Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Assem vs nak4no

Ranked 1v1 SupremacyStarted 6 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:49
Yellow River map preview
Map Yellow River
Defeated
AssemLoki
Pre-match Elo1986
Win probability86.7%
18:49 Match length UpsetThe Elo underdog won
Winner
nak4noSusanoo
Pre-match Elo1661
Win probability13.3%

Match at a glance

Assem vs nak4no

Winnernak4no
MapYellow River
QueueRanked 1v1 Supremacy
Duration18:49
Started
Ended
Elo favorite86.7%Assem · Upset
Fastest Classical4:16*nak4no
First pressure4:17nak4no · Stable Japanese
First extra TC12:41Assem · Village Center
Market timing13:25Assem · Market
Most military units119nak4no
Highest EAPM63.1nak4no
Market volume700Assem

Assem

Loki

Defeat
Elo1986-29
EAPM52.3
Military units78
First pressure5:35Hersir trained
First expansion12:41
Market volume700
Total score 14,442
Military score 6,423
Economic score 6,920
Kills score 1,192
Units killed 37
Units lost 73
Buildings razed 0
Largest army 78
Favorite unit Throwing Axeman 46 fielded
Classical 5:49* Estimated start 4:49
Heroic 16:53* Estimated start 15:38
Mythic Not reached

nak4no

Susanoo

Victory
Elo1661+29
EAPM63.1
Military units119
First pressure4:17Stable Japanese
First expansion
Market volume100
Total score 27,760
Military score 15,830
Economic score 10,237
Kills score 1,899
Units killed 74
Units lost 36
Buildings razed 5
Largest army 119
Favorite unit Naginata Rider 50 fielded
Classical 4:16* Research start 3:16
Heroic 15:29* Estimated start 14:14
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Inari Okami
Bragi
HeroicAge
Raijin
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

AssemLoki
Match time
nak4noSusanoo
First military pressureHersir trained
Hersir5 training queues
Hirdman2 training queues
God powerSpy
Key technologyHand Axe
Key technologyPickaxe
Throwing Axeman25 training queues
Einheri3 training queues
Village CenterAdditional center
Hirdman10 training queues
MarketMarket
Throwing Axeman10 training queues
Town CenterAdditional center
Throwing Axeman11 training queues
Berserk3 training queues
Key technologyMedium Infantry
Village CenterAdditional center
Hersir3 training queues
Hirdman3 training queues
DefeatMatch result
First military pressureStable Japanese
Kitsune2 training queues
Naginata Rider11 training queues
God powerKusanagi
Samurai19 training queues
Key technologyPickaxe
Bushi2 training queues
Naginata Rider33 training queues
God powerSwampland
God powerKusanagi
Onna Musha2 training queues
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Samurai5 training queues
MarketMarket
Naginata Rider6 training queues
Bushi4 training queues
Key technologyHand Axe
Key technologyShaft Mine
Onna Musha2 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyBallistics
Raiju9 training queues
Samurai11 training queues
Shinobi4 training queues
Yumi Horse Archer2 training queues
Key technologyHusbandry
Farm transition6 farms clustered
Key technologyBow Saw
Key technologyPlow
Shinobi2 training queues
God powerThunder Burst
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite86.7%Assem · Upset
Fastest Classical4:16*nak4no
Fastest Heroic15:29*nak4no
First pressure4:17nak4no · Stable Japanese
First extra TC12:41Assem · Village Center
Market timing13:25Assem · Market
Armory timing12:26nak4no · Armory
Farm transition17:12–17:38nak4no · 6 farms clustered

Player highlights

Standout performances

Highest total score27,760nak4no
Highest military score15,830nak4no
Highest economy score10,237nak4no
Most kills1,899nak4no
Most units killed74nak4no
Most deaths73Assem
Most buildings razed5nak4no
Largest army119nak4no
Favorite unitNaginata Ridernak4no · 50 fielded

Assem

Most Deaths

nak4no

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Assem

Late Classical5:49 estimated completion
Early pressure5:35 · Hersir trained
Expansion signal12:41 · Village Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep13:25 · Market
Heavy walling signal15 wall build events
Market economy signal700 total resource volume

nak4no

Classical timing4:16 estimated completion
Early pressure4:17 · Stable Japanese
Early market / Heroic prep13:49 · Market
Early armory / Heroic prep12:26 · Armory
Farm transition17:12–17:38 · 6 farms clustered
Market economy signal100 total resource volume
Large army production119 military units
Assem · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Assem · Early MilitaryMeaningful trained combat units were produced during the early opening.
Assem · Late ClassicalClassical completed after 5:00 on a standard land opening.
Assem · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
nak4no · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
nak4no · Early MilitaryMeaningful trained combat units were produced during the early opening.
nak4no · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 800 total volume

Assem

Bought

No buys

Sold

Wood700
Total player market volume700

nak4no

Bought

Food100

Sold

No sells

Total player market volume100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Assem

Army

Throwing Axeman46
Hirdman15
Hersir10
Einheri4
Berserk3
Buildings10 types
Wall15
House13
Longhouse6
Ox Cart Building5
Sentry Tower5
Farm3
Village Center2
Market1
Temple1
Town Center1
God powers1 invoked
Spy1

nak4no

Army

Naginata Rider50
Samurai36
Raiju9
Bushi6
Onna Musha6
Shinobi6
Kitsune2
Yari Spearman2
Yumi Horse Archer2
Buildings11 types
House17
Watermill8
Farm6
Stable Japanese5
Mining Camp Japanese4
Dojo2
Shrine Japanese2
Armory1
Guardhouse1
Market1
Temple1
God powers3 invoked
Kusanagi2
Swampland1
Thunder Burst1