Advanced match analysis
Evil_Owns vs Dimmy
Ranked 1v1 SupremacyStarted 3 hours ago
Map
Marsh
Match at a glance
Evil_Owns vs Dimmy
Elo favorite66.0%Dimmy
Fastest Classical4:08*Dimmy
First pressure4:02Evil_Owns · Warrior Priest trained
Market timing9:01Evil_Owns · Market
Most military units179Evil_Owns
Highest EAPM57.4Evil_Owns
Market volume700Evil_Owns
Evil_Owns
Quetzalcoatl
Defeat
Elo1534-12
EAPM57.4
Military units179
First pressure4:02Warrior Priest trained
First expansion—
Market volume700
Total score
13,755
Military score
6,110
Economic score
6,752
Kills score
893
Units killed
38
Units lost
105
Buildings razed
0
Largest army
179
Classical
4:54*
Research start 3:54
Heroic
—
Not reached
Mythic
—
Not reached
Dimmy
Amaterasu
Victory
Elo1649+12
EAPM43.8
Military units98
First pressure5:13Stable Japanese
First expansion—
Market volume0
Total score
24,412
Military score
14,169
Economic score
8,115
Kills score
2,341
Units killed
101
Units lost
39
Buildings razed
1
Largest army
98
Classical
4:08*
Research start 3:08
Mythic
—
Not reached
Age progression
Minor God Paths
Resolved replay choices and each player's estimated Age completion.
Chronology
Timeline
Events share one match clock; Age bands show each player's progression.
Match time
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match highlights
Replay-derived moments
Elo favorite66.0%Dimmy
Fastest Classical4:08*Dimmy
Fastest Heroic10:10*Dimmy
First pressure4:02Evil_Owns · Warrior Priest trained
Market timing9:01Evil_Owns · Market
Armory timing7:10Evil_Owns · Armory
Player highlights
Standout performances
Highest total score24,412Dimmy
Highest military score14,169Dimmy
Highest economy score8,115Dimmy
Most kills2,341Dimmy
Most units killed101Dimmy
Most deaths105Evil_Owns
Most buildings razed1Dimmy
Largest army179Evil_Owns
Favorite unitTequihua ArcherEvil_Owns · 80 fielded
Evil_Owns
Most Deaths
Dimmy
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Observed patterns
Building intent signals
Signals describe replay evidence, not guaranteed strategic intent.
Evil_Owns
Classical timing4:54 estimated completionLarge army production179 military units
Dimmy
Classical timing4:08 estimated completionHeavy walling signal11 wall build events
Large army production98 military units
Match flow
Military production
Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.Tempo
EAPM over time
Resource exchangeMarket flow 700 total volume
Evil_Owns
Bought
Sold
No sells
Total player market volume700
Dimmy
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.