Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Zequinha Multigod vs iBurn

Ranked 1v1 SupremacyStarted 5 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:33
Blue Lagoon map preview
Map Blue Lagoon
Defeated
Zequinha MultigodHuitzilopochtli
Pre-match Elo1584
Win probability52.4%
12:33 Match length UpsetThe Elo underdog won
Winner
iBurnPoseidon
Pre-match Elo1567
Win probability47.6%

Match at a glance

Zequinha Multigod vs iBurn

WinneriBurn
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration12:33
Started
Ended
Elo favorite52.4%Zequinha Multigod · Upset
Fastest Classical3:30*iBurn
First pressure3:30Zequinha Multigod · Warrior Priest trained
Market timing10:04iBurn · Market
Most military units39Zequinha Multigod
Highest EAPM62.5iBurn
Market volume100iBurn

Zequinha Multigod

Huitzilopochtli

Defeat
Elo1584-18
EAPM50.6
Military units39
First pressure3:30Warrior Priest trained
First expansion
Market volume0
Total score 11,914
Military score 5,020
Economic score 6,636
Kills score 258
Units killed 9
Units lost 36
Buildings razed 1
Largest army 39
Favorite unit Tlamanih Spearman 22 fielded
Classical 4:24* Research start 3:24
Heroic Not reached
Mythic Not reached

iBurn

Poseidon

Victory
Elo1567+18
EAPM62.5
Military units37
First pressure4:04Stable
First expansion
Market volume100
Total score 14,271
Military score 7,178
Economic score 6,481
Kills score 663
Units killed 31
Units lost 9
Buildings razed 0
Largest army 37
Favorite unit Hippeus 30 fielded
Classical 3:30* Research start 2:30
Heroic Estimated start 11:34 · not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Malinalxochitl
ClassicalAge
Hermes
No choice recorded
HeroicAge
Aphrodite
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Zequinha MultigodHuitzilopochtli
Match time
iBurnPoseidon
First military pressureWarrior Priest trained
Warrior Priest5 training queues
Tlamanih Spearman22 training queues
Warrior Priest12 training queues
God powerInfestation
Key technologyHusbandry
ArmoryArmory
Farm transition4 farms clustered
Key technologyMedium War Hut Soldiers
God powerBlood Pact
DefeatMatch result
God powerLure
Theseus2 training queues
Key technologyPickaxe
First military pressureStable
Key technologyHand Axe
Hippeus30 training queues
Key technologyMedium Cavalry
Key technologyHusbandry
MarketMarket
Centaur2 training queues
God powerCurse
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.4%Zequinha Multigod · Upset
Fastest Classical3:30*iBurn
First pressure3:30Zequinha Multigod · Warrior Priest trained
Market timing10:04iBurn · Market
Armory timing8:11Zequinha Multigod · Armory
Farm transition9:16–10:29Zequinha Multigod · 4 farms clustered

Player highlights

Standout performances

Highest total score14,271iBurn
Highest military score7,178iBurn
Highest economy score6,636Zequinha Multigod
Most kills663iBurn
Most units killed31iBurn
Most deaths36Zequinha Multigod
Most buildings razed1Zequinha Multigod
Largest army39Zequinha Multigod
Favorite unitHippeusiBurn · 30 fielded

Zequinha Multigod

Largest ArmyMost Deaths

iBurn

Highest ScoreMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Zequinha Multigod

Classical timing4:24 estimated completion
Early pressure3:30 · Warrior Priest trained
Early armory / Heroic prep8:11 · Armory
Heavy walling signal15 wall build events
Farm transition9:16–10:29 · 4 farms clustered

iBurn

Fast Classical3:30 estimated completion
Early pressure4:04 · Stable
Early market / Heroic prep10:04 · Market
Heavy walling signal11 wall build events
Market economy signal100 total resource volume
Zequinha Multigod · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Zequinha Multigod · Early MilitaryMeaningful trained combat units were produced during the early opening.
iBurn · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
iBurn · Early MilitaryMeaningful trained combat units were produced during the early opening.
iBurn · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 100 total volume

Zequinha Multigod

Bought

No buys

Sold

No sells

Total player market volume0

iBurn

Bought

Food100

Sold

No sells

Total player market volume100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Zequinha Multigod

Army

Tlamanih Spearman22
Warrior Priest17
Buildings7 types
Wall15
House8
Farm7
Calpulli4
War Hut3
Armory1
Temple1
God powers2 invoked
Blood Pact1
Infestation1

iBurn

Army

Hippeus30
Atalanta2
Centaur2
Theseus2
Hippolyta1
Buildings7 types
House11
Wall11
Storehouse4
Granary3
Stable3
Market1
Temple1
God powers2 invoked
Curse1
Lure1