Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

[DoD]FireFox vs ggmp

Ranked 1v1 SupremacyStarted 15 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:07
Watering Hole map preview
Map Watering Hole
Winner
[DoD]FireFoxGaia
Pre-match Elo2040
Win probability86.5%
16:07 Match length [DoD]FireFox favored
Defeated
ggmpQuetzalcoatl
Pre-match Elo1718
Win probability13.5%

Match at a glance

[DoD]FireFox vs ggmp

Winner[DoD]FireFox
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration16:07
Started
Ended
Elo favorite86.5%[DoD]FireFox
Fastest Classical3:46*[DoD]FireFox
First pressure3:03ggmp · Warrior Priest trained
First extra TC4:04[DoD]FireFox · Town Center
Market timing12:26[DoD]FireFox · Market
Most military units126ggmp
Highest EAPM85.9ggmp
Market volume400[DoD]FireFox
Victory
Elo2040+5
EAPM46.4
Military units55
First pressure7:23Counter Barracks
First expansion4:04
Market volume400
Total score 29,950
Military score 10,543
Economic score 17,399
Kills score 2,008
Units killed 90
Units lost 35
Buildings razed 0
Largest army 55
Favorite unit Turma 18 fielded
Classical 3:46* Research start 2:46
Heroic 14:35* Research start 13:20
Mythic Estimated start 15:59 · not reached

ggmp

Quetzalcoatl

Defeat
Elo1718-5
EAPM85.9
Military units126
First pressure3:03Warrior Priest trained
First expansion
Market volume0
Total score 15,462
Military score 5,645
Economic score 8,788
Kills score 1,029
Units killed 38
Units lost 90
Buildings razed 1
Largest army 126
Favorite unit Tequihua Archer 52 fielded
Classical 4:20* Research start 3:20
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Leto
ClassicalAge
Patecatl
Theia
HeroicAge
No choice recorded
Hekate
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

[DoD]FireFoxGaia
Match time
ggmpQuetzalcoatl
God powerGaia Forest
Town CenterAdditional center
God powerGaia Forest
Key technologyHand Axe
Key technologyHand Axe
Key technologyPickaxe
God powerSpider Lair
Key technologyShaft Mine
Key technologyHusbandry
God powerSpider Lair
Key technologyBow Saw
First military pressureCounter Barracks
Turma17 training queues
Murmillo6 training queues
God powerSpider Lair
ArmoryArmory
Key technologyMedium Archers
Automaton12 training queues
Key technologyBallistics
God powerSpider Lair
God powerGaia Forest
Cheiroballista2 training queues
Key technologyPlow
Key technologyCopper Shields
MarketMarket
Oracle3 training queues
Farm transition5 farms clustered
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyMedium Infantry
Key technologyHeavy Archers
Fortress-tier buildingPalace
God powerHesperides Tree
Trade route startedCaravan Atlantean queued
Key technologyHeavy Cavalry
Key technologyBronze Shields
Arcus5 training queues
Dryad2 training queues
Contarius4 training queues
VictoryMatch result
First military pressureWarrior Priest trained
Warrior Priest6 training queues
Ocelotl Warrior2 training queues
God powerAgave Bloom
Coyote Warrior39 training queues
Tequihua Archer52 training queues
Ocelotl Warrior5 training queues
God powerTailwind
Warrior Priest5 training queues
Warrior Priest2 training queues
Key technologyPickaxe
Ocelotl Warrior2 training queues
Key technologyMedium Nobles Hut Soldiers
Warrior Priest7 training queues
ArmoryArmory
Ocelotl Warrior5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite86.5%[DoD]FireFox
Fastest Classical3:46*[DoD]FireFox
Fastest Heroic14:35*[DoD]FireFox
First pressure3:03ggmp · Warrior Priest trained
First extra TC4:04[DoD]FireFox · Town Center
Fortress timing14:41[DoD]FireFox · Palace
Market timing12:26[DoD]FireFox · Market
Armory timing9:07[DoD]FireFox · Armory
Farm transition13:39–14:36[DoD]FireFox · 5 farms clustered
Trade route started14:54[DoD]FireFox

Player highlights

Standout performances

Highest total score29,950[DoD]FireFox
Highest military score10,543[DoD]FireFox
Highest economy score17,399[DoD]FireFox
Most kills2,008[DoD]FireFox
Most units killed90[DoD]FireFox
Most deaths90ggmp
Most buildings razed1ggmp
Largest army126ggmp
Favorite unitTequihua Archerggmp · 52 fielded

[DoD]FireFox

Highest ScoreMost ImprovementsMost KillsMost Resources

ggmp

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

[DoD]FireFox

Fast Classical3:46 estimated completion
Delayed pressure7:23 · Counter Barracks
Fast expansion4:04 · Town Center
Early market / Heroic prep12:26 · Market
Early armory / Heroic prep9:07 · Armory
Fortress tech path14:41 · Palace
Heavy walling signal10 wall build events
Farm transition13:39–14:36 · 5 farms clustered
Trade route started14:54 · Caravan Atlantean queued
Market economy signal400 total resource volume

ggmp

Classical timing4:20 estimated completion
Early pressure3:03 · Warrior Priest trained
Early armory / Heroic prep14:16 · Armory
Large army production126 military units
[DoD]FireFox · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
[DoD]FireFox · Fast ClassicalClassical completed before 4:00 on a standard land opening.
[DoD]FireFox · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
ggmp · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ggmp · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
ggmp · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 400 total volume

[DoD]FireFox

Bought

No buys

Sold

Food200
Wood200
Total player market volume400

ggmp

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[DoD]FireFox

Army

Turma18
Automaton13
Murmillo6
Arcus5
Contarius4
Cheiroballista3
Oracle3
Dryad2
Destroyer1
Buildings11 types
Wall10
Farm9
Manor8
Economic Guild7
Counter Barracks6
Military Barracks6
Armory1
Market1
Palace1
Temple1
Town Center1
God powers3 invoked
Spider Lair4
Gaia Forest3
Hesperides Tree1

ggmp

Army

Tequihua Archer52
Coyote Warrior39
Warrior Priest21
Ocelotl Warrior14
Buildings6 types
House15
Calpulli10
Nobles Hut2
War Hut2
Armory1
Temple1
God powers2 invoked
Agave Bloom1
Tailwind1