Advanced match analysis
Copperhide vs ponus
Ranked 1v1 SupremacyStarted 6 hours ago
Map
Giza
Match at a glance
Copperhide vs ponus
Elo favorite71.5%Copperhide
Fastest Classical3:41*ponus
First pressure2:46ponus · Hersir trained
First extra TC6:46ponus · Town Center
Most military units105Copperhide
Highest EAPM76.3Copperhide
Copperhide
Quetzalcoatl
Victory
Elo1586+10
EAPM76.3
Military units105
First pressure3:35Warrior Priest trained
First expansion—
Market volume0
Total score
13,631
Military score
6,850
Economic score
6,194
Kills score
672
Units killed
30
Units lost
6
Buildings razed
1
Largest army
105
Classical
4:16*
Research start 3:16
Mythic
—
Not reached
ponus
Loki
Defeat
Elo1426-10
EAPM58.8
Military units16
First pressure2:46Hersir trained
First expansion6:46
Market volume0
Total score
9,800
Military score
2,945
Economic score
6,680
Kills score
175
Units killed
4
Units lost
30
Buildings razed
0
Largest army
16
Classical
3:41*
Research start 2:41
Heroic
—
Not reached
Mythic
—
Not reached
Age progression
Minor God Paths
Resolved replay choices and each player's estimated Age completion.
Chronology
Timeline
Events share one match clock; Age bands show each player's progression.
Match time
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match highlights
Replay-derived moments
Elo favorite71.5%Copperhide
Fastest Classical3:41*ponus
Fastest Heroic9:41*Copperhide
First pressure2:46ponus · Hersir trained
First extra TC6:46ponus · Town Center
Armory timing6:56Copperhide · Armory
Player highlights
Standout performances
Highest total score13,631Copperhide
Highest military score6,850Copperhide
Highest economy score6,680ponus
Most kills672Copperhide
Most units killed30Copperhide
Most deaths30ponus
Most buildings razed1Copperhide
Largest army105Copperhide
Favorite unitOcelotl WarriorCopperhide · 51 fielded
Copperhide
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
ponus
Most Deaths
Observed patterns
Building intent signals
Signals describe replay evidence, not guaranteed strategic intent.
Copperhide
Classical timing4:16 estimated completionLarge army production105 military units
ponus
Fast Classical3:41 estimated completionHeavy walling signal7 wall build events
Match flow
Military production
Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.