Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ponus vs roman.aldo10

Ranked 1v1 SupremacyStarted 2 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:30
Giza map preview
Map Giza
Winner
ponusLoki
Pre-match Elo1479
Win probability59.7%
14:30 Match length ponus favored
Defeated
roman.aldo10Odin
Pre-match Elo1411
Win probability40.3%

Match at a glance

ponus vs roman.aldo10

Winnerponus
MapGiza
QueueRanked 1v1 Supremacy
Duration14:30
Started
Ended
Elo favorite59.7%ponus
Fastest Classical3:31*ponus
First pressure2:36ponus · Hersir trained
First extra TC6:16ponus · Town Center
Most military units78roman.aldo10
Highest EAPM70.9ponus

ponus

Loki

Victory
Elo1479+14
EAPM70.9
Military units55
First pressure2:36Hersir trained
First expansion6:16
Market volume0
Total score 17,446
Military score 7,880
Economic score 7,941
Kills score 1,625
Units killed 71
Units lost 49
Buildings razed 10
Largest army 55
Favorite unit Throwing Axeman 24 fielded
Classical 3:31* Research start 2:31
Heroic 10:49* Research start 9:34
Mythic Not reached
Defeat
Elo1411-14
EAPM44.3
Military units78
First pressure4:07Hersir trained
First expansion
Market volume0
Total score 13,101
Military score 4,038
Economic score 7,823
Kills score 1,240
Units killed 50
Units lost 68
Buildings razed 0
Largest army 78
Favorite unit Throwing Axeman 36 fielded
Classical 4:55* Research start 3:55
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Heimdall
Bragi
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ponusLoki
Match time
roman.aldo10Odin
First military pressureHersir trained
Hersir9 training queues
Key technologyHand Axe
God powerSpy
Town CenterAdditional center
God powerHealing Spring
Throwing Axeman24 training queues
Troll2 training queues
Key technologyPickaxe
ArmoryArmory
Key technologyHusbandry
Key technologyCopper Armor
Key technologyMedium Infantry
Key technologyBallistics
Key technologyBow Saw
Fortress-tier buildingHill Fort
Hirdman6 training queues
Key technologyCopper Shields
Portable Ram2 training queues
Huskarl4 training queues
Key technologyShaft Mine
Hersir3 training queues
VictoryMatch result
First military pressureHersir trained
Hersir2 training queues
God powerGreat Hunt
Throwing Axeman25 training queues
God powerUndermine
Berserk8 training queues
Key technologyMedium Infantry
Raiding Cavalry8 training queues
ArmoryArmory
Berserk11 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Throwing Axeman11 training queues
Raiding Cavalry7 training queues
Hersir2 training queues
Key technologyCopper Weapons
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.7%ponus
Fastest Classical3:31*ponus
Fastest Heroic10:49*ponus
First pressure2:36ponus · Hersir trained
First extra TC6:16ponus · Town Center
Fortress timing11:21ponus · Hill Fort
Armory timing8:42ponus · Armory

Player highlights

Standout performances

Highest total score17,446ponus
Highest military score7,880ponus
Highest economy score7,941ponus
Most kills1,625ponus
Most units killed71ponus
Most deaths68roman.aldo10
Most buildings razed10ponus
Largest army78roman.aldo10
Favorite unitThrowing Axemanroman.aldo10 · 36 fielded

ponus

Highest ScoreMost ImprovementsMost KillsMost Resources

roman.aldo10

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ponus

Fast Classical3:31 estimated completion
Early pressure2:36 · Hersir trained
Fast expansion6:16 · Town Center
Early armory / Heroic prep8:42 · Armory
Fortress tech path11:21 · Hill Fort

roman.aldo10

Classical timing4:55 estimated completion
Early pressure4:07 · Hersir trained
Early armory / Heroic prep9:40 · Armory
Heavy walling signal11 wall build events
ponus · Early MilitaryMeaningful trained combat units were produced during the early opening.
ponus · Fast ClassicalClassical completed before 4:00 on a standard land opening.
ponus · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
roman.aldo10 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
roman.aldo10 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ponus

Army

Throwing Axeman24
Hersir13
Hirdman6
Huskarl4
Troll3
Battle Boar2
Portable Ram2
Godi1
Buildings9 types
House8
Ox Cart Building4
Great Hall2
Armory1
Farm1
Hill Fort1
Longhouse1
Temple1
Town Center1
God powers2 invoked
Healing Spring1
Spy1

roman.aldo10

Army

Throwing Axeman36
Berserk19
Raiding Cavalry15
Hersir6
Einheri1
Hirdman1
Buildings7 types
House16
Wall11
Great Hall4
Ox Cart Building4
Longhouse2
Armory1
Temple1
God powers2 invoked
Great Hunt1
Undermine1