Advanced match analysis
Ocebe_VIP vs clemusbarbarus
Ranked 1v1 SupremacyStarted 5 hours ago
Map
Anatolia
Match at a glance
Ocebe_VIP vs clemusbarbarus
Elo favorite70.0%clemusbarbarus
Fastest Classical4:48*clemusbarbarus
First pressure3:20clemusbarbarus · Hersir trained
Most military units83clemusbarbarus
Highest EAPM45.3clemusbarbarus
Ocebe_VIP
Quetzalcoatl
Defeat
Elo1164-10
EAPM24.6
Military units71
First pressure4:22Warrior Priest trained
First expansion—
Market volume0
Total score
14,914
Military score
6,020
Economic score
7,787
Kills score
1,137
Units killed
49
Units lost
72
Buildings razed
1
Largest army
71
Classical
6:01*
Research start 5:01
Heroic
—
Not reached
Mythic
—
Not reached
clemusbarbarus
Odin
Victory
Elo1311+10
EAPM45.3
Military units83
First pressure3:20Hersir trained
First expansion—
Market volume0
Total score
18,727
Military score
7,630
Economic score
9,667
Kills score
1,430
Units killed
69
Units lost
47
Buildings razed
1
Largest army
83
Classical
4:48*
Estimated start 3:48
Heroic
—
Not reached
Mythic
—
Not reached
Age progression
Minor God Paths
Resolved replay choices and each player's estimated Age completion.
Chronology
Timeline
Events share one match clock; Age bands show each player's progression.
Match time
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match highlights
Replay-derived moments
Elo favorite70.0%clemusbarbarus
Fastest Classical4:48*clemusbarbarus
First pressure3:20clemusbarbarus · Hersir trained
Armory timing8:11Ocebe_VIP · Armory
Player highlights
Standout performances
Highest total score18,727clemusbarbarus
Highest military score7,630clemusbarbarus
Highest economy score9,667clemusbarbarus
Most kills1,430clemusbarbarus
Most units killed69clemusbarbarus
Most deaths72Ocebe_VIP
Most buildings razed1Ocebe_VIP
Largest army83clemusbarbarus
Favorite unitBerserkclemusbarbarus · 35 fielded
Ocebe_VIP
Most Deaths
Most Improvements
clemusbarbarus
Highest Score
Largest Army
Most Kills
Most Resources
Observed patterns
Building intent signals
Signals describe replay evidence, not guaranteed strategic intent.
Ocebe_VIP
Late Classical6:01 estimated completionclemusbarbarus
Classical timing4:48 estimated completionLarge army production83 military units
Match flow
Military production
Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Ocebe_VIP
Army
Centzon Totochtin1