Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Copperhide vs ponus

Ranked 1v1 SupremacyStarted 6 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 10:34
Giza map preview
Map Giza
Winner
CopperhideQuetzalcoatl
Pre-match Elo1586
Win probability71.5%
10:34 Match length Copperhide favored
Defeated
ponusLoki
Pre-match Elo1426
Win probability28.5%

Match at a glance

Copperhide vs ponus

WinnerCopperhide
MapGiza
QueueRanked 1v1 Supremacy
Duration10:34
Started
Ended
Elo favorite71.5%Copperhide
Fastest Classical3:41*ponus
First pressure2:46ponus · Hersir trained
First extra TC6:46ponus · Town Center
Most military units105Copperhide
Highest EAPM76.3Copperhide

Copperhide

Quetzalcoatl

Victory
Elo1586+10
EAPM76.3
Military units105
First pressure3:35Warrior Priest trained
First expansion
Market volume0
Total score 13,631
Military score 6,850
Economic score 6,194
Kills score 672
Units killed 30
Units lost 6
Buildings razed 1
Largest army 105
Favorite unit Ocelotl Warrior 51 fielded
Classical 4:16* Research start 3:16
Heroic 9:41* Estimated start 8:26
Mythic Not reached

ponus

Loki

Defeat
Elo1426-10
EAPM58.8
Military units16
First pressure2:46Hersir trained
First expansion6:46
Market volume0
Total score 9,800
Military score 2,945
Economic score 6,680
Kills score 175
Units killed 4
Units lost 30
Buildings razed 0
Largest army 16
Favorite unit Throwing Axeman 7 fielded
Classical 3:41* Research start 2:41
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Patecatl
ClassicalAge
Forseti
Coatlicue
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

CopperhideQuetzalcoatl
Match time
ponusLoki
Key technologyHand Axe
Key technologyPickaxe
First military pressureWarrior Priest trained
Warrior Priest8 training queues
Ocelotl Warrior4 training queues
God powerAgave Bloom
Key technologyHusbandry
ArmoryArmory
Key technologyMedium Nobles Hut Soldiers
Key technologyBallistics
Ocelotl Warrior47 training queues
Eagle Warrior45 training queues
God powerEarth Monster
God powerTailwind
VictoryMatch result
First military pressureHersir trained
Hersir6 training queues
Key technologyHand Axe
Town CenterAdditional center
Key technologyPickaxe
Key technologyHusbandry
Throwing Axeman7 training queues
ArmoryArmory
Key technologyCopper Shields
God powerHealing Spring
Troll2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite71.5%Copperhide
Fastest Classical3:41*ponus
Fastest Heroic9:41*Copperhide
First pressure2:46ponus · Hersir trained
First extra TC6:46ponus · Town Center
Armory timing6:56Copperhide · Armory

Player highlights

Standout performances

Highest total score13,631Copperhide
Highest military score6,850Copperhide
Highest economy score6,680ponus
Most kills672Copperhide
Most units killed30Copperhide
Most deaths30ponus
Most buildings razed1Copperhide
Largest army105Copperhide
Favorite unitOcelotl WarriorCopperhide · 51 fielded

Copperhide

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

ponus

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Copperhide

Classical timing4:16 estimated completion
Early pressure3:35 · Warrior Priest trained
Early armory / Heroic prep6:56 · Armory
Large army production105 military units

ponus

Fast Classical3:41 estimated completion
Early pressure2:46 · Hersir trained
Fast expansion6:46 · Town Center
Early armory / Heroic prep8:27 · Armory
Heavy walling signal7 wall build events
Copperhide · Early MilitaryMeaningful trained combat units were produced during the early opening.
Copperhide · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Copperhide · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
ponus · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ponus · Early MilitaryMeaningful trained combat units were produced during the early opening.
ponus · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Copperhide

Army

Ocelotl Warrior51
Eagle Warrior45
Warrior Priest9
Buildings6 types
House11
Nobles Hut5
Calpulli3
Armory1
Spike Trap1
Temple1
God powers3 invoked
Agave Bloom1
Earth Monster1
Tailwind1

ponus

Army

Throwing Axeman7
Hersir6
Troll2
Raiding Cavalry1
Buildings9 types
Wall7
House6
Ox Cart Building3
Armory1
Farm1
Great Hall1
Longhouse1
Temple1
Town Center1
God powers1 invoked
Healing Spring1