Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Mathis#2683 vs Green_Kraken

Ranked 1v1 SupremacyStarted 8 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 26:51
Marsh map preview
Map Marsh
Winner
Mathis#2683Quetzalcoatl
Pre-match Elo1167
Win probability53.7%
26:51 Match length Mathis#2683 favored
Defeated
Green_KrakenRa
Pre-match Elo1141
Win probability46.3%

Match at a glance

Mathis#2683 vs Green_Kraken

WinnerMathis#2683
MapMarsh
QueueRanked 1v1 Supremacy
Duration26:51
Started
Ended
Elo favorite53.7%Mathis#2683
Fastest Classical4:13*Green_Kraken
First pressure3:32Mathis#2683 · Warrior Priest trained
Market timing16:40Green_Kraken · Market
First extra TC5:14Mathis#2683 · Town Center
Most military units259Mathis#2683
Highest EAPM43.5Green_Kraken
Market volume5,000Green_Kraken

Mathis#2683

Quetzalcoatl

Victory
Elo1167+18
EAPM39.8
Military units259
First pressure3:32Warrior Priest trained
First expansion5:14
Market volume0
Total score 42,691
Military score 19,658
Economic score 18,059
Kills score 4,974
Units killed 174
Units lost 243
Buildings razed 6
Largest army 259
Favorite unit Tlamanih Spearman 69 fielded
Classical 4:39* Estimated start 3:39
Heroic 12:51* Estimated start 11:36
Mythic Not reached
Defeat
Elo1141-43
EAPM43.5
Military units189
First pressure5:19Barracks
First expansion6:11
Market volume5000
Total score 50,321
Military score 19,745
Economic score 24,947
Kills score 5,629
Units killed 224
Units lost 177
Buildings razed 2
Largest army 189
Favorite unit Axeman 58 fielded
Classical 4:13* Estimated start 3:13
Heroic 10:47* Estimated start 9:32
Mythic 18:28* Estimated start 16:28

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Patecatl
ClassicalAge
Ptah
Coyolxauhqui
HeroicAge
Sekhmet
Xolotl
MythicAge
Horus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Mathis#2683Quetzalcoatl
Match time
Green_KrakenRa
First military pressureWarrior Priest trained
Warrior Priest3 training queues
Town CenterAdditional center
Warrior Priest2 training queues
Tequihua Archer20 training queues
Ocelotl Warrior2 training queues
Key technologyMedium War Hut Soldiers
Key technologyHand Axe
Key technologyPickaxe
Key technologyHusbandry
Key technologyMedium War Hut Soldiers
Coyote Warrior4 training queues
Key technologyMedium Nobles Hut Soldiers
ArmoryArmory
Key technologyBallistics
Key technologyPlow
Tequihua Archer10 training queues
Tlamanih Spearman8 training queues
Ocelotl Warrior10 training queues
Key technologyHeavy Nobles Hut Soldiers
Eagle Warrior4 training queues
Key technologyHeavy War Hut Soldiers
Tlamanih Spearman3 training queues
Key technologyHeavy War Hut Soldiers
God powerStarfall
Eagle Warrior6 training queues
Ocelotl Warrior3 training queues
God powerAgave Bloom
Tlamanih Spearman25 training queues
Warrior Priest2 training queues
Otontin2 training queues
Ocelotl Warrior4 training queues
Eagle Warrior15 training queues
Coyote Warrior6 training queues
Tlamanih Spearman13 training queues
Key technologyHeavy Great Temple Soldiers
Ocelotl Warrior17 training queues
Tlamanih Spearman14 training queues
Tequihua Archer5 training queues
Warrior Priest4 training queues
Coyote Warrior3 training queues
Key technologyBow Saw
Key technologyShaft Mine
Otontin5 training queues
Key technologyChampion Great Temple Soldiers
Quinametzin2 training queues
Jaguar Rider21 training queues
Eagle Warrior5 training queues
Key technologyChampion Nobles Hut Soldiers
God powerCorrupted Ground
God powerCorrupted Ground
Ocelotl Warrior4 training queues
Key technologyChampion War Hut Soldiers
Tlamanih Spearman6 training queues
Otontin2 training queues
DockDock
Quinametzin3 training queues
Coyote Warrior7 training queues
Ocelotl Warrior8 training queues
Eagle Warrior7 training queues
VictoryMatch result
Key technologyPickaxe
ArmoryArmory
First military pressureBarracks
Axeman6 training queues
Town CenterAdditional center
Key technologyHand Axe
Slinger4 training queues
Axeman2 training queues
Farm transition16 farms clustered
Key technologyPlow
Key technologyMedium Slingers
Key technologyCopper Armor
God powerRain
God powerCitadel
Axeman6 training queues
Slinger9 training queues
Key technologyMedium Spearmen
Key technologyMedium Axemen
Key technologyBronze Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy Axemen
Fortress-tier buildingMigdol Stronghold
Camel Rider11 training queues
War Elephant3 training queues
Key technologyBow Saw
Key technologyShaft Mine
God powerRain
Key technologyBronze Armor
God powerShifting Sands
Slinger6 training queues
Key technologyHeavy Slingers
Axeman3 training queues
Key technologyHeavy Camel Riders
War Elephant2 training queues
God powerRain
MarketMarket
Fortress-tier buildingMigdol Stronghold
Key technologyBallistics
Slinger23 training queues
Axeman31 training queues
Siege Tower2 training queues
War Elephant8 training queues
Camel Rider23 training queues
Chariot Archer11 training queues
God powerTornado
Avenger4 training queues
Key technologyChampion Camel Riders
Key technologyHeavy War Elephants
Key technologyHeavy Chariot Archers
Key technologyIron Armor
Key technologyBronze Weapons
Key technologyBronze Shields
Siege Tower4 training queues
Avenger3 training queues
War Elephant2 training queues
Chariot Archer3 training queues
Axeman10 training queues
Slinger5 training queues
Key technologyChampion Axemen
Key technologyChampion Slingers
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.7%Mathis#2683
Fastest Classical4:13*Green_Kraken
Fastest Heroic10:47*Green_Kraken
Fastest Mythic18:28*Green_Kraken
First pressure3:32Mathis#2683 · Warrior Priest trained
First extra TC5:14Mathis#2683 · Town Center
Fortress timing12:35Green_Kraken · Migdol Stronghold
Market timing16:40Green_Kraken · Market
Armory timing5:04Green_Kraken · Armory
Farm transition9:41–10:55Green_Kraken · 16 farms clustered

