Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Nicolas vs Ankh

Ranked 1v1 SupremacyStarted 2 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:36
Anatolia map preview
Map Anatolia
Defeated
NicolasGaia
Pre-match Elo1036
Win probability39.0%
13:36 Match length Ankh favored
Winner
AnkhPoseidon
Pre-match Elo1114
Win probability61.0%

Match at a glance

Nicolas vs Ankh

WinnerAnkh
MapAnatolia
QueueRanked 1v1 Supremacy
Duration13:36
Started
Ended
Elo favorite61.0%Ankh
Fastest Classical4:24*Nicolas
First pressure4:12Nicolas · Military Barracks
First extra TC7:06Ankh · Town Center
Most military units36Ankh
Highest EAPM50.0Ankh

Nicolas

Gaia

Defeat
Elo1036-14
EAPM47.0
Military units19
First pressure4:12Military Barracks
First expansion7:17
Market volume0
Total score 15,495
Military score 5,172
Economic score 10,121
Kills score 202
Units killed 7
Units lost 7
Buildings razed 1
Largest army 19
Favorite unit Murmillo 14 fielded
Classical 4:24* Estimated start 3:24
Heroic 11:41* Estimated start 10:26
Mythic Not reached

Ankh

Poseidon

Victory
Elo1114+14
EAPM50.0
Military units36
First pressure5:49Stable
First expansion7:06
Market volume0
Total score 18,399
Military score 6,907
Economic score 11,188
Kills score 304
Units killed 9
Units lost 7
Buildings razed 1
Largest army 36
Favorite unit Hippeus 34 fielded
Classical 4:58* Research start 3:58
Heroic Research start 13:23 · not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Leto
ClassicalAge
Hermes
Rheia
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

NicolasGaia
Match time
AnkhPoseidon
God powerGaia Forest
Key technologyHand Axe
Key technologyPickaxe
Automaton3 training queues
First military pressureMilitary Barracks
Murmillo6 training queues
Automaton2 training queues
God powerSpider Lair
Town CenterAdditional center
Murmillo6 training queues
Key technologyHand Axe
ArmoryArmory
Key technologyPlow
Key technologyCopper Weapons
Key technologyCopper Armor
Murmillo2 training queues
God powerSpider Lair
DefeatMatch result
God powerLure
DockDock
Key technologyPickaxe
Key technologyHand Axe
First military pressureStable
ArmoryArmory
Town CenterAdditional center
Key technologyMedium Cavalry
Hippeus10 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Hippeus24 training queues
Farm transition20 farms clustered
Key technologyPlow
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.0%Ankh
Fastest Classical4:24*Nicolas
Fastest Heroic11:41*Nicolas
First pressure4:12Nicolas · Military Barracks
First extra TC7:06Ankh · Town Center
Armory timing5:54Ankh · Armory
Farm transition12:04–13:06Ankh · 20 farms clustered

Player highlights

Standout performances

Highest total score18,399Ankh
Highest military score6,907Ankh
Highest economy score11,188Ankh
Most kills304Ankh
Most units killed9Ankh
Most deaths7Nicolas
Most buildings razed1Nicolas
Largest army36Ankh
Favorite unitHippeusAnkh · 34 fielded

Nicolas

Largest Army

Ankh

Highest ScoreMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Nicolas

Classical timing4:24 estimated completion
Early pressure4:12 · Military Barracks
Fast expansion7:17 · Town Center
Early armory / Heroic prep8:56 · Armory
Heavy walling signal7 wall build events

Ankh

Classical timing4:58 estimated completion
Early pressure5:49 · Stable
Fast expansion7:06 · Town Center
Early armory / Heroic prep5:54 · Armory
Heavy walling signal20 wall build events
Water commitment signal1 dock build events
Farm transition12:04–13:06 · 20 farms clustered
Nicolas · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Nicolas · Early MilitaryMeaningful trained combat units were produced during the early opening.
Ankh · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Ankh · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Nicolas

Army

Murmillo14
Automaton5
Buildings8 types
Wall7
Manor6
Economic Guild3
Military Barracks3
Counter Barracks2
Armory1
Temple1
Town Center1
God powers2 invoked
Spider Lair2
Gaia Forest1

Ankh

Army

Hippeus34
Theseus1
Trireme1
Buildings10 types
Farm20
Wall20
House9
Stable3
Storehouse3
Armory1
Dock1
Granary1
Temple1
Town Center1
God powers1 invoked
Lure1