Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

SiAnHeGo vs arber

Ranked 1v1 SupremacyStarted 6 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 26:48
Oasis map preview
Map Oasis
Winner
SiAnHeGoTezcatlipoca
Pre-match Elo693
Win probability56.6%
26:48 Match length SiAnHeGo favored
Defeated
arberZeus
Pre-match Elo647
Win probability43.4%

Match at a glance

SiAnHeGo vs arber

WinnerSiAnHeGo
MapOasis
QueueRanked 1v1 Supremacy
Duration26:48
Started
Ended
Elo favorite56.6%SiAnHeGo
Fastest Classical4:06*arber
First pressure4:00SiAnHeGo · Warrior Priest trained
First extra TC14:24arber · Town Center
Market timing24:48SiAnHeGo · Market
Most military units151arber
Highest EAPM37.1arber

SiAnHeGo

Tezcatlipoca

Victory
Elo693+15
EAPM28.1
Military units88
First pressure4:00Warrior Priest trained
First expansion18:01
Market volume0
Total score 48,728
Military score 21,418
Economic score 24,087
Kills score 3,265
Units killed 112
Units lost 135
Buildings razed 1
Largest army 88
Favorite unit Otontin 21 fielded
Classical 4:32* Estimated start 3:32
Heroic 9:23* Estimated start 8:08
Mythic 21:33* Research start 19:33

arber

Zeus

Defeat
Elo647-15
EAPM37.1
Military units151
First pressure5:23Military Academy
First expansion14:24
Market volume0
Total score 47,456
Military score 17,111
Economic score 27,280
Kills score 3,065
Units killed 95
Units lost 113
Buildings razed 2
Largest army 151
Favorite unit Hypaspist 97 fielded
Classical 4:06* Estimated start 3:06
Heroic 11:24* Research start 10:08
Mythic 18:33* Estimated start 16:33

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Malinalxochitl
ClassicalAge
Athena
Itzpapalotl
HeroicAge
Dionysus
Xolotl
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SiAnHeGoTezcatlipoca
Match time
arberZeus
First military pressureWarrior Priest trained
God powerInfestation
Warrior Priest3 training queues
ArmoryArmory
Farm transition3 farms clustered
Warrior Priest2 training queues
Key technologyHand Axe
Key technologyPickaxe
Key technologyPlow
Warrior Priest4 training queues
Jaguar Rider4 training queues
Otontin3 training queues
Shorn One3 training queues
Key technologyHeavy Great Temple Soldiers
Key technologyBow Saw
Otontin6 training queues
Shorn One6 training queues
Key technologyShaft Mine
Town CenterAdditional center
God powerObsidian Mirror
God powerObsidian Mirror
Maquizcoatl6 training queues
Warrior Priest5 training queues
Otontin6 training queues
Shorn One6 training queues
Jaguar Rider4 training queues
Obsidian Butterfly3 training queues
God powerObsidian Mirror
God powerPurge
Otontin3 training queues
Shorn One3 training queues
Jaguar Rider3 training queues
Warrior Priest2 training queues
Quinametzin2 training queues
MarketMarket
MarketMarket
MarketMarket
Otontin2 training queues
Shorn One2 training queues
Jaguar Rider2 training queues
Trade route startedCaravan Aztec queued
VictoryMatch result
God powerBolt
First military pressureMilitary Academy
Key technologyPickaxe
Key technologyHusbandry
Key technologyHand Axe
Key technologyPlow
ArmoryArmory
Key technologyMedium Infantry
Farm transition12 farms clustered
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Hypaspist2 training queues
Fortress-tier buildingFortress
Key technologyBow Saw
Key technologyShaft Mine
Town CenterAdditional center
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Fortress-tier buildingFortress
God powerRestoration
Petrobolos2 training queues
Key technologyHeavy Infantry
Hoplite35 training queues
God powerBronze
Town CenterAdditional center
Bellerophon2 training queues
Key technologyChampion Infantry
Hypaspist60 training queues
Key technologyIron Shields
Fortress-tier buildingFortress
Town CenterAdditional center
Petrobolos5 training queues
Fortress-tier buildingFortress
Town CenterAdditional center
Fortress-tier buildingFortress
Key technologyIron Armor
Key technologyIron Weapons
God powerRestoration
God powerBronze
Hypaspist35 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.6%SiAnHeGo
Fastest Classical4:06*arber
Fastest Heroic9:23*SiAnHeGo
Fastest Mythic18:33*arber
First pressure4:00SiAnHeGo · Warrior Priest trained
First extra TC14:24arber · Town Center
Fortress timing13:25arber · Fortress
Market timing24:48SiAnHeGo · Market
Armory timing6:38SiAnHeGo · Armory
Farm transition7:47–7:54SiAnHeGo · 3 farms clustered
Trade route started26:10SiAnHeGo

Player highlights

Standout performances

Highest total score48,728SiAnHeGo
Highest military score21,418SiAnHeGo
Highest economy score27,280arber
Most kills3,265SiAnHeGo
Most units killed112SiAnHeGo
Most deaths135SiAnHeGo
Most buildings razed2arber
Largest army151arber
Favorite unitHypaspistarber · 97 fielded

SiAnHeGo

Highest ScoreMost DeathsMost Kills

arber

Largest ArmyMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

SiAnHeGo

Classical timing4:32 estimated completion
Early pressure4:00 · Warrior Priest trained
Expansion signal18:01 · Town Center
Early market / Heroic prep24:48 · Market
Early armory / Heroic prep6:38 · Armory
Farm transition7:47–7:54 · 3 farms clustered
Trade route started26:10 · Caravan Aztec queued
Large army production88 military units

arber

Classical timing4:06 estimated completion
Early pressure5:23 · Military Academy
Expansion signal14:24 · Town Center
Multi-TC boom signal4 expansion build events
Early armory / Heroic prep8:03 · Armory
Fortress tech path13:25 · Fortress
Farm transition10:03–10:04 · 12 farms clustered
Large army production151 military units
SiAnHeGo · Early MilitaryMeaningful trained combat units were produced during the early opening.
SiAnHeGo · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
SiAnHeGo · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
arber · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
arber · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SiAnHeGo

Army

Otontin21
Shorn One21
Warrior Priest17
Jaguar Rider14
Maquizcoatl6
Obsidian Butterfly4
Quinametzin3
Quimichin Spy1
Soul Guide1
Buildings10 types
House18
Farm16
Calpulli7
Wall5
Great Temple3
Market3
Sentry Tower2
Temple2
Armory1
Town Center1
God powers3 invoked
Obsidian Mirror3
Infestation1
Purge1

arber

Army

Hypaspist97
Hoplite36
Petrobolos7
Bellerophon3
Odysseus3
Heracles2
Jason2
Minotaur1
Buildings10 types
Farm45
House17
Storehouse11
Granary6
Fortress5
Town Center4
Military Academy3
Temple3
Wall2
Armory1
God powers3 invoked
Bronze2
Restoration2
Bolt1