Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

insensatez vs Bowser

Ranked 1v1 SupremacyStarted 4 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:23
Ghost Lake map preview
Map Ghost Lake
Winner
insensatezAmaterasu
Pre-match Elo1250
Win probability61.6%
19:23 Match length insensatez favored
Defeated
BowserThor
Pre-match Elo1168
Win probability38.4%

Match at a glance

insensatez vs Bowser

Winnerinsensatez
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration19:23
Started
Ended
Elo favorite61.6%insensatez
Fastest Classical3:45*Bowser
First pressure3:25Bowser · Hersir trained
First extra TC13:37Bowser · Town Center
Market timing11:30insensatez · Market
Most military units133Bowser
Highest EAPM46.9insensatez
Market volume1,500insensatez

insensatez

Amaterasu

Victory
Elo1250+13
EAPM46.9
Military units113
First pressure6:49Stable Japanese
First expansion14:21
Market volume1500
Total score 28,719
Military score 17,314
Economic score 9,149
Kills score 2,256
Units killed 73
Units lost 37
Buildings razed 6
Largest army 113
Favorite unit Samurai 27 fielded
Classical 4:46* Research start 3:46
Heroic 15:05* Estimated start 13:50
Mythic Not reached

Bowser

Thor

Defeat
Elo1168-13
EAPM34.6
Military units133
First pressure3:25Hersir trained
First expansion13:37
Market volume0
Total score 22,446
Military score 7,938
Economic score 13,372
Kills score 1,136
Units killed 40
Units lost 109
Buildings razed 2
Largest army 133
Favorite unit Jarl 53 fielded
Classical 3:45* Estimated start 2:45
Heroic 8:21* Estimated start 7:06
Mythic 17:39* Estimated start 15:39

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Forseti
Raijin
HeroicAge
Skadi
No choice recorded
MythicAge
Tyr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

insensatezAmaterasu
Match time
BowserThor
Key technologyPickaxe
Key technologyHand Axe
Samurai9 training queues
Yumi Archer2 training queues
God powerShrine Of The Hunt
First military pressureStable Japanese
Naginata Rider18 training queues
Wanyudo4 training queues
Yumi Archer2 training queues
Wanyudo2 training queues
Samurai4 training queues
Bushi12 training queues
Yari Spearman2 training queues
ArmoryArmory
MarketMarket
Onna Musha2 training queues
Yumi Archer4 training queues
Yari Spearman5 training queues
Samurai7 training queues
Key technologyBallistics
Key technologyCopper Shields
Naginata Rider3 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Town CenterAdditional center
Bushi3 training queues
Fortress-tier buildingCastle
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyBronze Weapons
Yumi Horse Archer14 training queues
Daimyo2 training queues
Samurai6 training queues
Naginata Rider3 training queues
God powerThunder Burst
Wanyudo2 training queues
Shinobi3 training queues
Fortress-tier buildingCastle
VictoryMatch result
First military pressureHersir trained
Hersir3 training queues
ArmoryDwarven Armory
Key technologyCopper Shields
Key technologyHand Axe
Hersir2 training queues
Key technologyPickaxe
Key technologyCopper Armor
Raiding Cavalry4 training queues
Key technologyCopper Weapons
Key technologyHusbandry
Jarl13 training queues
Fortress-tier buildingHill Fort
Key technologyShaft Mine
Key technologyMedium Cavalry
Jarl5 training queues
Frost Giant2 training queues
Fortress-tier buildingHill Fort
Godi4 training queues
Key technologyHeavy Cavalry
Town CenterAdditional center
Huskarl2 training queues
God powerDwarven Mine
Key technologyBallistics
Huskarl2 training queues
Farm transition12 farms clustered
Key technologyMedium Infantry
Frost Giant2 training queues
Jarl10 training queues
Godi10 training queues
God powerFrost
Fortress-tier buildingHill Fort
God powerHealing Spring
Throwing Axeman15 training queues
Troll2 training queues
God powerFimbulwinter
Fenris Wolf Brood2 training queues
Jarl25 training queues
Berserk30 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.6%insensatez
Fastest Classical3:45*Bowser
Fastest Heroic8:21*Bowser
Fastest Mythic17:39*Bowser
First pressure3:25Bowser · Hersir trained
First extra TC13:37Bowser · Town Center
Fortress timing10:06Bowser · Hill Fort
Market timing11:30insensatez · Market
Armory timing5:36Bowser · Dwarven Armory
Farm transition15:50–15:52Bowser · 12 farms clustered

Player highlights

Standout performances

Highest total score28,719insensatez
Highest military score17,314insensatez
Highest economy score13,372Bowser
Most kills2,256insensatez
Most units killed73insensatez
Most deaths109Bowser
Most buildings razed6insensatez
Largest army133Bowser
Favorite unitJarlBowser · 53 fielded

insensatez

Highest ScoreMost ImprovementsMost Kills

Bowser

Largest ArmyMost DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

insensatez

Classical timing4:46 estimated completion
Early pressure6:49 · Stable Japanese
Expansion signal14:21 · Town Center
Early market / Heroic prep11:30 · Market
Early armory / Heroic prep11:30 · Armory
Fortress tech path16:07 · Castle
Heavy walling signal8 wall build events
Market economy signal1,500 total resource volume
Large army production113 military units

Bowser

Fast Classical3:45 estimated completion
Early pressure3:25 · Hersir trained
Expansion signal13:37 · Town Center
Early armory / Heroic prep5:36 · Dwarven Armory
Fortress tech path10:06 · Hill Fort
Heavy walling signal25 wall build events
Farm transition15:50–15:52 · 12 farms clustered
Large army production133 military units
insensatez · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
insensatez · Early MilitaryMeaningful trained combat units were produced during the early opening.
insensatez · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Bowser · Early MilitaryMeaningful trained combat units were produced during the early opening.
Bowser · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Bowser · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Bowser · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1500 total volume

insensatez

Bought

No buys

Sold

Wood1500
Total player market volume1500

Bowser

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

insensatez

Army

Samurai27
Naginata Rider24
Bushi16
Yumi Horse Archer14
Yumi Archer9
Wanyudo8
Yari Spearman7
Onna Musha3
Shinobi3
Daimyo2
Buildings13 types
House16
Wall8
Watermill5
Guardhouse4
Mining Camp Japanese4
Shrine Japanese3
Castle2
Dojo2
Stable Japanese2
Armory1
Market1
Temple1
Town Center1
God powers2 invoked
Shrine Of The Hunt1
Thunder Burst1

Bowser

Army

Jarl53
Berserk30
Throwing Axeman15
Godi14
Hersir5
Frost Giant4
Huskarl4
Raiding Cavalry4
Fenris Wolf Brood2
Troll2
Buildings10 types
Wall25
House21
Farm12
Longhouse8
Ox Cart Building7
Great Hall3
Hill Fort3
Temple2
Dwarven Armory1
Town Center1
God powers4 invoked
Dwarven Mine1
Fimbulwinter1
Frost1
Healing Spring1