Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

noyzragnar vs Shaco! :D

Ranked 1v1 SupremacyStarted 5 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:24
Valley Of Kings map preview
Map Valley Of Kings
Defeated
noyzragnarFreyr
Pre-match Elo1038
Win probability60.1%
11:24 Match length UpsetThe Elo underdog won
Winner
Shaco! :DZeus
Pre-match Elo967
Win probability39.9%

Match at a glance

noyzragnar vs Shaco! :D

WinnerShaco! :D
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration11:24
Started
Ended
Elo favorite60.1%noyzragnar · Upset
Fastest Classical3:59*Shaco! :D
First pressure3:56noyzragnar · Hersir trained
First extra TC9:49noyzragnar · Town Center
Most military units35noyzragnar
Highest EAPM39.9Shaco! :D

noyzragnar

Freyr

Defeat
Elo1038-21
EAPM31.7
Military units35
First pressure3:56Hersir trained
First expansion9:49
Market volume0
Total score 10,232
Military score 4,100
Economic score 5,841
Kills score 291
Units killed 9
Units lost 22
Buildings razed 0
Largest army 35
Favorite unit Throwing Axeman 18 fielded
Classical 4:45* Research start 3:45
Heroic Not reached
Mythic Not reached

Shaco! :D

Zeus

Victory
Elo967+21
EAPM39.9
Military units29
First pressure4:08Military Academy
First expansion
Market volume0
Total score 12,560
Military score 6,060
Economic score 5,899
Kills score 613
Units killed 21
Units lost 9
Buildings razed 3
Largest army 29
Favorite unit Hoplite 11 fielded
Classical 3:59* Research start 2:59
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Athena
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

noyzragnarFreyr
Match time
Shaco! :DZeus
Key technologyPickaxe
Key technologyHand Axe
First military pressureHersir trained
Hersir5 training queues
Raiding Cavalry3 training queues
Throwing Axeman6 training queues
Hersir6 training queues
Town CenterAdditional center
Throwing Axeman12 training queues
Key technologyMedium Infantry
Hersir3 training queues
DefeatMatch result
First military pressureMilitary Academy
Hoplite6 training queues
Key technologyPlow
Key technologyHusbandry
ArmoryArmory
Key technologyHand Axe
Key technologyPickaxe
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Hippeus8 training queues
Toxotes7 training queues
Hoplite5 training queues
Key technologyMedium Cavalry
Key technologyMedium Archers
Key technologyMedium Infantry
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite60.1%noyzragnar · Upset
Fastest Classical3:59*Shaco! :D
First pressure3:56noyzragnar · Hersir trained
First extra TC9:49noyzragnar · Town Center
Armory timing6:19Shaco! :D · Armory

Player highlights

Standout performances

Highest total score12,560Shaco! :D
Highest military score6,060Shaco! :D
Highest economy score5,899Shaco! :D
Most kills613Shaco! :D
Most units killed21Shaco! :D
Most deaths22noyzragnar
Most buildings razed3Shaco! :D
Largest army35noyzragnar
Favorite unitThrowing Axemannoyzragnar · 18 fielded

noyzragnar

Most Deaths

Shaco! :D

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

noyzragnar

Classical timing4:45 estimated completion
Early pressure3:56 · Hersir trained
Expansion signal9:49 · Town Center
Heavy walling signal12 wall build events

Shaco! :D

Fast Classical3:59 estimated completion
Early pressure4:08 · Military Academy
Early armory / Heroic prep6:19 · Armory
noyzragnar · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
noyzragnar · Early MilitaryMeaningful trained combat units were produced during the early opening.
Shaco! :D · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Shaco! :D · Early MilitaryMeaningful trained combat units were produced during the early opening.
Shaco! :D · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

noyzragnar

Army

Throwing Axeman18
Hersir14
Raiding Cavalry3
Buildings7 types
Wall12
House7
Great Hall5
Longhouse5
Ox Cart Building2
Temple1
Town Center1

Shaco! :D

Army

Hoplite11
Hippeus8
Toxotes7
Heracles1
Jason1
Minotaur1
Buildings9 types
House7
Storehouse3
Farm2
Granary2
Archery Range1
Armory1
Military Academy1
Stable1
Temple1