Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Coquinha vs BridgettPrincess

Ranked 1v1 SupremacyStarted 6 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:14
Megalopolis map preview
Map Megalopolis
Defeated
CoquinhaIsis
Pre-match Elo1289
Win probability47.0%
19:14 Match length BridgettPrincess favored
Winner
BridgettPrincessOranos
Pre-match Elo1310
Win probability53.0%

Match at a glance

Coquinha vs BridgettPrincess

WinnerBridgettPrincess
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration19:14
Started
Ended
Elo favorite53.0%BridgettPrincess
Fastest Classical3:16*BridgettPrincess
First pressure3:12BridgettPrincess · Military Barracks
Market timing7:28Coquinha · Market
First extra TC7:56BridgettPrincess · Town Center
Most military units99BridgettPrincess
Highest EAPM57.6Coquinha
Market volume800BridgettPrincess

Coquinha

Isis

Defeat
Elo1289-17
EAPM57.6
Military units80
First pressure4:22Barracks
First expansion12:05
Market volume400
Total score 24,328
Military score 9,135
Economic score 13,694
Kills score 1,499
Units killed 58
Units lost 118
Buildings razed 1
Largest army 80
Favorite unit Axeman 35 fielded
Classical 4:47* Estimated start 3:47
Heroic 12:00* Estimated start 10:45
Mythic 17:45* Estimated start 15:45
Victory
Elo1310+17
EAPM40.0
Military units99
First pressure3:12Military Barracks
First expansion7:56
Market volume800
Total score 38,512
Military score 14,016
Economic score 22,800
Kills score 1,804
Units killed 105
Units lost 58
Buildings razed 13
Largest army 99
Favorite unit Arcus 20 fielded
Classical 3:16* Estimated start 2:16
Heroic 13:53* Estimated start 12:38
Mythic 17:26* Estimated start 15:26

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Prometheus
Nephthys
HeroicAge
Hyperion
Thoth
MythicAge
Helios

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

CoquinhaIsis
Match time
BridgettPrincessOranos
Key technologyPickaxe
God powerProsperity
First military pressureBarracks
Axeman10 training queues
Spearman10 training queues
Key technologyMedium Axemen
Key technologyMedium Spearmen
MarketMarket
ArmoryArmory
Key technologyHusbandry
Axeman10 training queues
Slinger5 training queues
Spearman5 training queues
God powerPlague Of Serpents
Slinger10 training queues
Key technologyMedium Slingers
Town CenterAdditional center
Key technologyShaft Mine
Key technologyHand Axe
Axeman5 training queues
Key technologyHeavy Axemen
Key technologyHeavy Slingers
Fortress-tier buildingMigdol Stronghold
Camel Rider2 training queues
Town CenterAdditional center
Axeman5 training queues
Key technologyBow Saw
Farm transition13 farms clustered
Key technologyPlow
God powerAncestors
Camel Rider3 training queues
Axeman5 training queues
Slinger5 training queues
DefeatMatch result
First military pressureMilitary Barracks
God powerValor
Murmillo9 training queues
God powerValor
God powerValor
Oracle2 training queues
God powerValor
God powerShockwave
God powerValor
Town CenterAdditional center
God powerValor
Cheiroballista2 training queues
Murmillo3 training queues
Key technologyPickaxe
Key technologyHand Axe
God powerValor
God powerShockwave
ArmoryArmory
God powerValor
Farm transition6 farms clustered
God powerValor
Murmillo4 training queues
Key technologyCopper Shields
MarketMarket
God powerValor
Town CenterAdditional center
Key technologyShaft Mine
Key technologyHusbandry
Satyr2 training queues
Fortress-tier buildingPalace
Contarius4 training queues
Key technologyBow Saw
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyMedium Infantry
Key technologyHeavy Cavalry
Key technologyPlow
Oracle3 training queues
Key technologyBallistics
Fortress-tier buildingPalace
Arcus20 training queues
Key technologyMedium Archers
Katapeltes17 training queues
God powerChaos
Contarius12 training queues
God powerVortex
Fire Siphon3 training queues
Fanatic3 training queues
Key technologyHeavy Infantry
Key technologyBronze Shields
Murmillo4 training queues
Turma5 training queues
God powerVortex
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.0%BridgettPrincess
Fastest Classical3:16*BridgettPrincess
Fastest Heroic12:00*Coquinha
Fastest Mythic17:26*BridgettPrincess
First pressure3:12BridgettPrincess · Military Barracks
First extra TC7:56BridgettPrincess · Town Center
Fortress timing14:18Coquinha · Migdol Stronghold
Market timing7:28Coquinha · Market
Armory timing7:31Coquinha · Armory
Farm transition11:28–12:03BridgettPrincess · 6 farms clustered

Player highlights

Standout performances

Highest total score38,512BridgettPrincess
Highest military score14,016BridgettPrincess
Highest economy score22,800BridgettPrincess
Most kills1,804BridgettPrincess
Most units killed105BridgettPrincess
Most deaths118Coquinha
Most buildings razed13BridgettPrincess
Largest army99BridgettPrincess
Favorite unitAxemanCoquinha · 35 fielded

Coquinha

Largest ArmyMost Deaths

BridgettPrincess

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Coquinha

Classical timing4:47 estimated completion
Early pressure4:22 · Barracks
Expansion signal12:05 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep7:28 · Market
Early armory / Heroic prep7:31 · Armory
Fortress tech path14:18 · Migdol Stronghold
Heavy walling signal20 wall build events
Farm transition16:52–18:00 · 13 farms clustered
Market economy signal400 total resource volume
Large army production80 military units

BridgettPrincess

Fast Classical3:16 estimated completion
Early pressure3:12 · Military Barracks
Fast expansion7:56 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep13:09 · Market
Early armory / Heroic prep10:58 · Armory
Fortress tech path14:26 · Palace
Farm transition11:28–12:03 · 6 farms clustered
Market economy signal800 total resource volume
Large army production99 military units
Coquinha · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Coquinha · Early MilitaryMeaningful trained combat units were produced during the early opening.
BridgettPrincess · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
BridgettPrincess · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
BridgettPrincess · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
BridgettPrincess · Early MilitaryMeaningful trained combat units were produced during the early opening.
BridgettPrincess · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1200 total volume

Coquinha

Bought

Food300
Wood100

Sold

No sells

Total player market volume400

BridgettPrincess

Bought

No buys

Sold

Wood800
Total player market volume800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Coquinha

Army

Axeman35
Slinger20
Spearman15
Camel Rider5
Anubite3
Chariot Archer1
Scorpion Man1
Buildings17 types
House21
Wall20
Farm19
Obelisk14
Granary10
Mining Camp5
Barracks3
Lumber Camp3
Town Center2
Armory1
Market1
Migdol Stronghold1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers3 invoked
Ancestors1
Plague Of Serpents1
Prosperity1

BridgettPrincess

Army

Arcus20
Murmillo20
Katapeltes17
Contarius16
Oracle6
Turma5
Promethean4
Fanatic3
Fire Siphon3
Cheiroballista2
Satyr2
Centimanus1
Buildings12 types
Farm16
Manor9
Military Barracks7
Wall4
Counter Barracks3
Sky Passage3
Palace2
Town Center2
Armory1
Economic Guild1
Market1
Temple1
God powers4 invoked
Valor10
Shockwave2
Vortex2
Chaos1