Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

aliencrimelord vs Zequinha Multigod

Ranked 1v1 SupremacyStarted 7 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:09
Blue Lagoon map preview
Map Blue Lagoon
Defeated
aliencrimelordOdin
Pre-match Elo1576
Win probability44.0%
11:09 Match length Zequinha Multigod favored
Winner
Zequinha MultigodAmaterasu
Pre-match Elo1618
Win probability56.0%

Match at a glance

aliencrimelord vs Zequinha Multigod

WinnerZequinha Multigod
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration11:09
Started
Ended
Elo favorite56.0%Zequinha Multigod
Fastest Classical3:46*Zequinha Multigod
First pressure3:22aliencrimelord · Hersir trained
Most military units72aliencrimelord
Highest EAPM85.9aliencrimelord
Defeat
Elo1576-16
EAPM85.9
Military units72
First pressure3:22Hersir trained
First expansion
Market volume0
Total score 7,308
Military score 3,194
Economic score 3,885
Kills score 229
Units killed 14
Units lost 42
Buildings razed 0
Largest army 72
Favorite unit Berserk 43 fielded
Classical 4:12* Research start 3:12
Heroic Not reached
Mythic Not reached

Zequinha Multigod

Amaterasu

Victory
Elo1618+16
EAPM39.2
Military units28
First pressure3:58Stable Japanese
First expansion
Market volume0
Total score 13,253
Military score 6,958
Economic score 5,028
Kills score 1,289
Units killed 45
Units lost 14
Buildings razed 8
Largest army 28
Favorite unit Naginata Rider 13 fielded
Classical 3:46* Research start 2:46
Heroic Estimated start 12:08 · not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Minakatatomi
No choice recorded
HeroicAge
Raijin
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

aliencrimelordOdin
Match time
Zequinha MultigodAmaterasu
God powerGreat Hunt
First military pressureHersir trained
Hersir4 training queues
ArmoryArmory
Key technologyMedium Infantry
Berserk43 training queues
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyHusbandry
Throwing Axeman24 training queues
DefeatMatch result
First military pressureStable Japanese
God powerShrine Of The Hunt
Naginata Rider13 training queues
Samurai7 training queues
Wanyudo4 training queues
Onna Musha2 training queues
ArmoryArmory
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.0%Zequinha Multigod
Fastest Classical3:46*Zequinha Multigod
First pressure3:22aliencrimelord · Hersir trained
Armory timing5:50aliencrimelord · Armory

Player highlights

Standout performances

Highest total score13,253Zequinha Multigod
Highest military score6,958Zequinha Multigod
Highest economy score5,028Zequinha Multigod
Most kills1,289Zequinha Multigod
Most units killed45Zequinha Multigod
Most deaths42aliencrimelord
Most buildings razed8Zequinha Multigod
Largest army72aliencrimelord
Favorite unitBerserkaliencrimelord · 43 fielded

aliencrimelord

Most DeathsMost ImprovementsMost Resources

Zequinha Multigod

Highest ScoreLargest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

aliencrimelord

Classical timing4:12 estimated completion
Early pressure3:22 · Hersir trained
Early armory / Heroic prep5:50 · Armory
Heavy walling signal14 wall build events

Zequinha Multigod

Fast Classical3:46 estimated completion
Early pressure3:58 · Stable Japanese
Early armory / Heroic prep10:38 · Armory
Heavy walling signal16 wall build events
aliencrimelord · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
aliencrimelord · Early MilitaryMeaningful trained combat units were produced during the early opening.
Zequinha Multigod · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Zequinha Multigod · Early MilitaryMeaningful trained combat units were produced during the early opening.
Zequinha Multigod · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

aliencrimelord

Army

Berserk43
Throwing Axeman25
Hersir4
Buildings6 types
Wall14
House9
Longhouse4
Ox Cart Building4
Armory1
Temple1
God powers1 invoked
Great Hunt1

Zequinha Multigod

Army

Naginata Rider13
Samurai7
Wanyudo4
Onna Musha3
Kitsune1
Buildings9 types
Wall16
House12
Watermill3
Dojo2
Shrine Japanese2
Stable Japanese2
Armory1
Mining Camp Japanese1
Temple1
God powers1 invoked
Shrine Of The Hunt1