Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

MP_Zerinho vs Qhubo

Ranked 1v1 SupremacyStarted 4 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:53
Blue Lagoon map preview
Map Blue Lagoon
Defeated
MP_ZerinhoTezcatlipoca
Pre-match Elo986
Win probability46.8%
24:53 Match length Qhubo favored
Winner
QhuboSusanoo
Pre-match Elo1008
Win probability53.2%

Match at a glance

MP_Zerinho vs Qhubo

WinnerQhubo
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration24:53
Started
Ended
Elo favorite53.2%Qhubo
Fastest Classical4:31*Qhubo
First pressure4:14MP_Zerinho · Warrior Priest trained
First extra TC7:32MP_Zerinho · Town Center
Market timing18:08Qhubo · Market
Most military units167MP_Zerinho
Highest EAPM56.5MP_Zerinho
Market volume1,000Qhubo

MP_Zerinho

Tezcatlipoca

Defeat
Elo986-18
EAPM56.5
Military units167
First pressure4:14Warrior Priest trained
First expansion7:32
Market volume0
Total score 28,010
Military score 5,624
Economic score 19,085
Kills score 3,301
Units killed 99
Units lost 174
Buildings razed 4
Largest army 167
Favorite unit Eagle Warrior 85 fielded
Classical 5:12* Estimated start 4:12
Heroic 14:24* Estimated start 13:09
Mythic Not reached

Qhubo

Susanoo

Victory
Elo1008+49
EAPM35.2
Military units132
First pressure11:07Stable Japanese
First expansion11:35
Market volume1000
Total score 43,266
Military score 15,947
Economic score 22,400
Kills score 4,919
Units killed 163
Units lost 98
Buildings razed 16
Largest army 132
Favorite unit Yumi Archer 33 fielded
Classical 4:31* Estimated start 3:31
Heroic 10:57* Research start 9:42
Mythic 21:03* Estimated start 19:03

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Huehuecoyotl
ClassicalAge
Inari Okami
Coyolxauhqui
HeroicAge
Raijin
Mictlantecutli
MythicAge
Takemikazuchi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

MP_ZerinhoTezcatlipoca
Match time
QhuboSusanoo
First military pressureWarrior Priest trained
Warrior Priest4 training queues
Town CenterAdditional center
Tequihua Archer6 training queues
God powerObsidian Mirror
God powerObsidian Mirror
Ocelotl Warrior4 training queues
Warrior Priest4 training queues
Tequihua Archer3 training queues
ArmoryArmory
God powerLullaby
God powerObsidian Mirror
Farm transition3 farms clustered
Tequihua Archer20 training queues
Coyote Warrior5 training queues
Eagle Warrior10 training queues
Key technologyHand Axe
Key technologyPickaxe
Key technologyHeavy Great Temple Soldiers
Jaguar Rider8 training queues
God powerStarfall
Eagle Warrior35 training queues
Chaneque2 training queues
Warrior Priest5 training queues
Jaguar Rider5 training queues
Tequihua Archer10 training queues
Otontin2 training queues
Eagle Warrior15 training queues
Town CenterAdditional center
ArmoryArmory
Eagle Warrior15 training queues
God powerObsidian Mirror
Town CenterAdditional center
God powerStarfall
Jaguar Rider2 training queues
Key technologyShaft Mine
Key technologyBow Saw
Eagle Warrior10 training queues
DefeatMatch result
Yumi Archer2 training queues
Key technologyHand Axe
Samurai2 training queues
Yumi Archer4 training queues
ArmoryArmory
Yari Spearman3 training queues
Jorogumo3 training queues
Key technologyPickaxe
First military pressureStable Japanese
Raiju2 training queues
Key technologyShaft Mine
Town CenterAdditional center
Yumi Archer3 training queues
God powerKusanagi
God powerSwampland
Key technologyPlow
Yumi Archer3 training queues
Key technologyBow Saw
Farm transition10 farms clustered
Yumi Horse Archer3 training queues
Key technologyHeavy Guardhouse Soldiers
Key technologyHeavy Dojo Soldiers
Yari Spearman2 training queues
Key technologyCopper Armor
Fortress-tier buildingCastle
Yumi Archer2 training queues
Yari Spearman2 training queues
Jorogumo2 training queues
MarketMarket
Oyumi3 training queues
Bushi2 training queues
Yumi Archer5 training queues
Jorogumo5 training queues
Samurai3 training queues
Oyumi3 training queues
Shinobi7 training queues
Key technologyCopper Shields
Yumi Archer6 training queues
Onna Musha3 training queues
Naginata Rider2 training queues
Yari Spearman7 training queues
Oyumi7 training queues
Naginata Rider3 training queues
Shinobi4 training queues
Samurai3 training queues
Yumi Archer7 training queues
Jorogumo2 training queues
Yari Spearman5 training queues
Key technologyCopper Weapons
Key technologyBronze Shields
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.2%Qhubo
Fastest Classical4:31*Qhubo
Fastest Heroic10:57*Qhubo
Fastest Mythic21:03*Qhubo
First pressure4:14MP_Zerinho · Warrior Priest trained
First extra TC7:32MP_Zerinho · Town Center
Fortress timing16:07Qhubo · Castle
Market timing18:08Qhubo · Market
Armory timing8:14Qhubo · Armory
Farm transition13:05–13:06MP_Zerinho · 3 farms clustered

