Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

RIP Rudog vs Ignaciosb4506

Ranked 1v1 SupremacyStarted 17 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:06
Megalopolis map preview
Map Megalopolis
Winner
RIP RudogQuetzalcoatl
Pre-match Elo897
Win probability70.2%
13:06 Match length RIP Rudog favored
Defeated
Ignaciosb4506Hades
Pre-match Elo748
Win probability29.8%

Match at a glance

RIP Rudog vs Ignaciosb4506

WinnerRIP Rudog
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration13:06
Started
Ended
Elo favorite70.2%RIP Rudog
Fastest Classical4:24*Ignaciosb4506
First pressure3:07RIP Rudog · Warrior Priest trained
First extra TC6:29Ignaciosb4506 · Town Center
Most military units65Ignaciosb4506
Highest EAPM21.4Ignaciosb4506

RIP Rudog

Quetzalcoatl

Victory
Elo897+10
EAPM13.8
Military units20
First pressure3:07Warrior Priest trained
First expansion
Market volume0
Total score 12,752
Military score 4,730
Economic score 6,920
Kills score 1,102
Units killed 46
Units lost 6
Buildings razed 0
Largest army 20
Favorite unit Warrior Priest 7 fielded
Classical 5:47* Research start 4:47
Heroic Research start 13:00 · not reached
Mythic Not reached
Defeat
Elo748-10
EAPM21.4
Military units65
First pressure5:47Archery Range
First expansion6:29
Market volume0
Total score 11,819
Military score 4,124
Economic score 7,570
Kills score 125
Units killed 6
Units lost 45
Buildings razed 0
Largest army 65
Favorite unit Toxotes 37 fielded
Classical 4:24* Research start 3:24
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Patecatl
ClassicalAge
Athena
Coyolxauhqui
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

RIP RudogQuetzalcoatl
Match time
Ignaciosb4506Hades
First military pressureWarrior Priest trained
Warrior Priest2 training queues
Warrior Priest3 training queues
Ocelotl Warrior3 training queues
ArmoryArmory
Coyote Warrior4 training queues
Ocelotl Warrior3 training queues
Farm transition5 farms clustered
God powerTailwind
God powerAgave Bloom
VictoryMatch result
God powerSentinel
Key technologyHand Axe
Key technologyPickaxe
First military pressureArchery Range
Key technologyHusbandry
Town CenterAdditional center
Toxotes5 training queues
ArmoryArmory
Toxotes6 training queues
Key technologyPlow
Key technologyMedium Archers
Toxotes26 training queues
God powerRestoration
Hoplite23 training queues
Minotaur3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite70.2%RIP Rudog
Fastest Classical4:24*Ignaciosb4506
First pressure3:07RIP Rudog · Warrior Priest trained
First extra TC6:29Ignaciosb4506 · Town Center
Armory timing6:58RIP Rudog · Armory
Farm transition11:17–12:28RIP Rudog · 5 farms clustered

Player highlights

Standout performances

Highest total score12,752RIP Rudog
Highest military score4,730RIP Rudog
Highest economy score7,570Ignaciosb4506
Most kills1,102RIP Rudog
Most units killed46RIP Rudog
Most deaths45Ignaciosb4506
Most buildings razed0RIP Rudog
Largest army65Ignaciosb4506
Favorite unitToxotesIgnaciosb4506 · 37 fielded

RIP Rudog

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Ignaciosb4506

Most DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

RIP Rudog

Late Classical5:47 estimated completion
Early pressure3:07 · Warrior Priest trained
Early armory / Heroic prep6:58 · Armory
Farm transition11:17–12:28 · 5 farms clustered

Ignaciosb4506

Classical timing4:24 estimated completion
Early pressure5:47 · Archery Range
Fast expansion6:29 · Town Center
Early armory / Heroic prep7:53 · Armory
RIP Rudog · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
RIP Rudog · Early MilitaryMeaningful trained combat units were produced during the early opening.
RIP Rudog · Late ClassicalClassical completed after 5:00 on a standard land opening.
Ignaciosb4506 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Ignaciosb4506 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Ignaciosb4506 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

RIP Rudog

Army

Warrior Priest7
Ocelotl Warrior6
Coyote Warrior4
Centzon Totochtin2
Quimichin Spy1
Buildings6 types
House10
Farm5
Calpulli4
Nobles Hut2
Armory1
Temple1
God powers2 invoked
Agave Bloom1
Tailwind1

Ignaciosb4506

Army

Toxotes37
Hoplite23
Minotaur4
Ajax1
Buildings9 types
House9
Storehouse6
Archery Range4
Military Academy4
Farm2
Granary2
Armory1
Temple1
Town Center1
God powers2 invoked
Restoration1
Sentinel1