Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Imperio vs Mathis2683

Ranked 1v1 SupremacyStarted 7 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:58
Blue Lagoon map preview
Map Blue Lagoon
Defeated
ImperioZeus
Pre-match Elo1133
Win probability45.1%
19:58 Match length Mathis2683 favored
Winner
Mathis2683Quetzalcoatl
Pre-match Elo1167
Win probability54.9%

Match at a glance

Imperio vs Mathis2683

WinnerMathis2683
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration19:58
Started
Ended
Elo favorite54.9%Mathis2683
Fastest Classical3:53*Imperio
First pressure3:30Mathis2683 · Warrior Priest trained
First extra TC4:56Mathis2683 · Town Center
Most military units143Mathis2683
Highest EAPM33.1Mathis2683

Imperio

Zeus

Defeat
Elo1133-16
EAPM29.3
Military units134
First pressure4:11Military Academy
First expansion
Market volume0
Total score 20,335
Military score 6,360
Economic score 11,768
Kills score 2,207
Units killed 90
Units lost 111
Buildings razed 2
Largest army 134
Favorite unit Hoplite 61 fielded
Classical 3:53* Research start 2:53
Heroic 16:46* Research start 15:31
Mythic Not reached

Mathis2683

Quetzalcoatl

Victory
Elo1167+16
EAPM33.1
Military units143
First pressure3:30Warrior Priest trained
First expansion4:56
Market volume0
Total score 24,249
Military score 10,130
Economic score 11,439
Kills score 2,768
Units killed 111
Units lost 90
Buildings razed 0
Largest army 143
Favorite unit Tequihua Archer 63 fielded
Classical 4:37* Estimated start 3:37
Heroic 13:22* Estimated start 12:07
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Patecatl
Dionysus
HeroicAge
Coyolxauhqui
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ImperioZeus
Match time
Mathis2683Quetzalcoatl
First military pressureMilitary Academy
Hoplite58 training queues
Toxotes13 training queues
God powerRestoration
Key technologyMedium Infantry
God powerBolt
Key technologyPickaxe
Toxotes11 training queues
Minotaur2 training queues
ArmoryArmory
Key technologyHand Axe
Key technologyHusbandry
Key technologyPlow
Farm transition10 farms clustered
Key technologyMedium Cavalry
Hippeus14 training queues
Key technologyMedium Archers
Hypaspist9 training queues
Peltast11 training queues
Key technologyCopper Shields
Minotaur4 training queues
God powerBronze
Hoplite3 training queues
Toxotes2 training queues
DefeatMatch result
First military pressureWarrior Priest trained
Warrior Priest4 training queues
Town CenterAdditional center
Tlamanih Spearman3 training queues
God powerAgave Bloom
Tequihua Archer14 training queues
Key technologyMedium War Hut Soldiers
Warrior Priest3 training queues
Ocelotl Warrior5 training queues
Key technologyMedium Nobles Hut Soldiers
Coyote Warrior12 training queues
Tequihua Archer49 training queues
ArmoryArmory
Warrior Priest9 training queues
Key technologyBallistics
Coyote Warrior12 training queues
Key technologyHand Axe
Key technologyPickaxe
Key technologyHusbandry
Warrior Priest4 training queues
Centzon Totochtin3 training queues
Ocelotl Warrior4 training queues
Key technologyHeavy War Hut Soldiers
Town CenterAdditional center
Key technologyHeavy Nobles Hut Soldiers
Ocelotl Warrior9 training queues
Eagle Warrior6 training queues
Coyote Warrior2 training queues
Key technologyShaft Mine
Key technologyBow Saw
God powerStarfall
Farm transition22 farms clustered
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.9%Mathis2683
Fastest Classical3:53*Imperio
Fastest Heroic13:22*Mathis2683
First pressure3:30Mathis2683 · Warrior Priest trained
First extra TC4:56Mathis2683 · Town Center
Armory timing10:37Mathis2683 · Armory
Farm transition15:24–16:39Imperio · 10 farms clustered

Player highlights

Standout performances

Highest total score24,249Mathis2683
Highest military score10,130Mathis2683
Highest economy score11,768Imperio
Most kills2,768Mathis2683
Most units killed111Mathis2683
Most deaths111Imperio
Most buildings razed2Imperio
Largest army143Mathis2683
Favorite unitTequihua ArcherMathis2683 · 63 fielded

Imperio

Most Deaths

Mathis2683

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Imperio

Fast Classical3:53 estimated completion
Early pressure4:11 · Military Academy
Early armory / Heroic prep14:59 · Armory
Heavy walling signal8 wall build events
Farm transition15:24–16:39 · 10 farms clustered
Large army production134 military units

Mathis2683

Classical timing4:37 estimated completion
Early pressure3:30 · Warrior Priest trained
Fast expansion4:56 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep10:37 · Armory
Farm transition19:49–19:55 · 22 farms clustered
Large army production143 military units
Imperio · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Imperio · Early MilitaryMeaningful trained combat units were produced during the early opening.
Imperio · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Imperio · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Mathis2683 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Mathis2683 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Mathis2683 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Mathis2683 · Fast 2nd TCThe first genuine additional Town Center started by 6:00.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Imperio

Army

Hoplite61
Toxotes27
Hippeus14
Peltast11
Hypaspist9
Minotaur8
Jason3
Heracles1
Buildings10 types
Farm19
House16
Wall8
Granary6
Storehouse6
Military Academy2
Stable2
Archery Range1
Armory1
Temple1
God powers3 invoked
Bolt1
Bronze1
Restoration1

Mathis2683

Army

Tequihua Archer63
Coyote Warrior26
Warrior Priest21
Ocelotl Warrior18
Eagle Warrior6
Tlamanih Spearman6
Centzon Totochtin3
Buildings9 types
Farm23
House16
Calpulli9
War Hut6
Nobles Hut5
Town Center2
Armory1
Spike Trap1
Temple1
God powers2 invoked
Agave Bloom1
Starfall1