Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

[DoD]FireFox vs 420ZeuZK1ng69

Ranked 1v1 SupremacyStarted 3 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:05
Savannah map preview
Map Savannah
Defeated
[DoD]FireFoxGaia
Pre-match Elo2024
Win probability59.2%
16:05 Match length UpsetThe Elo underdog won
Winner
420ZeuZK1ng69Quetzalcoatl
Pre-match Elo1959
Win probability40.8%

Match at a glance

[DoD]FireFox vs 420ZeuZK1ng69

Winner420ZeuZK1ng69
MapSavannah
QueueRanked 1v1 Supremacy
Duration16:05
Started
Ended
Elo favorite59.2%[DoD]FireFox · Upset
Fastest Classical3:47*[DoD]FireFox
First pressure3:21420ZeuZK1ng69 · Warrior Priest trained
First extra TC4:00[DoD]FireFox · Town Center
Market timing9:55[DoD]FireFox · Market
Most military units66420ZeuZK1ng69
Highest EAPM55.7420ZeuZK1ng69
Market volume2,300[DoD]FireFox
Defeat
Elo2024-21
EAPM51.6
Military units60
First pressure6:58Military Barracks
First expansion4:00
Market volume2300
Total score 21,573
Military score 7,445
Economic score 13,660
Kills score 468
Units killed 20
Units lost 50
Buildings razed 0
Largest army 60
Favorite unit Arcus 35 fielded
Classical 3:47* Research start 2:47
Heroic 13:26* Research start 12:11
Mythic Not reached

420ZeuZK1ng69

Quetzalcoatl

Victory
Elo1959+21
EAPM55.7
Military units66
First pressure3:21Warrior Priest trained
First expansion4:46
Market volume0
Total score 28,311
Military score 11,120
Economic score 15,112
Kills score 2,187
Units killed 50
Units lost 20
Buildings razed 19
Largest army 66
Favorite unit Warrior Priest 46 fielded
Classical 4:24* Research start 3:24
Heroic 13:57* Estimated start 12:42
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Leto
ClassicalAge
Huehuecoyotl
Theia
HeroicAge
Coyolxauhqui
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

[DoD]FireFoxGaia
Match time
420ZeuZK1ng69Quetzalcoatl
God powerGaia Forest
God powerGaia Forest
Town CenterAdditional center
God powerSpider Lair
Key technologyHand Axe
Key technologyPickaxe
Key technologyBow Saw
Key technologyShaft Mine
God powerSpider Lair
Key technologyHusbandry
First military pressureMilitary Barracks
Murmillo13 training queues
God powerGaia Forest
Farm transition8 farms clustered
MarketMarket
Key technologyPlow
ArmoryArmory
Murmillo5 training queues
Key technologyCopper Shields
Key technologyMedium Infantry
MarketMarket
God powerSpider Lair
Key technologyBallistics
God powerHesperides Tree
Fortress-tier buildingPalace
Arcus35 training queues
God powerSpider Lair
God powerHesperides Tree
Key technologyMedium Archers
Key technologyCopper Weapons
Key technologyCopper Armor
DefeatMatch result
First military pressureWarrior Priest trained
Warrior Priest2 training queues
Town CenterAdditional center
Warrior Priest44 training queues
ArmoryArmory
MarketMarket
Key technologyMedium Nobles Hut Soldiers
Ocelotl Warrior20 training queues
Farm transition18 farms clustered
Town CenterAdditional center
Key technologyHeavy Nobles Hut Soldiers
God powerLullaby
God powerStarfall
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.2%[DoD]FireFox · Upset
Fastest Classical3:47*[DoD]FireFox
Fastest Heroic13:26*[DoD]FireFox
First pressure3:21420ZeuZK1ng69 · Warrior Priest trained
First extra TC4:00[DoD]FireFox · Town Center
Fortress timing13:44[DoD]FireFox · Palace
Market timing9:55[DoD]FireFox · Market
Armory timing7:17420ZeuZK1ng69 · Armory
Farm transition9:13–10:14[DoD]FireFox · 8 farms clustered

Player highlights

Standout performances

Highest total score28,311420ZeuZK1ng69
Highest military score11,120420ZeuZK1ng69
Highest economy score15,112420ZeuZK1ng69
Most kills2,187420ZeuZK1ng69
Most units killed50420ZeuZK1ng69
Most deaths50[DoD]FireFox
Most buildings razed19420ZeuZK1ng69
Largest army66420ZeuZK1ng69
Favorite unitWarrior Priest420ZeuZK1ng69 · 46 fielded

[DoD]FireFox

Most DeathsMost ImprovementsMost Resources

420ZeuZK1ng69

Highest ScoreLargest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

[DoD]FireFox

Fast Classical3:47 estimated completion
Early pressure6:58 · Military Barracks
Fast expansion4:00 · Town Center
Early market / Heroic prep9:55 · Market
Early armory / Heroic prep12:09 · Armory
Fortress tech path13:44 · Palace
Farm transition9:13–10:14 · 8 farms clustered
Market economy signal2,300 total resource volume

420ZeuZK1ng69

Classical timing4:24 estimated completion
Early pressure3:21 · Warrior Priest trained
Fast expansion4:46 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep9:58 · Market
Early armory / Heroic prep7:17 · Armory
Farm transition11:33–12:40 · 18 farms clustered
[DoD]FireFox · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
[DoD]FireFox · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
[DoD]FireFox · Fast ClassicalClassical completed before 4:00 on a standard land opening.
420ZeuZK1ng69 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
420ZeuZK1ng69 · Early MilitaryMeaningful trained combat units were produced during the early opening.
420ZeuZK1ng69 · Fast 2nd TCThe first genuine additional Town Center started by 6:00.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2300 total volume

[DoD]FireFox

Bought

Food500

Sold

Food200
Wood1600
Total player market volume2300

420ZeuZK1ng69

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[DoD]FireFox

Army

Arcus35
Murmillo18
Oracle2
Turma2
Cheiroballista1
Destroyer1
Dryad1
Buildings11 types
Manor13
Farm12
Military Barracks7
Sentry Tower4
Counter Barracks2
Economic Guild2
Market2
Armory1
Palace1
Temple1
Town Center1
God powers3 invoked
Spider Lair4
Gaia Forest3
Hesperides Tree2

420ZeuZK1ng69

Army

Warrior Priest46
Ocelotl Warrior20
Buildings9 types
Farm23
House20
Calpulli13
Nobles Hut7
Temple2
Town Center2
Armory1
Great Temple1
Market1
God powers2 invoked
Lullaby1
Starfall1