Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

DistantWanderer vs Honry

Ranked 1v1 SupremacyStarted 13 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 36:08
Yellow River map preview
Map Yellow River
Defeated
DistantWandererThor
Pre-match Elo1497
Win probability43.7%
36:08 Match length Honry favored
Winner
HonryQuetzalcoatl
Pre-match Elo1541
Win probability56.3%

Match at a glance

DistantWanderer vs Honry

WinnerHonry
MapYellow River
QueueRanked 1v1 Supremacy
Duration36:08
Started
Ended
Elo favorite56.3%Honry
Fastest Classical3:48*DistantWanderer
First pressure2:49Honry · Warrior Priest trained
First extra TC5:35Honry · Town Center
Market timing8:22Honry · Market
Most military units609Honry
Highest EAPM69.2Honry
Market volume8,400Honry
Defeat
Elo1497-15
EAPM55.7
Military units539
First pressure3:08Hersir trained
First expansion10:28
Market volume300
Total score 63,329
Military score 25,811
Economic score 26,004
Kills score 11,514
Units killed 337
Units lost 546
Buildings razed 14
Largest army 539
Favorite unit Berserk 287 fielded
Classical 3:48* Research start 2:48
Heroic 10:40* Research start 9:25
Mythic 19:23* Research start 17:23

Honry

Quetzalcoatl

Victory
Elo1541+15
EAPM69.2
Military units609
First pressure2:49Warrior Priest trained
First expansion5:35
Market volume8400
Total score 88,409
Military score 41,728
Economic score 32,705
Kills score 14,006
Units killed 528
Units lost 446
Buildings razed 27
Largest army 609
Favorite unit Eagle Warrior 125 fielded
Classical 4:05* Estimated start 3:05
Heroic 13:23* Estimated start 12:08
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Patecatl
Bragi
HeroicAge
Coatlicue
Tyr
MythicAge
Tlaloc

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DistantWandererThor
Match time
HonryQuetzalcoatl
First military pressureHersir trained
Hersir9 training queues
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
God powerHealing Spring
Key technologyPickaxe
Key technologyHand Axe
Key technologyMedium Infantry
Town CenterAdditional center
Key technologyHeavy Infantry
Key technologyBronze Armor
Key technologyBronze Weapons
God powerFlaming Weapons
Berserk44 training queues
Battle Boar4 training queues
Key technologyShaft Mine
Key technologyBronze Shields
Battle Boar2 training queues
Key technologyIron Armor
Berserk33 training queues
MarketMarket
Key technologyBow Saw
Fortress-tier buildingHill Fort
Town CenterAdditional center
Farm transition42 farms clustered
Key technologyPlow
Town CenterAdditional center
Berserk15 training queues
Key technologyChampion Infantry
DockDock
God powerDwarven Mine
Key technologyIron Shields
Key technologyIron Weapons
God powerFimbulwinter
Berserk30 training queues
Key technologyMeteoric Iron Armor
Throwing Axeman30 training queues
Berserk45 training queues
God powerFlaming Weapons
Berserk65 training queues
God powerDwarven Mine
Key technologyMedium Cavalry
Key technologyHeavy Cavalry
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Key technologyChampion Cavalry
Fortress-tier buildingHill Fort
Ballista5 training queues
Fortress-tier buildingHill Fort
Throwing Axeman20 training queues
Godi20 training queues
MarketMarket
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Trade route startedCaravan Norse queued
Key technologyBallistics
Berserk7 training queues
Huskarl15 training queues
God powerDwarven Mine
Fortress-tier buildingHill Fort
Huskarl21 training queues
Berserk48 training queues
Portable Ram3 training queues
Throwing Axeman15 training queues
Jarl41 training queues
Ballista20 training queues
Raiding Cavalry6 training queues
Godi12 training queues
Throwing Axeman15 training queues
Jarl13 training queues
God powerDwarven Mine
DefeatMatch result
First military pressureWarrior Priest trained
Warrior Priest6 training queues
Town CenterAdditional center
Warrior Priest4 training queues
Quimichin Spy2 training queues
ArmoryArmory
Ocelotl Warrior4 training queues
MarketMarket
Key technologyHusbandry
Key technologyHand Axe
Key technologyMedium Nobles Hut Soldiers
Ocelotl Warrior6 training queues
Warrior Priest2 training queues
God powerTailwind
Key technologyPickaxe
Key technologyBallistics
Centzon Totochtin2 training queues
Key technologyPlow
Ocelotl Warrior10 training queues
Warrior Priest2 training queues
Farm transition11 farms clustered
Key technologyBallistics
Key technologyBow Saw
Eagle Warrior50 training queues
Town CenterAdditional center
Key technologyShaft Mine
God powerEarth Monster
God powerAgave Bloom
Warrior Priest5 training queues
Ocelotl Warrior35 training queues
Otontin2 training queues
Warrior Priest2 training queues
MarketMarket
Shorn One7 training queues
Key technologyHeavy Nobles Hut Soldiers
DockDock
Warrior Priest10 training queues
Trade route startedCaravan Aztec queued
Key technologyHeavy Great Temple Soldiers
Shorn One15 training queues
Otontin5 training queues
Eagle Warrior10 training queues
God powerEarth Monster
Warrior Priest10 training queues
Ocelotl Warrior5 training queues
MarketMarket
Otontin5 training queues
DockDock
Town CenterAdditional center
Key technologyChampion Great Temple Soldiers
DockDock
Key technologyChampion Great Temple Soldiers
Eagle Warrior20 training queues
Shorn One55 training queues
God powerAgave Bloom
Ocelotl Warrior40 training queues
Warrior Priest14 training queues
Key technologyCrenellations Aztec
God powerMonolith Of Tlaloc
Ahuizotl6 training queues
Key technologyChampion Great Temple Soldiers
ArmoryArmory
Eagle Warrior5 training queues
Shorn One10 training queues
Town CenterAdditional center
ArmoryArmory
Key technologyChampion Nobles Hut Soldiers
Key technologyHeavy Warships
Quinametzin5 training queues
Ocelotl Warrior10 training queues
Otontin10 training queues
Jaguar Rider50 training queues
God powerEarth Monster
Atlatl Siege Canoe3 training queues
Key technologyChampion Warships
Coyote Warrior35 training queues
Quinametzin5 training queues
Town CenterAdditional center
Town CenterAdditional center
Axolotl Mutant4 training queues
Ahuizotl10 training queues
Ocelotl Warrior10 training queues
Warrior Priest9 training queues
Jaguar Rider30 training queues
Eagle Warrior40 training queues
Otontin15 training queues
Shorn One5 training queues
Warrior Priest5 training queues
Ocelotl Warrior5 training queues
Otontin5 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.3%Honry
Fastest Classical3:48*DistantWanderer
Fastest Heroic10:40*DistantWanderer
Fastest Mythic19:23*DistantWanderer
First pressure2:49Honry · Warrior Priest trained
First extra TC5:35Honry · Town Center
Fortress timing16:41DistantWanderer · Hill Fort
Market timing8:22Honry · Market
Armory timing3:45DistantWanderer · Dwarven Armory
Farm transition12:58–14:09Honry · 11 farms clustered
Trade route started18:23Honry

