Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Mammash#6078 vs sickplayer69

Ranked 1v1 SupremacyStarted 3 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:54
Mirage map preview
Map Mirage
Defeated
Mammash#6078Hades
Pre-match Elo1388
Win probability33.6%
20:54 Match length sickplayer69 favored
Winner
sickplayer69Zeus
Pre-match Elo1506
Win probability66.4%

Match at a glance

Mammash#6078 vs sickplayer69

Winnersickplayer69
MapMirage
QueueRanked 1v1 Supremacy
Duration20:54
Started
Ended
Elo favorite66.4%sickplayer69
Fastest Classical4:32*sickplayer69
First pressure5:23sickplayer69 · Stable
First extra TC5:18Mammash#6078 · Town Center
Market timing8:04Mammash#6078 · Market
Most military units242Mammash#6078
Highest EAPM81.3sickplayer69
Market volume2,500Mammash#6078

Mammash#6078

Hades

Defeat
Elo1388-12
EAPM74.9
Military units242
First pressure6:03Archery Range
First expansion5:18
Market volume2500
Total score 24,393
Military score 8,658
Economic score 13,169
Kills score 2,566
Units killed 96
Units lost 219
Buildings razed 0
Largest army 242
Favorite unit Toxotes 99 fielded
Classical 4:59* Estimated start 3:59
Heroic 10:49* Estimated start 9:34
Mythic Not reached
Victory
Elo1506+12
EAPM81.3
Military units172
First pressure5:23Stable
First expansion12:27
Market volume0
Total score 37,913
Military score 15,270
Economic score 17,051
Kills score 5,592
Units killed 220
Units lost 97
Buildings razed 8
Largest army 172
Favorite unit Hoplite 61 fielded
Classical 4:32* Research start 3:32
Heroic 9:12* Estimated start 7:57
Mythic Estimated start 20:12 · not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Athena
Aphrodite
HeroicAge
Dionysus
No choice recorded
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Mammash#6078Hades
Match time
sickplayer69Zeus
DockDock
Town CenterAdditional center
First military pressureArchery Range
Toxotes19 training queues
MarketMarket
Trireme2 training queues
Hypaspist12 training queues
Ajax2 training queues
Achilles3 training queues
Peltast4 training queues
Toxotes3 training queues
DockDock
God powerCurse
God powerSentinel
Key technologyMedium Infantry
Fortress-tier buildingFortress
Toxotes3 training queues
Hoplite4 training queues
ArmoryArmory
Petrobolos4 training queues
Toxotes4 training queues
Hypaspist5 training queues
Petrobolos6 training queues
Town CenterAdditional center
God powerRestoration
Hoplite58 training queues
Key technologyMedium Archers
Chiron2 training queues
Toxotes63 training queues
Key technologyCopper Shields
Key technologyBallistics
Achilles2 training queues
Peltast27 training queues
Key technologyPickaxe
Key technologyHand Axe
Key technologyHeavy Infantry
Key technologyBow Saw
Key technologyShaft Mine
Fortress-tier buildingFortress
Chiron2 training queues
Petrobolos4 training queues
Toxotes7 training queues
Fortress-tier buildingFortress
DefeatMatch result
DockDock
Key technologyPickaxe
Key technologyHand Axe
First military pressureStable
ArmoryArmory
DockDock
DockDock
Hoplite28 training queues
Key technologyMedium Infantry
Key technologyHusbandry
Key technologyMedium Cavalry
Key technologyShaft Mine
Key technologyCopper Shields
Key technologyCopper Weapons
God powerBolt
God powerBronze
Hypaspist8 training queues
Town CenterAdditional center
Hippeus4 training queues
Key technologyHeavy Cavalry
Peltast2 training queues
Farm transition4 farms clustered
Key technologyPlow
Hippeus23 training queues
Key technologyBronze Shields
Key technologyBronze Weapons
God powerBolt
Hypaspist8 training queues
Peltast18 training queues
God powerRestoration
Hoplite26 training queues
Key technologyCopper Armor
Toxotes4 training queues
Hydra2 training queues
Key technologyMedium Archers
Fortress-tier buildingFortress
Key technologyHeavy Archers
Hippeus14 training queues
Toxotes2 training queues
Hypaspist7 training queues
Key technologyBow Saw
Hydra2 training queues
Town CenterAdditional center
Hoplite7 training queues
Toxotes4 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite66.4%sickplayer69
Fastest Classical4:32*sickplayer69
Fastest Heroic9:12*sickplayer69
First pressure5:23sickplayer69 · Stable
First extra TC5:18Mammash#6078 · Town Center
Fortress timing12:14Mammash#6078 · Fortress
Market timing8:04Mammash#6078 · Market
Armory timing6:27sickplayer69 · Armory
Farm transition13:31–14:35sickplayer69 · 4 farms clustered

Player highlights

Standout performances

Highest total score37,913sickplayer69
Highest military score15,270sickplayer69
Highest economy score17,051sickplayer69
Most kills5,592sickplayer69
Most units killed220sickplayer69
Most deaths219Mammash#6078
Most buildings razed8sickplayer69
Largest army242Mammash#6078
Favorite unitToxotesMammash#6078 · 99 fielded

Mammash#6078

Most DeathsMost Resources

sickplayer69

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Mammash#6078

Classical timing4:59 estimated completion
Early pressure6:03 · Archery Range
Fast expansion5:18 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep8:04 · Market
Early armory / Heroic prep13:14 · Armory
Fortress tech path12:14 · Fortress
Water commitment signal2 dock build events
Market economy signal2,500 total resource volume
Large army production242 military units

sickplayer69

Classical timing4:32 estimated completion
Early pressure5:23 · Stable
Expansion signal12:27 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep6:27 · Armory
Fortress tech path18:24 · Fortress
Water commitment signal3 dock build events
Farm transition13:31–14:35 · 4 farms clustered
Large army production172 military units
Mammash#6078 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Mammash#6078 · Early MilitaryMeaningful trained combat units were produced during the early opening.
sickplayer69 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2500 total volume

Mammash#6078

Bought

Food900
Wood1300

Sold

Food300
Total player market volume2500

sickplayer69

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mammash#6078

Army

Toxotes99
Hoplite62
Peltast31
Hypaspist17
Petrobolos14
Achilles7
Ajax5
Chiron5
Trireme2
Buildings12 types
Storehouse19
House17
Granary7
Military Academy6
Archery Range5
Fortress3
Dock2
Temple2
Town Center2
Wall2
Armory1
Market1
God powers3 invoked
Curse1
Restoration1
Sentinel1

sickplayer69

Army

Hoplite61
Hippeus42
Hypaspist23
Peltast20
Toxotes10
Hydra4
Heracles3
Jason3
Odysseus2
Pentekonter1
Petrobolos1
Prodromos1
Scylla1
Buildings12 types
House17
Farm11
Storehouse8
Archery Range5
Military Academy4
Dock3
Granary3
Stable3
Town Center2
Armory1
Fortress1
Temple1
God powers3 invoked
Bolt2
Bronze1
Restoration1