1
Temple1
God powers1 invoked
Spy1

ponus

Army

Hersir27
Throwing Axeman21
Raiding Cavalry13
Troll11
Buildings6 types
House8
Ox Cart Building4
Great Hall2
Longhouse2
Wall2
Temple1
God powers2 invoked
Healing Spring1
Spy1