Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

SilentAbuser vs Zequinha Multigod

Ranked 1v1 SupremacyStarted 5 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 38:24
Ghost Lake map preview
Map Ghost Lake
Winner
SilentAbuserPoseidon
Pre-match Elo1586
Win probability50.4%
38:24 Match length SilentAbuser favored
Defeated
Zequinha MultigodIsis
Pre-match Elo1583
Win probability49.6%

Match at a glance

SilentAbuser vs Zequinha Multigod

WinnerSilentAbuser
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration38:24
Started
Ended
Elo favorite50.4%SilentAbuser
Fastest Classical3:15*SilentAbuser
First pressure4:41Zequinha Multigod · Barracks
First extra TC5:03SilentAbuser · Town Center
Market timing7:31Zequinha Multigod · Market
Most military units769SilentAbuser
Highest EAPM81.8SilentAbuser
Market volume5,200Zequinha Multigod

SilentAbuser

Poseidon

Victory
Elo1586+17
EAPM81.8
Military units769
First pressure6:14Stable
First expansion5:03
Market volume4700
Total score 87,788
Military score 33,257
Economic score 35,816
Kills score 18,858
Units killed 775
Units lost 618
Buildings razed 33
Largest army 769
Favorite unit Hoplite 254 fielded
Classical 3:15* Research start 2:15
Heroic 14:06* Estimated start 12:51
Mythic 17:40* Estimated start 15:40
Defeat
Elo1583-17
EAPM69.1
Military units631
First pressure4:41Barracks
First expansion7:35
Market volume5200
Total score 70,465
Military score 24,640
Economic score 27,788
Kills score 18,097
Units killed 619
Units lost 799
Buildings razed 25
Largest army 631
Favorite unit Spearman 224 fielded
Classical 4:23* Estimated start 3:23
Heroic 11:27* Estimated start 10:12
Mythic 18:55* Estimated start 16:55

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Anubis
Aphrodite
HeroicAge
Sobek
Hephaestus
MythicAge
Osiris

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SilentAbuserPoseidon
Match time
Zequinha MultigodIsis
Town CenterAdditional center
God powerCease Fire
First military pressureStable
God powerLure
Hippeus12 training queues
Centaur9 training queues
ArmoryArmory
Key technologyHusbandry
Key technologyPickaxe
Key technologyHand Axe
Key technologyMedium Cavalry
Hippeus8 training queues
Key technologyShaft Mine
Key technologyBow Saw
Key technologyMedium Infantry
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
MarketMarket
God powerCurse
Fortress-tier buildingFortress
Key technologyHeavy Infantry
Hypaspist2 training queues
Town CenterAdditional center
God powerCease Fire
Hypaspist15 training queues
ArmoryArmory
ArmoryArmory
Farm transition11 farms clustered
Key technologyMedium Archers
God powerPlenty Vault
Hoplite10 training queues
Key technologyChampion Infantry
Key technologyPlow
Key technologyBronze Weapons
Key technologyCopper Armor
Key technologyBronze Shields
Key technologyHeavy Archers
Peltast15 training queues
Hoplite65 training queues
Key technologyBronze Armor
Key technologyIron Weapons
Key technologyChampion Infantry
Key technologyIron Shields
Key technologyBallistics
Town CenterAdditional center
Key technologyIron Weapons
Key technologyIron Armor
Fortress-tier buildingFortress
Key technologyBow Saw
Key technologyChampion Archers
Peltast50 training queues
God powerCease Fire
Hetairos3 training queues
Key technologyChampion Archers
Trade route startedCaravan Greek queued
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Toxotes10 training queues
Prodromos5 training queues
Helepolis3 training queues
Fortress-tier buildingFortress
Hetairos2 training queues
Fortress-tier buildingFortress
Hypaspist5 training queues
Key technologyHeavy Cavalry
Hoplite75 training queues
Prodromos2 training queues
Helepolis3 training queues
Peltast70 training queues
Hypaspist18 training queues
Fortress-tier buildingFortress
MarketMarket
MarketMarket
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Hypaspist5 training queues
God powerCurse
Hetairos64 training queues
Key technologyChampion Cavalry
God powerCease Fire
Hoplite51 training queues
Peltast34 training queues
Helepolis10 training queues
Town CenterAdditional center
Fortress-tier buildingFortress
Town CenterAdditional center
Theseus7 training queues
Hoplite53 training queues
Hypaspist16 training queues
Peltast40 training queues
Fortress-tier buildingFortress
Helepolis16 training queues
Key technologyCrenellations
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Hetairos7 training queues
Fortress-tier buildingFortress
Petrobolos3 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Peltast20 training queues
Hetairos30 training queues
VictoryMatch result
Key technologyPickaxe
First military pressureBarracks
Spearman5 training queues
God powerPlague Of Serpents
MarketMarket
Town CenterAdditional center
Spearman16 training queues
Farm transition10 farms clustered
Key technologyCrenellations
Key technologyPlow
Key technologyMedium Spearmen
ArmoryArmory
ArmoryArmory
Key technologyShaft Mine
Spearman22 training queues
Key technologyHeavy Spearmen
Petsuchos3 training queues
God powerProsperity
Key technologyCopper Shields
Key technologyCopper Armor
Fortress-tier buildingMigdol Stronghold
God powerLocust Swarm
Key technologyHeavy Camel Riders
Key technologyHeavy Chariot Archers
Key technologyCopper Weapons
MarketMarket
MarketMarket
Siege Tower4 training queues
Camel Rider110 training queues
Spearman90 training queues
Key technologyBallistics
Chariot Archer69 training queues
Key technologyBronze Weapons
God powerSon Of Osiris
Key technologyChampion Spearmen
Trade route startedCaravan Egyptian queued
Town CenterAdditional center
Key technologyBronze Armor
Key technologyHand Axe
Key technologyChampion Camel Riders
Key technologyChampion Chariot Archers
Key technologyIron Weapons
Fortress-tier buildingMigdol Stronghold
Catapult2 training queues
Key technologyMedium Axemen
Fortress-tier buildingMigdol Stronghold
God powerLocust Swarm
ArmoryArmory
Key technologyBronze Shields
Key technologyIron Armor
Catapult2 training queues
God powerPlague Of Serpents
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Key technologyIron Shields
Key technologyHeavy Axemen
Axeman45 training queues
Catapult3 training queues
Mercenary Cavalry11 training queues
Mercenary10 training queues
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Spearman91 training queues
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Catapult5 training queues
Key technologyChampion Axemen
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Mercenary Cavalry6 training queues
Mercenary5 training queues
Fortress-tier buildingMigdol Stronghold
Chariot Archer43 training queues
Catapult7 training queues
God powerLocust Swarm
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
God powerPlague Of Serpents
Axeman44 training queues
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Mercenary13 training queues
Mercenary Cavalry19 training queues
Fortress-tier buildingMigdol Stronghold
Town CenterAdditional center
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.4%SilentAbuser
Fastest Classical3:15*SilentAbuser
Fastest Heroic11:27*Zequinha Multigod
Fastest Mythic17:40*SilentAbuser
First pressure4:41Zequinha Multigod · Barracks
First extra TC5:03SilentAbuser · Town Center
Fortress timing14:32SilentAbuser · Fortress
Market timing7:31Zequinha Multigod · Market
Armory timing9:45SilentAbuser · Armory
Farm transition11:31–11:44Zequinha Multigod · 10 farms clustered
Trade route started20:18Zequinha Multigod

