Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

DayoMix vs Arad Di ed Abdu

Ranked 1v1 SupremacyStarted 17 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 27:34
Ghost Lake map preview
Map Ghost Lake
Defeated
DayoMixRa
Pre-match Elo923
Win probability54.7%
27:34 Match length UpsetThe Elo underdog won
Winner
Arad Di ed AbduQuetzalcoatl
Pre-match Elo890
Win probability45.3%

Match at a glance

DayoMix vs Arad Di ed Abdu

WinnerArad Di ed Abdu
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration27:34
Started
Ended
Elo favorite54.7%DayoMix · Upset
Fastest Classical4:15*DayoMix
First pressure3:51Arad Di ed Abdu · Warrior Priest trained
First extra TC13:46DayoMix · Town Center
Market timing21:02DayoMix · Market
Most military units210DayoMix
Highest EAPM27.9DayoMix
Market volume1,300DayoMix

DayoMix

Ra

Defeat
Elo923-19
EAPM27.9
Military units210
First pressure4:43Barracks
First expansion13:46
Market volume1300
Total score 21,928
Military score 8,508
Economic score 9,882
Kills score 3,538
Units killed 104
Units lost 241
Buildings razed 10
Largest army 210
Favorite unit Axeman 140 fielded
Classical 4:15* Estimated start 3:15
Heroic 12:01* Estimated start 10:46
Mythic Not reached

Arad Di ed Abdu

Quetzalcoatl

Victory
Elo890+19
EAPM21.9
Military units134
First pressure3:51Warrior Priest trained
First expansion16:57
Market volume0
Total score 46,403
Military score 16,338
Economic score 23,782
Kills score 6,405
Units killed 241
Units lost 138
Buildings razed 48
Largest army 134
Favorite unit Warrior Priest 104 fielded
Classical 4:39* Estimated start 3:39
Heroic 10:11* Estimated start 8:56
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Patecatl
Sekhmet
HeroicAge
Coyolxauhqui
No choice recorded
MythicAge
Tlaloc

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DayoMixRa
Match time
Arad Di ed AbduQuetzalcoatl
Key technologyPickaxe
First military pressureBarracks
Axeman11 training queues
ArmoryArmory
Key technologyPlow
Key technologyMedium Axemen
Key technologyHand Axe
Farm transition4 farms clustered
Axeman44 training queues
Slinger6 training queues
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Weapons
Sphinx2 training queues
Town CenterAdditional center
Sphinx2 training queues
Axeman7 training queues
Mercenary Cavalry3 training queues
Axeman13 training queues
Key technologyHeavy Axemen
God powerRain
Mercenary5 training queues
Mercenary Cavalry5 training queues
Axeman13 training queues
Scarab3 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Axeman7 training queues
MarketMarket
Key technologyMedium Slingers
Camel Rider8 training queues
Key technologyHeavy Camel Riders
War Elephant9 training queues
Key technologyHeavy War Elephants
Trade route startedCaravan Egyptian queued
Camel Rider5 training queues
Axeman28 training queues
War Elephant6 training queues
Camel Rider13 training queues
Town CenterAdditional center
Axeman17 training queues
DefeatMatch result
First military pressureWarrior Priest trained
Warrior Priest43 training queues
Key technologyHand Axe
Key technologyHusbandry
Key technologyPickaxe
Key technologyHusbandry
God powerAgave Bloom
ArmoryArmory
Key technologyPlow
Farm transition9 farms clustered
Key technologyShaft Mine
Warrior Priest30 training queues
God powerStarfall
Shorn One2 training queues
Key technologyHeavy Great Temple Soldiers
Town CenterAdditional center
Otontin7 training queues
Key technologyBow Saw
God powerMonolith Of Tlaloc
Key technologyChampion Great Temple Soldiers
Ahuizotl2 training queues
Warrior Priest12 training queues
MarketMarket
Otontin5 training queues
Ahuizotl8 training queues
Town CenterAdditional center
Warrior Priest19 training queues
Ahuizotl2 training queues
Town CenterAdditional center
Town CenterAdditional center
Otontin3 training queues
God powerStarfall
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.7%DayoMix · Upset
Fastest Classical4:15*DayoMix
Fastest Heroic10:11*Arad Di ed Abdu
First pressure3:51Arad Di ed Abdu · Warrior Priest trained
First extra TC13:46DayoMix · Town Center
Fortress timing19:49DayoMix · Migdol Stronghold
Market timing21:02DayoMix · Market
Armory timing7:26Arad Di ed Abdu · Armory
Farm transition8:55–8:56DayoMix · 4 farms clustered
Trade route started22:31DayoMix

Player highlights

Standout performances

Highest total score46,403Arad Di ed Abdu
Highest military score16,338Arad Di ed Abdu
Highest economy score23,782Arad Di ed Abdu
Most kills6,405Arad Di ed Abdu
Most units killed241Arad Di ed Abdu
Most deaths241DayoMix
Most buildings razed48Arad Di ed Abdu
Largest army210DayoMix
Favorite unitAxemanDayoMix · 140 fielded

DayoMix

Most Deaths

Arad Di ed Abdu

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

DayoMix

Classical timing4:15 estimated completion
Early pressure4:43 · Barracks
Expansion signal13:46 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep21:02 · Market
Early armory / Heroic prep7:56 · Armory
Fortress tech path19:49 · Migdol Stronghold
Farm transition8:55–8:56 · 4 farms clustered
Trade route started22:31 · Caravan Egyptian queued
Market economy signal1,300 total resource volume
Large army production210 military units

Arad Di ed Abdu

Classical timing4:39 estimated completion
Early pressure3:51 · Warrior Priest trained
Expansion signal16:57 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep21:15 · Market
Early armory / Heroic prep7:26 · Armory
Farm transition12:35–13:33 · 9 farms clustered
Large army production134 military units
DayoMix · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Arad Di ed Abdu · Early MilitaryMeaningful trained combat units were produced during the early opening.
Arad Di ed Abdu · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1300 total volume

DayoMix

Bought

No buys

Sold

Wood1300
Total player market volume1300

Arad Di ed Abdu

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DayoMix

Army

Axeman140
Camel Rider26
War Elephant15
Mercenary Cavalry8
Mercenary6
Slinger6
Sphinx6
Scarab3
Buildings15 types
House56
Farm23
Barracks7
Granary6
Mining Camp5
Lumber Camp3
Sentry Tower2
Temple2
Town Center2
Armory1
Market1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
God powers1 invoked
Rain1

Arad Di ed Abdu

Army

Warrior Priest104
Otontin15
Ahuizotl12
Shorn One2
Centzon Totochtin1
Buildings10 types
Farm17
House14
Temple9
Sentry Tower8
Calpulli7
Town Center4
Wall4
Great Temple3
Armory1
Market1
God powers3 invoked
Starfall2
Agave Bloom1
Monolith Of Tlaloc1