Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Bowser vs Brute force 3000

Ranked 1v1 SupremacyStarted 5 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 23:18
Giza map preview
Map Giza
Defeated
BowserIsis
Pre-match Elo1181
Win probability48.7%
23:18 Match length Brute force 3000 favored
Winner
Brute force 3000Kronos
Pre-match Elo1190
Win probability51.3%

Match at a glance

Bowser vs Brute force 3000

WinnerBrute force 3000
MapGiza
QueueRanked 1v1 Supremacy
Duration23:18
Started
Ended
Elo favorite51.3%Brute force 3000
Fastest Classical4:07*Bowser
First pressure9:12Bowser · Migdol Stronghold
First extra TC5:32Brute force 3000 · Town Center
Market timing6:44Bowser · Market
Most military units210Bowser
Highest EAPM36.6Brute force 3000
Market volume7,800Brute force 3000

Bowser

Isis

Defeat
Elo1181-17
EAPM34.6
Military units210
First pressure9:12Migdol Stronghold
First expansion11:26
Market volume0
Total score 31,557
Military score 8,248
Economic score 17,969
Kills score 5,384
Units killed 133
Units lost 136
Buildings razed 17
Largest army 210
Favorite unit Axeman 75 fielded
Classical 4:07* Estimated start 3:07
Heroic 9:29* Estimated start 8:14
Mythic Not reached
Victory
Elo1190+17
EAPM36.6
Military units158
First pressure16:21Palace
First expansion5:32
Market volume7800
Total score 39,025
Military score 13,670
Economic score 21,322
Kills score 4,103
Units killed 134
Units lost 133
Buildings razed 21
Largest army 158
Favorite unit Fanatic 100 fielded
Classical 5:12* Research start 4:12
Heroic 15:19* Research start 14:04
Mythic 19:58* Research start 17:58

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Prometheus
Nephthys
HeroicAge
Rheia
No choice recorded
MythicAge
Atlas

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

BowserIsis
Match time
Brute force 3000Kronos
Key technologyPickaxe
MarketMarket
ArmoryArmory
God powerProsperity
First military pressureMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Siege Tower4 training queues
Chariot Archer3 training queues
War Elephant4 training queues
Sphinx3 training queues
God powerAncestors
God powerEclipse
Town CenterAdditional center
Fortress-tier buildingMigdol Stronghold
Farm transition11 farms clustered
Key technologyPlow
Key technologyShaft Mine
Key technologyHand Axe
Fortress-tier buildingMigdol Stronghold
Siege Tower2 training queues
War Elephant3 training queues
Chariot Archer15 training queues
Camel Rider15 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Town CenterAdditional center
Siege Tower12 training queues
War Elephant15 training queues
Key technologyHeavy War Elephants
Town CenterAdditional center
Chariot Archer25 training queues
Axeman25 training queues
Key technologyCrenellations
Camel Rider10 training queues
Sphinx15 training queues
Town CenterAdditional center
Key technologyBronze Armor
Mercenary4 training queues
Key technologyBronze Weapons
Key technologyMedium Axemen
Axeman50 training queues
DefeatMatch result
Town CenterAdditional center
God powerValor
God powerValor
God powerValor
Key technologyHand Axe
God powerValor
Town CenterAdditional center
Key technologyPickaxe
Key technologyHusbandry
Key technologyPlow
Town CenterAdditional center
God powerValor
God powerDeconstruction
Farm transition9 farms clustered
God powerValor
Key technologyCrenellations
God powerValor
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Promethean3 training queues
MarketMarket
God powerTraitor
First military pressurePalace
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Key technologyMedium Infantry
MarketMarket
Key technologyHeavy Infantry
Fanatic45 training queues
Destroyer40 training queues
Promethean3 training queues
God powerTraitor
Key technologyBronze Weapons
Key technologyBronze Shields
God powerImplode
Fortress-tier buildingPalace
Key technologyChampion Infantry
Key technologyBronze Armor
Key technologyBronze Shields
God powerValor
Destroyer5 training queues
Fanatic55 training queues
Key technologyBronze Shields
Destroyer5 training queues
Town CenterAdditional center
God powerValor
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.3%Brute force 3000
Fastest Classical4:07*Bowser
Fastest Heroic9:29*Bowser
Fastest Mythic19:58*Brute force 3000
First pressure9:12Bowser · Migdol Stronghold
First extra TC5:32Brute force 3000 · Town Center
Fortress timing9:12Bowser · Migdol Stronghold
Market timing6:44Bowser · Market
Armory timing6:46Bowser · Armory
Farm transition11:06–11:37Brute force 3000 · 9 farms clustered

Player highlights

Standout performances

Highest total score39,025Brute force 3000
Highest military score13,670Brute force 3000
Highest economy score21,322Brute force 3000
Most kills5,384Bowser
Most units killed134Brute force 3000
Most deaths136Bowser
Most buildings razed21Brute force 3000
Largest army210Bowser
Favorite unitFanaticBrute force 3000 · 100 fielded

Bowser

Largest ArmyMost Deaths

Brute force 3000

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Bowser

Classical timing4:07 estimated completion
Delayed pressure9:12 · Migdol Stronghold
Expansion signal11:26 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep6:44 · Market
Early armory / Heroic prep6:46 · Armory
Fortress tech path9:12 · Migdol Stronghold
Heavy walling signal7 wall build events
Farm transition12:29–13:08 · 11 farms clustered
Large army production210 military units

Brute force 3000

Late Classical5:12 estimated completion
Delayed pressure16:21 · Palace
Fast expansion5:32 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep14:51 · Market
Early armory / Heroic prep12:09 · Armory
Fortress tech path16:21 · Palace
Farm transition11:06–11:37 · 9 farms clustered
Market economy signal7,800 total resource volume
Large army production158 military units
Bowser · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Bowser · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Brute force 3000 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Brute force 3000 · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Brute force 3000 · Late ClassicalClassical completed after 5:00 on a standard land opening.
Brute force 3000 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 7800 total volume

Bowser

Bought

No buys

Sold

No sells

Total player market volume0

Brute force 3000

Bought

No buys

Sold

Food2100
Wood5700
Total player market volume7800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Bowser

Army

Axeman75
Chariot Archer43
Camel Rider25
War Elephant22
Sphinx20
Siege Tower19
Mercenary4
Scorpion Man2
Buildings18 types
Farm55
House40
Obelisk27
Wall7
Mining Camp6
Barracks5
Granary4
Town Center4
Lumber Camp3
Migdol Stronghold3
Temple3
Monument To Soldiers2
Siege Works2
Armory1
Market1
Monument To Pharaohs1
Monument To Priests1
Monument To Villagers1
God powers3 invoked
Ancestors1
Eclipse1
Prosperity1

Brute force 3000

Army

Fanatic100
Destroyer50
Promethean7
Oracle1
Buildings8 types
Farm35
Manor29
Town Center4
Palace3
Economic Guild2
Market2
Armory1
Temple1
God powers4 invoked
Valor9
Traitor2
Deconstruction1
Implode1