Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Sesshomaru vs slashmt

Ranked 1v1 SupremacyStarted 6 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 9:40
Midgard map preview
Map Midgard
Winner
SesshomaruZeus
Pre-match Elo1367
Win probability62.8%
9:40 Match length Sesshomaru favored
Defeated
slashmtAmaterasu
Pre-match Elo1276
Win probability37.2%

Match at a glance

Sesshomaru vs slashmt

WinnerSesshomaru
MapMidgard
QueueRanked 1v1 Supremacy
Duration9:40
Started
Ended
Elo favorite62.8%Sesshomaru
Fastest Classical5:08*slashmt
First pressure4:59Sesshomaru · Military Academy
Most military units25Sesshomaru
Highest EAPM40.6Sesshomaru

Sesshomaru

Zeus

Victory
Elo1367+13
EAPM40.6
Military units25
First pressure4:59Military Academy
First expansion
Market volume0
Total score 12,885
Military score 4,240
Economic score 7,832
Kills score 813
Units killed 23
Units lost 10
Buildings razed 5
Largest army 25
Favorite unit Hippeus 11 fielded
Classical 5:23* Estimated start 4:23
Heroic Not reached
Mythic Not reached

slashmt

Amaterasu

Defeat
Elo1276-13
EAPM33.3
Military units25
First pressure6:35Stable Japanese
First expansion
Market volume0
Total score 9,276
Military score 3,095
Economic score 5,915
Kills score 266
Units killed 10
Units lost 23
Buildings razed 0
Largest army 25
Favorite unit Samurai 11 fielded
Classical 5:08* Estimated start 4:08
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Ame No Uzume
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SesshomaruZeus
Match time
slashmtAmaterasu
DockDock
DockDock
DockDock
First military pressureMilitary Academy
Hoplite6 training queues
Key technologyHand Axe
Key technologyPickaxe
Hippeus11 training queues
God powerBolt
Hoplite5 training queues
VictoryMatch result
DockDock
DockDock
Key technologyHand Axe
Key technologyPickaxe
God powerGoshinboku
God powerSolar Shield
First military pressureStable Japanese
Onna Musha2 training queues
Samurai11 training queues
God powerSolar Shield
Naginata Rider2 training queues
Yumi Archer2 training queues
Yari Spearman4 training queues
Bushi2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite62.8%Sesshomaru
Fastest Classical5:08*slashmt
First pressure4:59Sesshomaru · Military Academy

Player highlights

Standout performances

Highest total score12,885Sesshomaru
Highest military score4,240Sesshomaru
Highest economy score7,832Sesshomaru
Most kills813Sesshomaru
Most units killed23Sesshomaru
Most deaths23slashmt
Most buildings razed5Sesshomaru
Largest army25Sesshomaru
Favorite unitHippeusSesshomaru · 11 fielded

Sesshomaru

Highest ScoreLargest ArmyMost KillsMost Resources

slashmt

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Sesshomaru

Late Classical5:23 estimated completion
Early pressure4:59 · Military Academy
Water commitment signal3 dock build events

slashmt

Late Classical5:08 estimated completion
Early pressure6:35 · Stable Japanese
Water commitment signal2 dock build events
Sesshomaru · Early MilitaryMeaningful trained combat units were produced during the early opening.
Sesshomaru · Water BoomExisting water-opening timing signal.
slashmt · Early MilitaryMeaningful trained combat units were produced during the early opening.
slashmt · Water BoomExisting water-opening timing signal.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Sesshomaru

Army

Hippeus11
Hoplite11
Heracles1
Jason1
Minotaur1
Buildings6 types
House9
Dock3
Storehouse3
Military Academy2
Stable2
Temple1
God powers1 invoked
Bolt1

slashmt

Army

Samurai11
Yari Spearman4
Onna Musha3
Bushi2
Naginata Rider2
Yumi Archer2
Kamaitachi1
Buildings9 types
House4
Dojo3
Watermill3
Dock2
Shrine Japanese2
Guardhouse1
Mining Camp Japanese1
Stable Japanese1
Temple1
God powers2 invoked
Solar Shield2
Goshinboku1