Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Parascelsus vs ThELGannicus993

Ranked 1v1 SupremacyStarted 7 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:38
Ghost Lake map preview
Map Ghost Lake
Defeated
ParascelsusKronos
Pre-match Elo966
Win probability36.8%
14:38 Match length ThELGannicus993 favored
Winner
ThELGannicus993Poseidon
Pre-match Elo1060
Win probability63.2%

Match at a glance

Parascelsus vs ThELGannicus993

WinnerThELGannicus993
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration14:38
Started
Ended
Elo favorite63.2%ThELGannicus993
Fastest Classical4:38*Parascelsus
First pressure6:09ThELGannicus993 · Stable
Market timing7:48ThELGannicus993 · Market
First extra TC11:06ThELGannicus993 · Town Center
Most military units43Parascelsus
Highest EAPM24.9ThELGannicus993
Market volume1,200ThELGannicus993

Parascelsus

Kronos

Defeat
Elo966-13
EAPM23.7
Military units43
First pressure6:24Counter Barracks
First expansion
Market volume0
Total score 12,592
Military score 4,190
Economic score 7,661
Kills score 741
Units killed 23
Units lost 50
Buildings razed 0
Largest army 43
Favorite unit Turma 18 fielded
Classical 4:38* Estimated start 3:38
Heroic Not reached
Mythic Not reached

ThELGannicus993

Poseidon

Victory
Elo1060+13
EAPM24.9
Military units43
First pressure6:09Stable
First expansion11:06
Market volume1200
Total score 14,930
Military score 4,725
Economic score 8,631
Kills score 1,595
Units killed 50
Units lost 23
Buildings razed 7
Largest army 43
Favorite unit Hippeus 33 fielded
Classical 4:50* Research start 3:50
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Prometheus
ClassicalAge
Ares
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ParascelsusKronos
Match time
ThELGannicus993Poseidon
God powerDeconstruction
Oracle3 training queues
ArmoryArmory
God powerDeconstruction
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
First military pressureCounter Barracks
God powerValor
Key technologyMedium Archers
Key technologyMedium Infantry
Turma15 training queues
Katapeltes3 training queues
Key technologyHand Axe
Key technologyPickaxe
God powerValor
Key technologyMedium Infantry
God powerValor
Katapeltes11 training queues
Promethean3 training queues
God powerValor
Key technologyCrenellations
God powerValor
MarketMarket
Katapeltes2 training queues
God powerValor
Turma2 training queues
God powerValor
God powerDeconstruction
DefeatMatch result
Key technologyPickaxe
Key technologyHand Axe
God powerLure
First military pressureStable
Key technologyHusbandry
Key technologyPlow
Hippeus33 training queues
Key technologyMedium Cavalry
MarketMarket
Cyclops2 training queues
Key technologyMedium Cavalry
Farm transition4 farms clustered
God powerPestilence
Cyclops4 training queues
Town CenterAdditional center
ArmoryArmory
ArmoryArmory
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite63.2%ThELGannicus993
Fastest Classical4:38*Parascelsus
First pressure6:09ThELGannicus993 · Stable
First extra TC11:06ThELGannicus993 · Town Center
Market timing7:48ThELGannicus993 · Market
Armory timing4:26Parascelsus · Armory
Farm transition8:41–8:47ThELGannicus993 · 4 farms clustered

Player highlights

Standout performances

Highest total score14,930ThELGannicus993
Highest military score4,725ThELGannicus993
Highest economy score8,631ThELGannicus993
Most kills1,595ThELGannicus993
Most units killed50ThELGannicus993
Most deaths50Parascelsus
Most buildings razed7ThELGannicus993
Largest army43Parascelsus
Favorite unitHippeusThELGannicus993 · 33 fielded

Parascelsus

Most DeathsMost Improvements

ThELGannicus993

Highest ScoreMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Parascelsus

Classical timing4:38 estimated completion
Early pressure6:24 · Counter Barracks
Early market / Heroic prep12:05 · Market
Early armory / Heroic prep4:26 · Armory

ThELGannicus993

Classical timing4:50 estimated completion
Early pressure6:09 · Stable
Expansion signal11:06 · Town Center
Early market / Heroic prep7:48 · Market
Early armory / Heroic prep11:49 · Armory
Farm transition8:41–8:47 · 4 farms clustered
Market economy signal1,200 total resource volume
Parascelsus · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Parascelsus · Early MilitaryMeaningful trained combat units were produced during the early opening.
ThELGannicus993 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ThELGannicus993 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1200 total volume

Parascelsus

Bought

No buys

Sold

No sells

Total player market volume0

ThELGannicus993

Bought

Food600
Wood100

Sold

Wood500
Total player market volume1200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Parascelsus

Army

Turma18
Katapeltes16
Promethean4
Oracle3
Cheiroballista2
Buildings7 types
Manor7
Counter Barracks4
Armory1
Economic Guild1
Farm1
Market1
Temple1
God powers2 invoked
Valor7
Deconstruction3

ThELGannicus993

Army

Hippeus33
Cyclops7
Atalanta2
Theseus1
Buildings9 types
Farm9
House8
Storehouse7
Temple3
Armory2
Stable2
Granary1
Market1
Town Center1
God powers2 invoked
Lure1
Pestilence1