Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

SX13THEPUN1SH3R vs Roxton

Ranked 1v1 SupremacyStarted 6 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 23:26
Mirage map preview
Map Mirage
Winner
SX13THEPUN1SH3RPoseidon
Pre-match Elo873
Win probability59.1%
23:26 Match length SX13THEPUN1SH3R favored
Defeated
RoxtonHades
Pre-match Elo809
Win probability40.9%

Match at a glance

SX13THEPUN1SH3R vs Roxton

WinnerSX13THEPUN1SH3R
MapMirage
QueueRanked 1v1 Supremacy
Duration23:26
Started
Ended
Elo favorite59.1%SX13THEPUN1SH3R
Fastest Classical4:45*Roxton
First pressure4:57Roxton · Archery Range
First extra TC7:26SX13THEPUN1SH3R · Town Center
Market timing12:09Roxton · Market
Most military units137Roxton
Highest EAPM23.2SX13THEPUN1SH3R

SX13THEPUN1SH3R

Poseidon

Victory
Elo873+41
EAPM23.2
Military units63
First pressure5:11Stable
First expansion7:26
Market volume0
Total score 25,509
Military score 9,242
Economic score 12,923
Kills score 3,344
Units killed 130
Units lost 122
Buildings razed 12
Largest army 63
Favorite unit Hippeus 52 fielded
Classical 5:23* Estimated start 4:23
Heroic 15:42* Research start 14:27
Mythic Estimated start 22:05 · not reached

Roxton

Hades

Defeat
Elo809-16
EAPM20.4
Military units137
First pressure4:57Archery Range
First expansion
Market volume0
Total score 17,891
Military score 4,292
Economic score 10,298
Kills score 3,301
Units killed 122
Units lost 131
Buildings razed 8
Largest army 137
Favorite unit Toxotes 76 fielded
Classical 4:45* Research start 3:45
Heroic 14:01* Research start 12:46
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Ares
Dionysus
HeroicAge
Aphrodite
Hephaestus
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SX13THEPUN1SH3RPoseidon
Match time
RoxtonHades
God powerLure
DockDock
First military pressureStable
Hippeus3 training queues
Town CenterAdditional center
Key technologyMedium Cavalry
Key technologyMedium Infantry
Hippeus6 training queues
Town CenterAdditional center
Hippeus10 training queues
ArmoryArmory
Hippeus16 training queues
Key technologyHeavy Cavalry
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Hippeus17 training queues
Town CenterAdditional center
Theseus4 training queues
God powerBronze
Petrobolos3 training queues
Fortress-tier buildingFortress
Farm transition7 farms clustered
Key technologyPlow
Key technologyPickaxe
Key technologyHand Axe
VictoryMatch result
Key technologyHusbandry
God powerSentinel
Key technologyHand Axe
Key technologyPickaxe
First military pressureArchery Range
Toxotes41 training queues
Key technologyMedium Archers
Ajax2 training queues
Hoplite7 training queues
MarketMarket
Cyclops2 training queues
Toxotes5 training queues
Farm transition6 farms clustered
Hoplite10 training queues
God powerCurse
God powerPestilence
Cyclops5 training queues
Toxotes11 training queues
Hoplite4 training queues
Cyclops4 training queues
Toxotes5 training queues
Peltast6 training queues
Hoplite4 training queues
Key technologyMedium Infantry
Hoplite9 training queues
Key technologyHeavy Archers
Toxotes14 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.1%SX13THEPUN1SH3R
Fastest Classical4:45*Roxton
Fastest Heroic14:01*Roxton
First pressure4:57Roxton · Archery Range
First extra TC7:26SX13THEPUN1SH3R · Town Center
Fortress timing16:52SX13THEPUN1SH3R · Fortress
Market timing12:09Roxton · Market
Armory timing13:52SX13THEPUN1SH3R · Armory
Farm transition13:18–13:25Roxton · 6 farms clustered

Player highlights

Standout performances

Highest total score25,509SX13THEPUN1SH3R
Highest military score9,242SX13THEPUN1SH3R
Highest economy score12,923SX13THEPUN1SH3R
Most kills3,344SX13THEPUN1SH3R
Most units killed130SX13THEPUN1SH3R
Most deaths131Roxton
Most buildings razed12SX13THEPUN1SH3R
Largest army137Roxton
Favorite unitToxotesRoxton · 76 fielded

SX13THEPUN1SH3R

Highest ScoreMost ImprovementsMost KillsMost Resources

Roxton

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

SX13THEPUN1SH3R

Late Classical5:23 estimated completion
Early pressure5:11 · Stable
Fast expansion7:26 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep13:52 · Armory
Fortress tech path16:52 · Fortress
Water commitment signal1 dock build events
Farm transition21:12–21:15 · 7 farms clustered

Roxton

Classical timing4:45 estimated completion
Early pressure4:57 · Archery Range
Early market / Heroic prep12:09 · Market
Farm transition13:18–13:25 · 6 farms clustered
Large army production137 military units
SX13THEPUN1SH3R · Early MilitaryMeaningful trained combat units were produced during the early opening.
SX13THEPUN1SH3R · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
SX13THEPUN1SH3R · Water BoomExisting water-opening timing signal.
Roxton · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Roxton · Early MilitaryMeaningful trained combat units were produced during the early opening.
Roxton · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SX13THEPUN1SH3R

Army

Hippeus52
Theseus5
Petrobolos3
Atalanta2
Hippolyta1
Buildings12 types
House36
Stable17
Farm7
Storehouse5
Fortress3
Town Center3
Military Academy2
Wall2
Armory1
Dock1
Granary1
Temple1
God powers2 invoked
Bronze1
Lure1

Roxton

Army

Toxotes76
Hoplite34
Cyclops13
Peltast6
Ajax5
Chiron2
Achilles1
Buildings8 types
House17
Farm8
Storehouse7
Archery Range5
Military Academy4
Granary2
Market1
Temple1
God powers3 invoked
Curse1
Pestilence1
Sentinel1