Player highlights

Standout performances

Highest total score88,409Honry
Highest military score41,728Honry
Highest economy score32,705Honry
Most kills14,006Honry
Most units killed528Honry
Most deaths546DistantWanderer
Most buildings razed27Honry
Largest army609Honry
Favorite unitBerserkDistantWanderer · 287 fielded

DistantWanderer

Largest ArmyMost Deaths

Honry

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

DistantWanderer

Fast Classical3:48 estimated completion
Early pressure3:08 · Hersir trained
Expansion signal10:28 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep16:26 · Market
Early armory / Heroic prep3:45 · Dwarven Armory
Fortress tech path16:41 · Hill Fort
Heavy walling signal6 wall build events
Water commitment signal1 dock build events
Farm transition18:19–19:24 · 42 farms clustered
Trade route started29:08 · Caravan Norse queued
Market economy signal300 total resource volume
Large army production539 military units

Honry

Classical timing4:05 estimated completion
Early pressure2:49 · Warrior Priest trained
Fast expansion5:35 · Town Center
Multi-TC boom signal6 expansion build events
Early market / Heroic prep8:22 · Market
Early armory / Heroic prep7:20 · Armory
Heavy walling signal62 wall build events
Water commitment signal3 dock build events
Farm transition12:58–14:09 · 11 farms clustered
Trade route started18:23 · Caravan Aztec queued
Market economy signal8,400 total resource volume
Large army production609 military units
DistantWanderer · Early MilitaryMeaningful trained combat units were produced during the early opening.
DistantWanderer · Fast ClassicalClassical completed before 4:00 on a standard land opening.
DistantWanderer · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Honry · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Honry · Eagle Warrior CoreEagle Warriors were the dominant military unit.
Honry · Early MilitaryMeaningful trained combat units were produced during the early opening.
Honry · Fast 2nd TCThe first genuine additional Town Center started by 6:00.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 8700 total volume

DistantWanderer

Bought

Food300

Sold

No sells

Total player market volume300

Honry

Bought

Food1500
Wood2400

Sold

Food300
Wood4200
Total player market volume8400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DistantWanderer

Army

Berserk287
Throwing Axeman81
Jarl54
Huskarl36
Godi32
Ballista25
Hersir9
Battle Boar6
Raiding Cavalry6
Portable Ram3
Buildings12 types
Farm42
House28
Longhouse27
Hill Fort10
Great Hall8
Wall6
Ox Cart Building5
Town Center3
Market2
Dock1
Dwarven Armory1
Temple1
God powers4 invoked
Dwarven Mine4
Flaming Weapons2
Fimbulwinter1
Healing Spring1

Honry

Army

Eagle Warrior125
Ocelotl Warrior125
Shorn One93
Jaguar Rider80
Warrior Priest69
Otontin42
Coyote Warrior35
Ahuizotl16
Quinametzin10
Axolotl Mutant4
Centzon Totochtin4
Atlatl Siege Canoe3
Quimichin Spy2
Ayotochtli1
Buildings12 types
Wall62
Farm52
Nobles Hut28
Calpulli25
House16
Great Temple10
Sentry Tower10
Town Center6
Armory3
Dock3
Market3
Temple3
God powers4 invoked
Earth Monster3
Agave Bloom2
Monolith Of Tlaloc1
Tailwind1