Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Trinette vs SrMijo

Ranked 1v1 SupremacyStarted 3 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:46
Mount Olympus map preview
Map Mount Olympus
Winner
TrinetteNuwa
Pre-match Elo1539
Win probability51.9%
22:46 Match length Trinette favored
Defeated
SrMijoThor
Pre-match Elo1526
Win probability48.1%

Match at a glance

Trinette vs SrMijo

WinnerTrinette
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration22:46
Started
Ended
Elo favorite51.9%Trinette
Fastest Classical3:45*SrMijo
First pressure2:19SrMijo · Hersir trained
Market timing13:28SrMijo · Market
First extra TC9:56Trinette · Town Center
Most military units183SrMijo
Highest EAPM68.8SrMijo
Market volume1,500Trinette

Trinette

Nuwa

Victory
Elo1539+17
EAPM59.7
Military units171
First pressure15:32Imperial Academy
First expansion9:56
Market volume1500
Total score 37,871
Military score 17,075
Economic score 16,829
Kills score 3,967
Units killed 152
Units lost 124
Buildings razed 3
Largest army 171
Favorite unit Ge Halberdier 65 fielded
Classical 4:44* Research start 3:44
Heroic 11:28* Estimated start 10:12
Mythic Not reached

SrMijo

Thor

Defeat
Elo1526-17
EAPM68.8
Military units183
First pressure2:19Hersir trained
First expansion17:55
Market volume300
Total score 29,464
Military score 11,939
Economic score 14,443
Kills score 3,114
Units killed 124
Units lost 159
Buildings razed 2
Largest army 183
Favorite unit Throwing Axeman 54 fielded
Classical 3:45* Estimated start 2:45
Heroic 9:40* Estimated start 8:25
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Houtu
ClassicalAge
Freyja
Rushou
HeroicAge
Bragi
Zhurong
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

TrinetteNuwa
Match time
SrMijoThor
Pioneer5 training queues
Key technologyHand Axe
Fire Archer5 training queues
Ge Halberdier8 training queues
Pioneer2 training queues
ArmoryArmory
Fire Archer5 training queues
Key technologyCopper Weapons
Town CenterAdditional center
Dao Swordsman5 training queues
Key technologyMedium Infantry
Key technologyHusbandry
Key technologyPickaxe
Key technologyBallistics
God powerEarth Wall
Ge Halberdier22 training queues
Fire Archer5 training queues
Farm transition13 farms clustered
Key technologyPlow
Key technologyCopper Armor
MarketMarket
Key technologyCopper Shields
Fire Archer5 training queues
Key technologyMedium Archers
Key technologyHeavy Infantry
First military pressureImperial Academy
Fire Archer8 training queues
Key technologyBow Saw
God powerVenom Beast
Bai Hu2 training queues
Ge Halberdier30 training queues
White Horse Cavalry9 training queues
Key technologyCrenellations
Pioneer2 training queues
Key technologyBronze Shields
Fire Archer10 training queues
Key technologyHeavy Archers
Siege Crossbow2 training queues
Fire Archer14 training queues
Key technologyBronze Weapons
White Horse Cavalry11 training queues
Dao Swordsman9 training queues
Siege Crossbow3 training queues
Key technologyHeavy Cavalry
Key technologyShaft Mine
Key technologyBronze Armor
Ge Halberdier5 training queues
Town CenterAdditional center
Key technologyChampion Infantry
Key technologyChampion Cavalry
God powerBlazing Prairie
VictoryMatch result
First military pressureHersir trained
Hersir8 training queues
Raiding Cavalry4 training queues
ArmoryDwarven Armory
Throwing Axeman9 training queues
Raiding Cavalry2 training queues
Hersir2 training queues
Key technologyMedium Infantry
Key technologyCopper Armor
Key technologyPickaxe
Key technologyMedium Cavalry
Key technologyHand Axe
Berserk30 training queues
Throwing Axeman10 training queues
God powerForest Fire
God powerFlaming Weapons
Fortress-tier buildingHill Fort
Valkyrie2 training queues
Jarl4 training queues
MarketMarket
Key technologyCopper Shields
Key technologyBallistics
Key technologyShaft Mine
Huskarl2 training queues
Key technologyHeavy Infantry
Godi5 training queues
Hersir4 training queues
Throwing Axeman35 training queues
Key technologyBronze Shields
Key technologyCopper Weapons
Jarl3 training queues
Key technologyIron Shields
Key technologyHusbandry
Portable Ram3 training queues
Jarl3 training queues
Hirdman8 training queues
Town CenterAdditional center
Key technologyBow Saw
Key technologyBronze Armor
Key technologyHeavy Cavalry
Godi3 training queues
Hersir2 training queues
Jarl20 training queues
Huskarl2 training queues
God powerForest Fire
Fortress-tier buildingHill Fort
Key technologyBronze Weapons
Godi2 training queues
Berserk5 training queues
Huskarl6 training queues
Key technologyPlow
Fortress-tier buildingHill Fort
Hirdman5 training queues
Town CenterAdditional center
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.9%Trinette
Fastest Classical3:45*SrMijo
Fastest Heroic9:40*SrMijo
First pressure2:19SrMijo · Hersir trained
First extra TC9:56Trinette · Town Center
Fortress timing12:54SrMijo · Hill Fort
Market timing13:28SrMijo · Market
Armory timing6:43SrMijo · Dwarven Armory
Farm transition12:40–13:50Trinette · 13 farms clustered

