Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Jpcardenas97 vs jmcard09

Ranked 1v1 SupremacyStarted 6 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 25:31
Anatolia map preview
Map Anatolia
Defeated
Jpcardenas97Shennong
Pre-match Elo900
Win probability48.1%
25:31 Match length jmcard09 favored
Winner
jmcard09Hades
Pre-match Elo913
Win probability51.9%

Match at a glance

Jpcardenas97 vs jmcard09

Winnerjmcard09
MapAnatolia
QueueRanked 1v1 Supremacy
Duration25:31
Started
Ended
Elo favorite51.9%jmcard09
Fastest Classical4:31*jmcard09
First pressure6:11jmcard09 · Military Academy
First extra TC9:03jmcard09 · Town Center
Most military units136jmcard09
Highest EAPM29.4jmcard09

Jpcardenas97

Shennong

Defeat
Elo900-56
EAPM15.4
Military units79
First pressure6:27Imperial Academy
First expansion14:57
Market volume0
Total score 16,950
Military score 5,180
Economic score 9,273
Kills score 2,497
Units killed 98
Units lost 99
Buildings razed 1
Largest army 79
Favorite unit Fire Archer 50 fielded
Classical 5:23* Research start 4:23
Heroic 15:17* Research start 14:02
Mythic Not reached

jmcard09

Hades

Victory
Elo913+19
EAPM29.4
Military units136
First pressure6:11Military Academy
First expansion9:03
Market volume0
Total score 69,477
Military score 27,976
Economic score 37,943
Kills score 3,558
Units killed 98
Units lost 98
Buildings razed 28
Largest army 136
Favorite unit Hypaspist 30 fielded
Classical 4:31* Research start 3:31
Heroic 14:26* Research start 13:11
Mythic 21:24* Research start 19:24

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Houtu
ClassicalAge
Ares
Nuba
HeroicAge
Aphrodite
No choice recorded
MythicAge
Artemis

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Jpcardenas97Shennong
Match time
jmcard09Hades
Key technologyPickaxe
First military pressureImperial Academy
ArmoryArmory
Key technologyHand Axe
Dao Swordsman5 training queues
Fire Archer13 training queues
ArmoryArmory
Dao Swordsman2 training queues
God powerEarth Wall
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyMedium Infantry
Key technologyMedium Archers
Dao Swordsman3 training queues
Town CenterAdditional center
Key technologyShaft Mine
Key technologyBow Saw
Fire Archer10 training queues
Sage3 training queues
Dao Swordsman3 training queues
Sage7 training queues
God powerDrought Land
Fire Archer17 training queues
Tao Tie3 training queues
Farm transition6 farms clustered
God powerProsperous Seeds
God powerProsperous Seeds
Fire Archer6 training queues
Town CenterAdditional center
Fire Archer4 training queues
DefeatMatch result
God powerSentinel
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
ArmoryArmory
DockDock
First military pressureMilitary Academy
Hoplite8 training queues
Key technologyMedium Infantry
Town CenterAdditional center
ArmoryArmory
Farm transition9 farms clustered
Key technologyPlow
ArmoryArmory
Hoplite3 training queues
Toxotes4 training queues
DockDock
Toxotes3 training queues
Key technologyMedium Archers
Hoplite4 training queues
Pentekonter2 training queues
Cyclops2 training queues
Fortress-tier buildingFortress
Town CenterAdditional center
Key technologyHeavy Archers
Key technologyShaft Mine
Key technologyBow Saw
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Petrobolos2 training queues
God powerCurse
Key technologyHeavy Infantry
Hoplite9 training queues
Peltast9 training queues
Fortress-tier buildingFortress
Petrobolos3 training queues
God powerPestilence
Toxotes4 training queues
Peltast9 training queues
Hypaspist12 training queues
Fortress-tier buildingFortress
Hypaspist4 training queues
Peltast3 training queues
Key technologyChampion Archers
Key technologyChampion Infantry
Town CenterAdditional center
Fortress-tier buildingFortress
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Key technologyMedium Cavalry
Hippeus17 training queues
God powerEarthquake
Town CenterAdditional center
Key technologyHeavy Cavalry
Petrobolos2 training queues
Key technologyChampion Cavalry
Key technologyBronze Weapons
Key technologyBronze Shields
Key technologyBronze Armor
Town CenterAdditional center
Peltast9 training queues
Hypaspist14 training queues
God powerCurse
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.9%jmcard09
Fastest Classical4:31*jmcard09
Fastest Heroic14:26*jmcard09
Fastest Mythic21:24*jmcard09
First pressure6:11jmcard09 · Military Academy
First extra TC9:03jmcard09 · Town Center
Fortress timing14:44jmcard09 · Fortress
Armory timing4:56jmcard09 · Armory
Farm transition9:56–10:58jmcard09 · 9 farms clustered

Player highlights

Standout performances

Highest total score69,477jmcard09
Highest military score27,976jmcard09
Highest economy score37,943jmcard09
Most kills3,558jmcard09
Most units killed98Jpcardenas97
Most deaths99Jpcardenas97
Most buildings razed28jmcard09
Largest army136jmcard09
Favorite unitFire ArcherJpcardenas97 · 50 fielded

Jpcardenas97

Most Deaths

jmcard09

Highest ScoreLargest ArmyMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Jpcardenas97

Late Classical5:23 estimated completion
Early pressure6:27 · Imperial Academy
Expansion signal14:57 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep7:15 · Armory
Farm transition21:23–21:38 · 6 farms clustered

jmcard09

Classical timing4:31 estimated completion
Early pressure6:11 · Military Academy
Expansion signal9:03 · Town Center
Multi-TC boom signal5 expansion build events
Early armory / Heroic prep4:56 · Armory
Fortress tech path14:44 · Fortress
Water commitment signal2 dock build events
Farm transition9:56–10:58 · 9 farms clustered
Large army production136 military units
Jpcardenas97 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Jpcardenas97 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Jpcardenas97 · Late ClassicalClassical completed after 5:00 on a standard land opening.
Jpcardenas97 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
jmcard09 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
jmcard09 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
jmcard09 · Early MilitaryMeaningful trained combat units were produced during the early opening.
jmcard09 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Jpcardenas97

Army

Fire Archer50
Dao Swordsman13
Sage10
Tao Tie3
Jiang Zi Ya2
Chu Ko Nu1
Buildings10 types
House10
Silo8
Farm6
Machine Workshop4
Armory2
Baolei2
Imperial Academy2
Town Center2
Military Camp1
Temple1
God powers3 invoked
Prosperous Seeds2
Drought Land1
Earth Wall1

jmcard09

Army

Hypaspist30
Peltast30
Hoplite24
Hippeus17
Toxotes11
Petrobolos7
Pentekonter4
Achilles3
Ajax3
Cyclops2
Trireme2
Chiron1
Juggernaut1
Perseus1
Buildings13 types
Farm29
House16
Storehouse12
Fortress6
Town Center5
Archery Range4
Military Academy4
Armory3
Granary3
Sentry Tower3
Stable3
Dock2
Temple2
God powers4 invoked
Curse2
Earthquake1
Pestilence1
Sentinel1