Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

norsinaround69 vs ThELGannicus993

Ranked 1v1 SupremacyStarted 2 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:50
Oasis map preview
Map Oasis
Defeated
norsinaround69Shennong
Pre-match Elo1040
Win probability44.8%
11:50 Match length ThELGannicus993 favored
Winner
ThELGannicus993Poseidon
Pre-match Elo1076
Win probability55.2%

Match at a glance

norsinaround69 vs ThELGannicus993

WinnerThELGannicus993
MapOasis
QueueRanked 1v1 Supremacy
Duration11:50
Started
Ended
Elo favorite55.2%ThELGannicus993
Fastest Classical4:30*norsinaround69
First pressure3:00norsinaround69 · Pioneer produced
First extra TC7:39norsinaround69 · Town Center
Market timing5:24ThELGannicus993 · Market
Most military units35norsinaround69
Highest EAPM22.2ThELGannicus993
Market volume800ThELGannicus993

norsinaround69

Shennong

Defeat
Elo1040-16
EAPM19.5
Military units35
First pressure3:00Pioneer produced
First expansion7:39
Market volume0
Total score 7,470
Military score 1,945
Economic score 5,095
Kills score 430
Units killed 14
Units lost 49
Buildings razed 0
Largest army 35
Favorite unit Ge Halberdier 12 fielded
Classical 4:30* Research start 3:30
Heroic Not reached
Mythic Not reached

ThELGannicus993

Poseidon

Victory
Elo1076+16
EAPM22.2
Military units24
First pressure6:07Stable
First expansion11:30
Market volume800
Total score 12,153
Military score 4,140
Economic score 6,959
Kills score 1,054
Units killed 49
Units lost 14
Buildings razed 3
Largest army 24
Favorite unit Hippeus 16 fielded
Classical 5:14* Research start 4:14
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Chiyou
ClassicalAge
Ares
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

norsinaround69Shennong
Match time
ThELGannicus993Poseidon
First military pressurePioneer produced
Pioneer2 training queues
Dao Swordsman3 training queues
Fire Archer2 training queues
Key technologyHand Axe
ArmoryArmory
Town CenterAdditional center
God powerProsperous Seeds
Dao Swordsman4 training queues
Pioneer5 training queues
Fire Archer6 training queues
Ge Halberdier12 training queues
DefeatMatch result
God powerLure
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
MarketMarket
Cyclops2 training queues
God powerLure
First military pressureStable
Key technologyMedium Cavalry
Hippeus16 training queues
Farm transition3 farms clustered
God powerPestilence
Cyclops2 training queues
Key technologyPlow
Town CenterAdditional center
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.2%ThELGannicus993
Fastest Classical4:30*norsinaround69
First pressure3:00norsinaround69 · Pioneer produced
First extra TC7:39norsinaround69 · Town Center
Market timing5:24ThELGannicus993 · Market
Armory timing7:35norsinaround69 · Armory
Farm transition7:35–7:40ThELGannicus993 · 3 farms clustered

Player highlights

Standout performances

Highest total score12,153ThELGannicus993
Highest military score4,140ThELGannicus993
Highest economy score6,959ThELGannicus993
Most kills1,054ThELGannicus993
Most units killed49ThELGannicus993
Most deaths49norsinaround69
Most buildings razed3ThELGannicus993
Largest army35norsinaround69
Favorite unitHippeusThELGannicus993 · 16 fielded

norsinaround69

Most Deaths

ThELGannicus993

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

norsinaround69

Classical timing4:30 estimated completion
Early pressure3:00 · Pioneer produced
Fast expansion7:39 · Town Center
Early armory / Heroic prep7:35 · Armory

ThELGannicus993

Late Classical5:14 estimated completion
Early pressure6:07 · Stable
Expansion signal11:30 · Town Center
Early market / Heroic prep5:24 · Market
Farm transition7:35–7:40 · 3 farms clustered
Market economy signal800 total resource volume
norsinaround69 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
norsinaround69 · Early MilitaryMeaningful trained combat units were produced during the early opening.
ThELGannicus993 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ThELGannicus993 · Early MilitaryMeaningful trained combat units were produced during the early opening.
ThELGannicus993 · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 800 total volume

norsinaround69

Bought

No buys

Sold

No sells

Total player market volume0

ThELGannicus993

Bought

Food400

Sold

Food100
Wood300
Total player market volume800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

norsinaround69

Army

Ge Halberdier12
Fire Archer8
Pioneer8
Dao Swordsman7
Buildings8 types
Silo7
House6
Farm2
Armory1
Machine Workshop1
Military Camp1
Temple1
Town Center1
God powers1 invoked
Prosperous Seeds1

ThELGannicus993

Army

Hippeus16
Cyclops4
Atalanta2
Theseus2
Buildings8 types
House7
Farm4
Storehouse3
Stable2
Granary1
Market1
Temple1
Town Center1
God powers2 invoked
Lure2
Pestilence1