Player highlights

Standout performances

Highest total score37,871Trinette
Highest military score17,075Trinette
Highest economy score16,829Trinette
Most kills3,967Trinette
Most units killed152Trinette
Most deaths159SrMijo
Most buildings razed3Trinette
Largest army183SrMijo
Favorite unitGe HalberdierTrinette · 65 fielded

Trinette

Highest ScoreMost ImprovementsMost KillsMost Resources

SrMijo

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Trinette

Classical timing4:44 estimated completion
Delayed pressure15:32 · Imperial Academy
Expansion signal9:56 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep13:34 · Market
Early armory / Heroic prep8:38 · Armory
Farm transition12:40–13:50 · 13 farms clustered
Market economy signal1,500 total resource volume
Large army production171 military units

SrMijo

Fast Classical3:45 estimated completion
Early pressure2:19 · Hersir trained
Expansion signal17:55 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep13:28 · Market
Early armory / Heroic prep6:43 · Dwarven Armory
Fortress tech path12:54 · Hill Fort
Heavy walling signal18 wall build events
Market economy signal300 total resource volume
Large army production183 military units
Trinette · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Trinette · Early MilitaryMeaningful trained combat units were produced during the early opening.
Trinette · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Trinette · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
SrMijo · Early MilitaryMeaningful trained combat units were produced during the early opening.
SrMijo · Fast ClassicalClassical completed before 4:00 on a standard land opening.
SrMijo · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
SrMijo · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1800 total volume

Trinette

Bought

Food200
Wood100

Sold

Food600
Wood600
Total player market volume1500

SrMijo

Bought

Wood300

Sold

No sells

Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Trinette

Army

Ge Halberdier65
Fire Archer52
White Horse Cavalry20
Dao Swordsman14
Pioneer10
Siege Crossbow5
Bai Hu3
Axe Cart1
Sage1
Buildings12 types
Farm26
House16
Silo14
Military Camp4
Baolei3
Machine Workshop3
Sentry Tower3
Town Center2
Armory1
Imperial Academy1
Market1
Temple1
God powers3 invoked
Blazing Prairie1
Earth Wall1
Venom Beast1

SrMijo

Army

Throwing Axeman54
Berserk36
Jarl30
Hersir16
Hirdman13
Godi10
Huskarl10
Raiding Cavalry7
Portable Ram3
Battle Boar2
Valkyrie2
Buildings11 types
Wall18
House17
Ox Cart Building8
Great Hall4
Longhouse4
Hill Fort3
Farm2
Town Center2
Dwarven Armory1
Market1
Temple1
God powers2 invoked
Forest Fire2
Flaming Weapons1