Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

TheGoldenGod vs almirjrf

Ranked 1v1 SupremacyStarted 2 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 33:12
Marsh map preview
Map Marsh
Winner
TheGoldenGodGaia
Pre-match Elo1005
Win probability49.9%
33:12 Match length UpsetThe Elo underdog won
Defeated
almirjrfNuwa
Pre-match Elo1006
Win probability50.1%

Match at a glance

TheGoldenGod vs almirjrf

WinnerTheGoldenGod
MapMarsh
QueueRanked 1v1 Supremacy
Duration33:12
Started
Ended
Elo favorite50.1%almirjrf · Upset
Fastest Classical4:20*TheGoldenGod
First pressure4:21TheGoldenGod · Military Barracks
First extra TC8:15TheGoldenGod · Town Center
Market timing12:59TheGoldenGod · Market
Most military units626TheGoldenGod
Highest EAPM52.6TheGoldenGod
Market volume6,400almirjrf
Victory
Elo1005+18
EAPM52.6
Military units626
First pressure4:21Military Barracks
First expansion8:15
Market volume5300
Total score 78,628
Military score 39,940
Economic score 27,519
Kills score 11,251
Units killed 370
Units lost 374
Buildings razed 24
Largest army 626
Favorite unit Contarius 134 fielded
Classical 4:20* Estimated start 3:20
Heroic 9:53* Estimated start 8:38
Mythic 21:39* Estimated start 19:39

almirjrf

Nuwa

Defeat
Elo1006-18
EAPM41.6
Military units331
First pressure11:40Imperial Academy
First expansion16:10
Market volume6400
Total score 44,312
Military score 13,901
Economic score 19,129
Kills score 11,282
Units killed 368
Units lost 384
Buildings razed 6
Largest army 331
Favorite unit Dao Swordsman 63 fielded
Classical 4:23* Estimated start 3:23
Heroic 13:53* Estimated start 12:38
Mythic 30:19* Research start 28:19

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Xuannu
Theia
HeroicAge
Rushou
Atlas
MythicAge
Gonggong

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

TheGoldenGodGaia
Match time
almirjrfNuwa
God powerGaia Forest
Key technologyPickaxe
Key technologyHand Axe
God powerGaia Forest
Key technologyHusbandry
God powerCarnivora
First military pressureMilitary Barracks
Murmillo7 training queues
Katapeltes2 training queues
Turma3 training queues
Key technologyShaft Mine
ArmoryArmory
Town CenterAdditional center
Murmillo2 training queues
Turma29 training queues
Key technologyBow Saw
Key technologyMedium Infantry
Farm transition3 farms clustered
Key technologyBow Saw
Key technologyPlow
Murmillo22 training queues
God powerCarnivora
Katapeltes3 training queues
Key technologyMedium Archers
MarketMarket
MarketMarket
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Katapeltes3 training queues
God powerHesperides Tree
Contarius4 training queues
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Key technologyHeavy Archers
Dryad7 training queues
Arcus29 training queues
Trade route startedCaravan Atlantean queued
Cheiroballista13 training queues
God powerHesperides Tree
Key technologyHeavy Archers
Key technologyHeavy Infantry
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Dryad12 training queues
Murmillo6 training queues
Contarius130 training queues
Stymphalian Bird2 training queues
Turma13 training queues
Fortress-tier buildingPalace
Katapeltes2 training queues
Dryad42 training queues
Murmillo41 training queues
Stymphalian Bird2 training queues
Cheiroballista10 training queues
Turma24 training queues
Arcus71 training queues
Key technologyCrenellations
Katapeltes16 training queues
Fortress-tier buildingPalace
Town CenterAdditional center
Destroyer2 training queues
Katapeltes5 training queues
Key technologyChampion Cavalry
Key technologyChampion Infantry
Destroyer22 training queues
Murmillo14 training queues
Dryad16 training queues
Stymphalian Bird2 training queues
Turma9 training queues
Katapeltes8 training queues
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Katapeltes6 training queues
Turma5 training queues
Destroyer15 training queues
Murmillo4 training queues
Key technologyChampion Infantry
Key technologyChampion Archers
ArmoryArmory
ArmoryArmory
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
Dryad2 training queues
Cheiroballista3 training queues
Katapeltes9 training queues
Fanatic4 training queues
VictoryMatch result
God powerCreation
God powerVanish
Wuzu Javelineer2 training queues
Key technologyPickaxe
Key technologyHand Axe
Key technologyHand Axe
Fire Archer7 training queues
ArmoryArmory
Dao Swordsman9 training queues
Key technologyBallistics
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyMedium Infantry
Key technologyMedium Archers
Key technologyCopper Shields
Wuzu Javelineer6 training queues
First military pressureImperial Academy
Pioneer5 training queues
Key technologyPlow
Key technologyHusbandry
Wuzu Javelineer7 training queues
Dao Swordsman6 training queues
Ge Halberdier7 training queues
Qi Lin2 training queues
Pioneer3 training queues
Ge Halberdier18 training queues
Pioneer13 training queues
Dao Swordsman8 training queues
Town CenterAdditional center
Town CenterAdditional center
Sage4 training queues
Siege Crossbow4 training queues
God powerVenom Beast
White Horse Cavalry8 training queues
Ge Halberdier12 training queues
Fire Archer7 training queues
Fire Archer6 training queues
White Horse Cavalry21 training queues
Farm transition12 farms clustered
Siege Crossbow5 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
Pioneer8 training queues
Ge Halberdier16 training queues
God powerVenom Beast
Pioneer9 training queues
Jiang Zi Ya2 training queues
Fire Archer12 training queues
Sage6 training queues
Dao Swordsman40 training queues
MarketMarket
Siege Crossbow5 training queues
Fire Archer9 training queues
White Horse Cavalry5 training queues
Pi Xiu6 training queues
Pioneer7 training queues
Key technologyHeavy Archers
Key technologyHeavy Infantry
Ge Halberdier9 training queues
Siege Crossbow6 training queues
White Horse Cavalry7 training queues
MarketMarket
God powerGreat Flood
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyBronze Shields
Key technologyChampion Infantry
Key technologyChampion Archers
Tiger Cavalry18 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.1%almirjrf · Upset
Fastest Classical4:20*TheGoldenGod
Fastest Heroic9:53*TheGoldenGod
Fastest Mythic21:39*TheGoldenGod
First pressure4:21TheGoldenGod · Military Barracks
First extra TC8:15TheGoldenGod · Town Center
Fortress timing18:39TheGoldenGod · Palace
Market timing12:59TheGoldenGod · Market
Armory timing7:08TheGoldenGod · Armory
Farm transition9:24–9:55TheGoldenGod · 3 farms clustered
Trade route started15:31TheGoldenGod

