Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

roman.aldo10 vs Antrea Trinkieri © G4

Ranked 1v1 SupremacyStarted 3 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:55
Marsh map preview
Map Marsh
Winner
roman.aldo10Zeus
Pre-match Elo1454
Win probability22.5%
21:55 Match length UpsetThe Elo underdog won
Defeated
Antrea Trinkieri © G4Quetzalcoatl
Pre-match Elo1669
Win probability77.5%

Match at a glance

roman.aldo10 vs Antrea Trinkieri © G4

Winnerroman.aldo10
MapMarsh
QueueRanked 1v1 Supremacy
Duration21:55
Started
Ended
Elo favorite77.5%Antrea Trinkieri © G4 · Upset
Fastest Classical4:35*Antrea Trinkieri © G4
First pressure3:54Antrea Trinkieri © G4 · Warrior Priest trained
Market timing16:53Antrea Trinkieri © G4 · Market
First extra TC12:07roman.aldo10 · Town Center
Most military units175roman.aldo10
Highest EAPM74.2Antrea Trinkieri © G4
Market volume1,000Antrea Trinkieri © G4
Victory
Elo1454+26
EAPM47.3
Military units175
First pressure5:29Military Academy
First expansion12:07
Market volume0
Total score 28,878
Military score 7,643
Economic score 17,801
Kills score 3,434
Units killed 148
Units lost 132
Buildings razed 7
Largest army 175
Favorite unit Hoplite 71 fielded
Classical 5:06* Research start 4:06
Heroic Research start 21:50 · not reached
Mythic Not reached

Antrea Trinkieri © G4

Quetzalcoatl

Defeat
Elo1669-26
EAPM74.2
Military units166
First pressure3:54Warrior Priest trained
First expansion
Market volume1000
Total score 13,873
Military score 3,920
Economic score 6,731
Kills score 3,222
Units killed 131
Units lost 151
Buildings razed 0
Largest army 166
Favorite unit Tequihua Archer 58 fielded
Classical 4:35* Research start 3:35
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Patecatl
Dionysus
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

roman.aldo10Zeus
Match time
Antrea Trinkieri © G4Quetzalcoatl
God powerBolt
First military pressureMilitary Academy
Hoplite25 training queues
ArmoryArmory
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyMedium Infantry
God powerRestoration
Toxotes4 training queues
Hoplite14 training queues
Toxotes25 training queues
Town CenterAdditional center
Hippeus13 training queues
Farm transition5 farms clustered
Hoplite8 training queues
Key technologyMedium Archers
Key technologyPlow
Hippeus17 training queues
Hoplite12 training queues
Toxotes38 training queues
Key technologyMedium Cavalry
Hoplite12 training queues
Town CenterAdditional center
VictoryMatch result
First military pressureWarrior Priest trained
Warrior Priest5 training queues
Ocelotl Warrior18 training queues
Key technologyMedium Nobles Hut Soldiers
Key technologyPickaxe
ArmoryArmory
Warrior Priest3 training queues
God powerAgave Bloom
Tequihua Archer25 training queues
Warrior Priest3 training queues
God powerTailwind
Ocelotl Warrior2 training queues
Warrior Priest7 training queues
Tequihua Archer33 training queues
Key technologyMedium War Hut Soldiers
Ocelotl Warrior8 training queues
Coyote Warrior2 training queues
God powerTailwind
Tlamanih Spearman3 training queues
MarketMarket
Centzon Totochtin2 training queues
Tlamanih Spearman10 training queues
Ocelotl Warrior4 training queues
Coyote Warrior4 training queues
Warrior Priest4 training queues
Coyote Warrior14 training queues
Key technologyHusbandry
Ocelotl Warrior11 training queues
Tlamanih Spearman4 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite77.5%Antrea Trinkieri © G4 · Upset
Fastest Classical4:35*Antrea Trinkieri © G4
First pressure3:54Antrea Trinkieri © G4 · Warrior Priest trained
First extra TC12:07roman.aldo10 · Town Center
Market timing16:53Antrea Trinkieri © G4 · Market
Armory timing6:25roman.aldo10 · Armory
Farm transition14:19–14:21roman.aldo10 · 5 farms clustered

Player highlights

Standout performances

Highest total score28,878roman.aldo10
Highest military score7,643roman.aldo10
Highest economy score17,801roman.aldo10
Most kills3,434roman.aldo10
Most units killed148roman.aldo10
Most deaths151Antrea Trinkieri © G4
Most buildings razed7roman.aldo10
Largest army175roman.aldo10
Favorite unitHopliteroman.aldo10 · 71 fielded

roman.aldo10

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Antrea Trinkieri © G4

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

roman.aldo10

Late Classical5:06 estimated completion
Early pressure5:29 · Military Academy
Expansion signal12:07 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep6:25 · Armory
Heavy walling signal18 wall build events
Farm transition14:19–14:21 · 5 farms clustered
Large army production175 military units

Antrea Trinkieri © G4

Classical timing4:35 estimated completion
Early pressure3:54 · Warrior Priest trained
Early market / Heroic prep16:53 · Market
Early armory / Heroic prep7:51 · Armory
Market economy signal1,000 total resource volume
Large army production166 military units
roman.aldo10 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
roman.aldo10 · Early MilitaryMeaningful trained combat units were produced during the early opening.
roman.aldo10 · Late ClassicalClassical completed after 5:00 on a standard land opening.
Antrea Trinkieri © G4 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Antrea Trinkieri © G4 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Antrea Trinkieri © G4 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1000 total volume

roman.aldo10

Bought

No buys

Sold

No sells

Total player market volume0

Antrea Trinkieri © G4

Bought

Food200

Sold

Food600
Wood200
Total player market volume1000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

roman.aldo10

Army

Hoplite71
Toxotes67
Hippeus30
Heracles3
Jason3
Minotaur1
Buildings11 types
Farm31
House19
Wall18
Granary8
Storehouse7
Archery Range4
Military Academy3
Stable3
Town Center2
Armory1
Temple1
God powers2 invoked
Bolt1
Restoration1

Antrea Trinkieri © G4

Army

Tequihua Archer58
Ocelotl Warrior44
Warrior Priest24
Coyote Warrior20
Tlamanih Spearman17
Centzon Totochtin2
Quimichin Spy1
Buildings7 types
House15
Calpulli10
War Hut4
Nobles Hut3
Armory1
Market1
Temple1
God powers2 invoked
Tailwind2
Agave Bloom1