Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

rndm all~ vs zid

Ranked 1v1 SupremacyStarted 3 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:51
Elysium map preview
Map Elysium
Defeated
rndm all~Set
Pre-match Elo1459
Win probability53.0%
13:51 Match length UpsetThe Elo underdog won
Winner
zidHuitzilopochtli
Pre-match Elo1438
Win probability47.0%

Match at a glance

rndm all~ vs zid

Winnerzid
MapElysium
QueueRanked 1v1 Supremacy
Duration13:51
Started
Ended
Elo favorite53.0%rndm all~ · Upset
Fastest Classical4:08*rndm all~
First pressure3:33zid · Warrior Priest trained
Market timing11:28rndm all~ · Market
Most military units80zid
Highest EAPM52.7zid

rndm all~

Set

Defeat
Elo1459-19
EAPM49.8
Military units51
First pressure4:14Barracks
First expansion
Market volume0
Total score 10,597
Military score 4,856
Economic score 5,058
Kills score 683
Units killed 31
Units lost 38
Buildings razed 0
Largest army 51
Favorite unit Spearman 23 fielded
Classical 4:08* Research start 3:08
Heroic Not reached
Mythic Not reached

zid

Huitzilopochtli

Victory
Elo1438+19
EAPM52.7
Military units80
First pressure3:33Warrior Priest trained
First expansion
Market volume0
Total score 14,590
Military score 8,045
Economic score 5,884
Kills score 681
Units killed 30
Units lost 32
Buildings razed 5
Largest army 80
Favorite unit Tequihua Archer 36 fielded
Classical 4:43* Estimated start 3:43
Heroic 10:00* Estimated start 8:45
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Malinalxochitl
No choice recorded
HeroicAge
Coatlicue
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

rndm all~Set
Match time
zidHuitzilopochtli
Key technologyPickaxe
First military pressureBarracks
Spearman17 training queues
Mercenary3 training queues
Slinger6 training queues
Mercenary12 training queues
ArmoryArmory
Slinger7 training queues
Spearman6 training queues
Key technologyHand Axe
MarketMarket
Key technologyMedium Spearmen
Key technologyMedium Slingers
God powerVision
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBallistics
DefeatMatch result
Quimichin Spy2 training queues
First military pressureWarrior Priest trained
Warrior Priest5 training queues
God powerInfestation
Tequihua Archer11 training queues
Tlamanih Spearman15 training queues
Warrior Priest2 training queues
ArmoryArmory
Key technologyMedium War Hut Soldiers
Tlamanih Spearman5 training queues
Tequihua Archer10 training queues
Tequihua Archer15 training queues
Key technologyHand Axe
Warrior Priest3 training queues
God powerEarth Monster
Eagle Warrior2 training queues
God powerBlood Pact
Tlamanih Spearman5 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.0%rndm all~ · Upset
Fastest Classical4:08*rndm all~
Fastest Heroic10:00*zid
First pressure3:33zid · Warrior Priest trained
Market timing11:28rndm all~ · Market
Armory timing7:15zid · Armory

Player highlights

Standout performances

Highest total score14,590zid
Highest military score8,045zid
Highest economy score5,884zid
Most kills683rndm all~
Most units killed31rndm all~
Most deaths38rndm all~
Most buildings razed5zid
Largest army80zid
Favorite unitTequihua Archerzid · 36 fielded

rndm all~

Most DeathsMost ImprovementsMost Kills

zid

Highest ScoreLargest ArmyMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

rndm all~

Classical timing4:08 estimated completion
Early pressure4:14 · Barracks
Early market / Heroic prep11:28 · Market
Early armory / Heroic prep10:38 · Armory
Heavy walling signal17 wall build events

zid

Classical timing4:43 estimated completion
Early pressure3:33 · Warrior Priest trained
Early armory / Heroic prep7:15 · Armory
Large army production80 military units
rndm all~ · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
rndm all~ · Early MilitaryMeaningful trained combat units were produced during the early opening.
zid · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
zid · Early MilitaryMeaningful trained combat units were produced during the early opening.
zid · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
zid · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

rndm all~

Army

Spearman23
Mercenary15
Slinger13
Buildings10 types
House19
Wall17
Granary5
Barracks3
Lumber Camp2
Mining Camp2
Armory1
Market1
Monument To Villagers1
Temple1
God powers1 invoked
Vision1

zid

Army

Tequihua Archer36
Tlamanih Spearman25
Warrior Priest11
Eagle Warrior2
Ocelotl Warrior2
Quimichin Spy2
Ayotochtli1
Maquizcoatl1
Buildings8 types
House10
Calpulli5
Smoke Trap3
Wall3
War Hut2
Armory1
Nobles Hut1
Temple1
God powers3 invoked
Blood Pact1
Earth Monster1
Infestation1