Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Nicolas vs Ankh

Ranked 1v1 SupremacyStarted 7 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:38
Tundra map preview
Map Tundra
Defeated
NicolasGaia
Pre-match Elo1050
Win probability42.9%
24:38 Match length Ankh favored
Winner
AnkhPoseidon
Pre-match Elo1100
Win probability57.1%

Match at a glance

Nicolas vs Ankh

WinnerAnkh
MapTundra
QueueRanked 1v1 Supremacy
Duration24:38
Started
Ended
Elo favorite57.1%Ankh
Fastest Classical4:19*Nicolas
First pressure4:26Ankh · Stable
First extra TC6:45Ankh · Town Center
Market timing16:47Ankh · Market
Most military units189Nicolas
Highest EAPM53.7Nicolas

Nicolas

Gaia

Defeat
Elo1050-15
EAPM53.7
Military units189
First pressure4:37Counter Barracks
First expansion12:21
Market volume0
Total score 42,523
Military score 15,797
Economic score 24,556
Kills score 2,170
Units killed 72
Units lost 127
Buildings razed 3
Largest army 189
Favorite unit Dryad 47 fielded
Classical 4:19* Estimated start 3:19
Heroic 15:59* Research start 14:44
Mythic 20:50* Estimated start 18:50

Ankh

Poseidon

Victory
Elo1100+15
EAPM46.4
Military units104
First pressure4:26Stable
First expansion6:45
Market volume0
Total score 56,983
Military score 25,541
Economic score 26,880
Kills score 4,674
Units killed 135
Units lost 77
Buildings razed 5
Largest army 104
Favorite unit Hippeus 28 fielded
Classical 4:23* Research start 3:23
Heroic 16:05* Research start 14:50
Mythic 18:58* Research start 16:58

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Leto
ClassicalAge
Hermes
Theia
HeroicAge
Dionysus
Hekate
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

NicolasGaia
Match time
AnkhPoseidon
God powerGaia Forest
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
First military pressureCounter Barracks
Katapeltes10 training queues
Automaton2 training queues
Turma2 training queues
Key technologyBow Saw
Cheiroballista2 training queues
Oracle2 training queues
ArmoryArmory
Katapeltes17 training queues
Automaton4 training queues
Turma2 training queues
Town CenterAdditional center
Oracle2 training queues
Key technologyMedium Infantry
Key technologyMedium Archers
Key technologyShaft Mine
Key technologyPlow
Turma6 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
God powerGaia Forest
Key technologyCopper Shields
Key technologyBallistics
God powerHesperides Tree
Dryad12 training queues
Fortress-tier buildingPalace
Key technologyHeavy Cavalry
Farm transition12 farms clustered
God powerHesperides Tree
Destroyer7 training queues
Contarius15 training queues
Key technologyHusbandry
Arcus6 training queues
Fortress-tier buildingPalace
God powerHesperides Tree
Destroyer4 training queues
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Destroyer2 training queues
Dryad35 training queues
Arcus4 training queues
God powerSpider Lair
Destroyer8 training queues
Contarius27 training queues
God powerTartarian Gate
Fanatic5 training queues
Arcus11 training queues
DefeatMatch result
God powerLure
Key technologyPickaxe
Key technologyHand Axe
First military pressureStable
Hippeus2 training queues
ArmoryArmory
Town CenterAdditional center
God powerCease Fire
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Town CenterAdditional center
Key technologyMedium Archers
Toxotes17 training queues
Hippeus2 training queues
Town CenterAdditional center
Key technologyMedium Cavalry
Hippeus8 training queues
Toxotes3 training queues
Fortress-tier buildingFortress
MarketMarket
MarketMarket
ArmoryArmory
ArmoryArmory
Key technologyPlow
Key technologyBow Saw
Key technologyCrenellations
Key technologyHeavy Cavalry
Key technologyMedium Infantry
Key technologyHeavy Archers
Petrobolos4 training queues
Trade route startedCaravan Greek queued
Key technologyShaft Mine
God powerPlenty Vault
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Fortress-tier buildingFortress
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
Key technologyBallistics
Farm transition36 farms clustered
God powerCease Fire
Key technologyHeavy Infantry
Hypaspist2 training queues
Hoplite3 training queues
Key technologyChampion Archers
Toxotes7 training queues
Town CenterAdditional center
Helepolis8 training queues
Key technologyChampion Infantry
Hoplite4 training queues
Hypaspist10 training queues
Hippeus16 training queues
Fortress-tier buildingFortress
Key technologyChampion Cavalry
Hoplite5 training queues
Hetairos5 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.1%Ankh
Fastest Classical4:19*Nicolas
Fastest Heroic15:59*Nicolas
Fastest Mythic18:58*Ankh
First pressure4:26Ankh · Stable
First extra TC6:45Ankh · Town Center
Fortress timing16:24Nicolas · Palace
Market timing16:47Ankh · Market
Armory timing5:35Ankh · Armory
Farm transition17:16–18:17Nicolas · 12 farms clustered
Trade route started17:54Ankh

Player highlights

Standout performances

Highest total score56,983Ankh
Highest military score25,541Ankh
Highest economy score26,880Ankh
Most kills4,674Ankh
Most units killed135Ankh
Most deaths127Nicolas
Most buildings razed5Ankh
Largest army189Nicolas
Favorite unitDryadNicolas · 47 fielded

Nicolas

Largest ArmyMost Deaths

Ankh

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Nicolas

Classical timing4:19 estimated completion
Early pressure4:37 · Counter Barracks
Expansion signal12:21 · Town Center
Early armory / Heroic prep7:56 · Armory
Fortress tech path16:24 · Palace
Heavy walling signal8 wall build events
Farm transition17:16–18:17 · 12 farms clustered
Large army production189 military units

Ankh

Classical timing4:23 estimated completion
Early pressure4:26 · Stable
Fast expansion6:45 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep16:47 · Market
Early armory / Heroic prep5:35 · Armory
Fortress tech path16:25 · Fortress
Heavy walling signal13 wall build events
Farm transition19:59–21:10 · 36 farms clustered
Trade route started17:54 · Caravan Greek queued
Large army production104 military units
Nicolas · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Nicolas · Early MilitaryMeaningful trained combat units were produced during the early opening.
Nicolas · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Ankh · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Ankh · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Ankh · Early MilitaryMeaningful trained combat units were produced during the early opening.
Ankh · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Nicolas

Army

Dryad47
Contarius42
Katapeltes27
Arcus21
Destroyer21
Turma10
Automaton7
Oracle7
Fanatic5
Cheiroballista2
Buildings10 types
Farm22
Economic Guild12
Military Barracks9
Manor8
Wall8
Palace4
Counter Barracks3
Temple2
Armory1
Town Center1
God powers4 invoked
Hesperides Tree3
Gaia Forest2
Spider Lair1
Tartarian Gate1

Ankh

Army

Hippeus28
Toxotes27
Hoplite12
Hypaspist12
Helepolis8
Hetairos6
Petrobolos4
Atalanta3
Theseus2
Hippolyta1
Polyphemus1
Buildings13 types
Farm36
House16
Wall13
Storehouse7
Stable6
Granary5
Town Center4
Archery Range3
Armory3
Fortress3
Military Academy3
Market2
Temple1
God powers3 invoked
Cease Fire2
Lure1
Plenty Vault1