Player highlights

Standout performances

Highest total score43,266Qhubo
Highest military score15,947Qhubo
Highest economy score22,400Qhubo
Most kills4,919Qhubo
Most units killed163Qhubo
Most deaths174MP_Zerinho
Most buildings razed16Qhubo
Largest army167MP_Zerinho
Favorite unitEagle WarriorMP_Zerinho · 85 fielded

MP_Zerinho

Most Deaths

Qhubo

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

MP_Zerinho

Late Classical5:12 estimated completion
Early pressure4:14 · Warrior Priest trained
Fast expansion7:32 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep11:17 · Armory
Heavy walling signal12 wall build events
Farm transition13:05–13:06 · 3 farms clustered
Large army production167 military units

Qhubo

Classical timing4:31 estimated completion
Delayed pressure11:07 · Stable Japanese
Expansion signal11:35 · Town Center
Early market / Heroic prep18:08 · Market
Early armory / Heroic prep8:14 · Armory
Fortress tech path16:07 · Castle
Heavy walling signal10 wall build events
Farm transition14:17–15:32 · 10 farms clustered
Market economy signal1,000 total resource volume
Large army production132 military units
MP_Zerinho · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
MP_Zerinho · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
MP_Zerinho · Eagle Warrior CoreEagle Warriors were the dominant military unit.
MP_Zerinho · Early MilitaryMeaningful trained combat units were produced during the early opening.
MP_Zerinho · Late ClassicalClassical completed after 5:00 on a standard land opening.
MP_Zerinho · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Qhubo · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Qhubo · Early MilitaryMeaningful trained combat units were produced during the early opening.
Qhubo · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1000 total volume

MP_Zerinho

Bought

No buys

Sold

No sells

Total player market volume0

Qhubo

Bought

Food300

Sold

Wood700
Total player market volume1000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

MP_Zerinho

Army

Eagle Warrior85
Tequihua Archer39
Jaguar Rider15
Warrior Priest14
Coyote Warrior5
Ocelotl Warrior4
Otontin3
Chaneque2
Buildings11 types
Farm25
Calpulli15
House14
Wall12
Nobles Hut7
Smoke Trap3
Town Center3
War Hut3
Armory2
Great Temple2
Temple2
God powers3 invoked
Obsidian Mirror4
Starfall2
Lullaby1

Qhubo

Army

Yumi Archer33
Yari Spearman21
Jorogumo15
Oyumi13
Shinobi12
Samurai11
Onna Musha7
Bushi5
Naginata Rider5
Yumi Horse Archer5
Kitsune2
Raiju2
Daimyo1
Buildings14 types
Farm42
House19
Watermill12
Wall10
Guardhouse3
Mining Camp Japanese3
Shrine Japanese3
Stable Japanese3
Dojo2
Armory1
Castle1
Market1
Temple1
Town Center1
God powers2 invoked
Kusanagi1
Swampland1