Player highlights

Standout performances

Highest total score87,788SilentAbuser
Highest military score33,257SilentAbuser
Highest economy score35,816SilentAbuser
Most kills18,858SilentAbuser
Most units killed775SilentAbuser
Most deaths799Zequinha Multigod
Most buildings razed33SilentAbuser
Largest army769SilentAbuser
Favorite unitHopliteSilentAbuser · 254 fielded

SilentAbuser

Highest ScoreMost ImprovementsMost KillsMost Resources

Zequinha Multigod

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

SilentAbuser

Fast Classical3:15 estimated completion
Early pressure6:14 · Stable
Fast expansion5:03 · Town Center
Multi-TC boom signal5 expansion build events
Early market / Heroic prep13:31 · Market
Early armory / Heroic prep9:45 · Armory
Fortress tech path14:32 · Fortress
Heavy walling signal14 wall build events
Farm transition17:39–18:20 · 11 farms clustered
Trade route started22:49 · Caravan Greek queued
Market economy signal4,700 total resource volume
Large army production769 military units

Zequinha Multigod

Classical timing4:23 estimated completion
Early pressure4:41 · Barracks
Fast expansion7:35 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep7:31 · Market
Early armory / Heroic prep13:20 · Armory
Fortress tech path15:37 · Migdol Stronghold
Heavy walling signal15 wall build events
Farm transition11:31–11:44 · 10 farms clustered
Trade route started20:18 · Caravan Egyptian queued
Market economy signal5,200 total resource volume
Large army production631 military units
SilentAbuser · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
SilentAbuser · Early MilitaryMeaningful trained combat units were produced during the early opening.
SilentAbuser · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
SilentAbuser · Fast ClassicalClassical completed before 4:00 on a standard land opening.
SilentAbuser · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Zequinha Multigod · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Zequinha Multigod · Early MilitaryMeaningful trained combat units were produced during the early opening.
Zequinha Multigod · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Zequinha Multigod · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 9900 total volume

SilentAbuser

Bought

No buys

Sold

Food2000
Wood2700
Total player market volume4700

Zequinha Multigod

Bought

Food200

Sold

Food1900
Wood3100
Total player market volume5200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SilentAbuser

Army

Hoplite254
Peltast229
Hetairos108
Hypaspist61
Helepolis34
Hippeus20
Theseus13
Centaur10
Toxotes10
Atalanta8
Prodromos7
Polyphemus6
Petrobolos5
Hippolyta4
Buildings13 types
Farm44
House31
Storehouse17
Fortress16
Wall14
Archery Range11
Military Academy11
Granary8
Stable5
Town Center5
Temple4
Armory3
Market3
God powers4 invoked
Cease Fire4
Curse2
Lure1
Plenty Vault1

Zequinha Multigod

Army

Spearman224
Chariot Archer112
Camel Rider110
Axeman89
Mercenary Cavalry36
Mercenary28
Catapult20
Siege Tower4
Petsuchos3
Anubite2
Mummy2
War Elephant1
Buildings18 types
Farm46
House26
Barracks21
Migdol Stronghold17
Wall15
Sentry Tower12
Obelisk7
Granary6
Lumber Camp5
Siege Works5
Mining Camp4
Armory3
Market3
Town Center3
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers4 invoked
Locust Swarm3
Plague Of Serpents3
Prosperity1
Son Of Osiris1