Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

sickplayer69 vs ponus

Ranked 1v1 SupremacyStarted 2 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 7:11
Marsh map preview
Map Marsh
Winner
sickplayer69Zeus
Pre-match Elo1494
Win probability54.2%
7:11 Match length sickplayer69 favored
Defeated
ponusLoki
Pre-match Elo1465
Win probability45.8%

Match at a glance

sickplayer69 vs ponus

Winnersickplayer69
MapMarsh
QueueRanked 1v1 Supremacy
Duration7:11
Started
Ended
Elo favorite54.2%sickplayer69
Fastest Classical3:39*sickplayer69
First pressure2:59ponus · Hersir trained
Most military units12sickplayer69
Highest EAPM100.9sickplayer69
Victory
Elo1494+16
EAPM100.9
Military units12
First pressure4:31Stable
First expansion
Market volume0
Total score 6,842
Military score 3,370
Economic score 3,175
Kills score 297
Units killed 11
Units lost 3
Buildings razed 0
Largest army 12
Favorite unit Hippeus 6 fielded
Classical 3:39* Research start 2:39
Heroic Not reached
Mythic Not reached

ponus

Loki

Defeat
Elo1465-16
EAPM67.5
Military units9
First pressure2:59Hersir trained
First expansion
Market volume0
Total score 5,446
Military score 1,465
Economic score 3,878
Kills score 103
Units killed 3
Units lost 11
Buildings razed 0
Largest army 9
Favorite unit Hersir 9 fielded
Classical 3:47* Research start 2:47
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Forseti
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

sickplayer69Zeus
Match time
ponusLoki
God powerBolt
First military pressureStable
Hippeus6 training queues
Centaur2 training queues
VictoryMatch result
First military pressureHersir trained
Hersir9 training queues
Key technologyHand Axe
God powerHealing Spring
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.2%sickplayer69
Fastest Classical3:39*sickplayer69
First pressure2:59ponus · Hersir trained

Player highlights

Standout performances

Highest total score6,842sickplayer69
Highest military score3,370sickplayer69
Highest economy score3,878ponus
Most kills297sickplayer69
Most units killed11sickplayer69
Most deaths11ponus
Most buildings razed0sickplayer69
Largest army12sickplayer69
Favorite unitHersirponus · 9 fielded

sickplayer69

Highest ScoreLargest ArmyMost KillsMost Resources

ponus

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

sickplayer69

Fast Classical3:39 estimated completion
Early pressure4:31 · Stable

ponus

Fast Classical3:47 estimated completion
Early pressure2:59 · Hersir trained
sickplayer69 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
sickplayer69 · Early MilitaryMeaningful trained combat units were produced during the early opening.
sickplayer69 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
ponus · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ponus · Early MilitaryMeaningful trained combat units were produced during the early opening.
ponus · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

sickplayer69

Army

Hippeus6
Centaur2
Jason2
Heracles1
Hoplite1
Buildings6 types
House5
Granary2
Storehouse2
Military Academy1
Stable1
Temple1
God powers1 invoked
Bolt1

ponus

Army

Hersir9
Buildings3 types
House3
Ox Cart Building2
Temple1
God powers1 invoked
Healing Spring1