Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Dr.Ash vs Antrea Trinkieri © G4

Ranked 1v1 SupremacyStarted 7 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 25:18
Cloud Forest map preview
Map Cloud Forest
Winner
Dr.AshPoseidon
Pre-match Elo1742
Win probability56.7%
25:18 Match length Dr.Ash favored
Defeated
Antrea Trinkieri © G4Quetzalcoatl
Pre-match Elo1695
Win probability43.3%

Match at a glance

Dr.Ash vs Antrea Trinkieri © G4

WinnerDr.Ash
MapCloud Forest
QueueRanked 1v1 Supremacy
Duration25:18
Started
Ended
Elo favorite56.7%Dr.Ash
Fastest Classical3:34*Dr.Ash
First pressure3:40Antrea Trinkieri © G4 · Warrior Priest trained
Market timing15:50Dr.Ash · Market
First extra TC3:53Dr.Ash · Town Center
Most military units150Dr.Ash
Highest EAPM111.4Dr.Ash
Market volume500Dr.Ash

Dr.Ash

Poseidon

Victory
Elo1742+15
EAPM111.4
Military units150
First pressure5:05Stable
First expansion3:53
Market volume500
Total score 31,122
Military score 12,216
Economic score 15,694
Kills score 3,212
Units killed 130
Units lost 125
Buildings razed 9
Largest army 150
Favorite unit Hippeus 58 fielded
Classical 3:34* Research start 2:34
Heroic 18:35* Estimated start 17:20
Mythic Estimated start 23:58 · not reached

Antrea Trinkieri © G4

Quetzalcoatl

Defeat
Elo1695-15
EAPM74.6
Military units148
First pressure3:40Warrior Priest trained
First expansion
Market volume300
Total score 15,802
Military score 6,127
Economic score 6,353
Kills score 3,322
Units killed 125
Units lost 138
Buildings razed 7
Largest army 148
Favorite unit Ocelotl Warrior 91 fielded
Classical 4:31* Research start 3:31
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Patecatl
Aphrodite
HeroicAge
No choice recorded
Hephaestus
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Dr.AshPoseidon
Match time
Antrea Trinkieri © G4Quetzalcoatl
God powerLure
Town CenterAdditional center
Key technologyHusbandry
First military pressureStable
Hippeus8 training queues
Key technologyHand Axe
Key technologyPickaxe
Centaur4 training queues
Hippeus22 training queues
Key technologyMedium Cavalry
Centaur3 training queues
Key technologyMedium Cavalry
Key technologyMedium Cavalry
Centaur11 training queues
Key technologyPickaxe
Hippeus8 training queues
MarketMarket
Farm transition23 farms clustered
Key technologyPlow
Toxotes5 training queues
Key technologyMedium Archers
Key technologyMedium Infantry
Hypaspist32 training queues
Key technologyHeavy Cavalry
Key technologyShaft Mine
Centaur3 training queues
God powerCurse
Key technologyHeavy Infantry
Toxotes2 training queues
Hippeus2 training queues
Key technologyChampion Cavalry
Fortress-tier buildingFortress
Town CenterAdditional center
Hippeus14 training queues
Hypaspist25 training queues
Fortress-tier buildingFortress
Town CenterAdditional center
Hippeus4 training queues
VictoryMatch result
First military pressureWarrior Priest trained
Warrior Priest10 training queues
Ocelotl Warrior25 training queues
God powerAgave Bloom
Warrior Priest4 training queues
Key technologyMedium Nobles Hut Soldiers
God powerTailwind
Ocelotl Warrior39 training queues
Warrior Priest4 training queues
Key technologyPickaxe
Centzon Totochtin3 training queues
ArmoryArmory
God powerTailwind
Warrior Priest7 training queues
Ocelotl Warrior27 training queues
MarketMarket
Key technologyMedium War Hut Soldiers
Tlamanih Spearman4 training queues
Tequihua Archer22 training queues
Warrior Priest2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.7%Dr.Ash
Fastest Classical3:34*Dr.Ash
Fastest Heroic18:35*Dr.Ash
First pressure3:40Antrea Trinkieri © G4 · Warrior Priest trained
First extra TC3:53Dr.Ash · Town Center
Fortress timing20:59Dr.Ash · Fortress
Market timing15:50Dr.Ash · Market
Armory timing17:14Antrea Trinkieri © G4 · Armory
Farm transition16:35–17:26Dr.Ash · 23 farms clustered

Player highlights

Standout performances

Highest total score31,122Dr.Ash
Highest military score12,216Dr.Ash
Highest economy score15,694Dr.Ash
Most kills3,322Antrea Trinkieri © G4
Most units killed130Dr.Ash
Most deaths138Antrea Trinkieri © G4
Most buildings razed9Dr.Ash
Largest army150Dr.Ash
Favorite unitOcelotl WarriorAntrea Trinkieri © G4 · 91 fielded

Dr.Ash

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Antrea Trinkieri © G4

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Dr.Ash

Fast Classical3:34 estimated completion
Early pressure5:05 · Stable
Fast expansion3:53 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep15:50 · Market
Fortress tech path20:59 · Fortress
Heavy walling signal6 wall build events
Farm transition16:35–17:26 · 23 farms clustered
Market economy signal500 total resource volume
Large army production150 military units

Antrea Trinkieri © G4

Classical timing4:31 estimated completion
Early pressure3:40 · Warrior Priest trained
Early market / Heroic prep19:58 · Market
Early armory / Heroic prep17:14 · Armory
Heavy walling signal24 wall build events
Market economy signal300 total resource volume
Large army production148 military units
Dr.Ash · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Dr.Ash · Early MilitaryMeaningful trained combat units were produced during the early opening.
Dr.Ash · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Dr.Ash · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Dr.Ash · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Antrea Trinkieri © G4 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Antrea Trinkieri © G4 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 800 total volume

Dr.Ash

Bought

Wood100

Sold

Wood400
Total player market volume500

Antrea Trinkieri © G4

Bought

Food300

Sold

No sells

Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Dr.Ash

Army

Hippeus58
Hypaspist57
Centaur22
Toxotes7
Theseus4
Atalanta2
Buildings12 types
Farm38
House21
Storehouse9
Granary7
Wall6
Stable5
Military Academy4
Archery Range3
Town Center3
Fortress2
Market1
Temple1
God powers2 invoked
Curse1
Lure1

Antrea Trinkieri © G4

Army

Ocelotl Warrior91
Warrior Priest28
Tequihua Archer22
Tlamanih Spearman4
Centzon Totochtin3
Buildings9 types
Wall24
House17
Calpulli12
Nobles Hut3
Farm2
War Hut2
Armory1
Market1
Temple1
God powers2 invoked
Tailwind2
Agave Bloom1