Player highlights

Standout performances

Highest total score50,321Green_Kraken
Highest military score19,745Green_Kraken
Highest economy score24,947Green_Kraken
Most kills5,629Green_Kraken
Most units killed224Green_Kraken
Most deaths243Mathis#2683
Most buildings razed6Mathis#2683
Largest army259Mathis#2683
Favorite unitTlamanih SpearmanMathis#2683 · 69 fielded

Mathis#2683

Largest ArmyMost DeathsMost Improvements

Green_Kraken

Highest ScoreMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Mathis#2683

Classical timing4:39 estimated completion
Early pressure3:32 · Warrior Priest trained
Fast expansion5:14 · Town Center
Early armory / Heroic prep10:06 · Armory
Water commitment signal1 dock build events
Large army production259 military units

Green_Kraken

Classical timing4:13 estimated completion
Early pressure5:19 · Barracks
Fast expansion6:11 · Town Center
Early market / Heroic prep16:40 · Market
Early armory / Heroic prep5:04 · Armory
Fortress tech path12:35 · Migdol Stronghold
Heavy walling signal20 wall build events
Farm transition9:41–10:55 · 16 farms clustered
Market economy signal5,000 total resource volume
Large army production189 military units
Mathis#2683 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Mathis#2683 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Green_Kraken · Early MilitaryMeaningful trained combat units were produced during the early opening.
Green_Kraken · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 5000 total volume

Mathis#2683

Bought

No buys

Sold

No sells

Total player market volume0

Green_Kraken

Bought

No buys

Sold

Food2000
Wood3000
Total player market volume5000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mathis#2683

Army

Tlamanih Spearman69
Ocelotl Warrior48
Eagle Warrior37
Tequihua Archer35
Coyote Warrior21
Jaguar Rider21
Warrior Priest11
Otontin9
Quinametzin5
Shorn One1
Soul Guide1
Tzitzimitl1
Buildings10 types
House16
Calpulli15
War Hut8
Nobles Hut6
Great Temple3
Temple2
Armory1
Dock1
Spike Trap1
Town Center1
God powers3 invoked
Corrupted Ground2
Agave Bloom1
Starfall1

Green_Kraken

Army

Axeman58
Slinger49
Camel Rider35
Chariot Archer15
War Elephant15
Avenger7
Siege Tower7
Scarab2
Wadjet1
Buildings17 types
Farm40
House24
Wall20
Lumber Camp12
Barracks7
Granary6
Mining Camp5
Migdol Stronghold3
Obelisk3
Armory1
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
Town Center1
God powers4 invoked
Rain3
Citadel1
Shifting Sands1
Tornado1