Player highlights

Standout performances

Highest total score78,628TheGoldenGod
Highest military score39,940TheGoldenGod
Highest economy score27,519TheGoldenGod
Most kills11,282almirjrf
Most units killed370TheGoldenGod
Most deaths384almirjrf
Most buildings razed24TheGoldenGod
Largest army626TheGoldenGod
Favorite unitContariusTheGoldenGod · 134 fielded

TheGoldenGod

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

almirjrf

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

TheGoldenGod

Classical timing4:20 estimated completion
Early pressure4:21 · Military Barracks
Fast expansion8:15 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep12:59 · Market
Early armory / Heroic prep7:08 · Armory
Fortress tech path18:39 · Palace
Farm transition9:24–9:55 · 3 farms clustered
Trade route started15:31 · Caravan Atlantean queued
Market economy signal5,300 total resource volume
Large army production626 military units

almirjrf

Classical timing4:23 estimated completion
Delayed pressure11:40 · Imperial Academy
Expansion signal16:10 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep26:18 · Market
Early armory / Heroic prep8:29 · Armory
Farm transition22:26–22:28 · 12 farms clustered
Market economy signal6,400 total resource volume
Large army production331 military units
TheGoldenGod · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
TheGoldenGod · Early MilitaryMeaningful trained combat units were produced during the early opening.
TheGoldenGod · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
TheGoldenGod · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
almirjrf · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
almirjrf · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 11700 total volume

TheGoldenGod

Bought

Food1100
Wood2100

Sold

Wood2100
Total player market volume5300

almirjrf

Bought

No buys

Sold

Wood6400
Total player market volume6400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

TheGoldenGod

Army

Contarius134
Arcus100
Murmillo96
Turma83
Dryad79
Katapeltes55
Destroyer39
Cheiroballista28
Stymphalian Bird6
Fanatic4
Caladria2
Buildings11 types
Farm47
Military Barracks16
Manor8
Counter Barracks6
Sentry Tower6
Palace5
Armory3
Economic Guild2
Market2
Town Center2
Temple1
God powers3 invoked
Carnivora2
Gaia Forest2
Hesperides Tree2

almirjrf

Army

Dao Swordsman63
Ge Halberdier62
Pioneer47
Fire Archer41
White Horse Cavalry41
Siege Crossbow20
Tiger Cavalry18
Wuzu Javelineer15
Sage11
Pi Xiu6
Jiang Zi Ya4
Qi Lin3
Buildings12 types
Silo22
House17
Military Camp14
Farm12
Machine Workshop5
Baolei4
Wall4
Imperial Academy2
Market2
Town Center2
Armory1
Temple1
God powers4 invoked
Venom Beast2
Creation1
Great Flood1
Vanish1