Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

RIP Rudog vs Vinibarros

Ranked 1v1 SupremacyStarted 18 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 35:50
Oasis map preview
Map Oasis
Defeated
RIP RudogQuetzalcoatl
Pre-match Elo871
Win probability37.6%
35:50 Match length Vinibarros favored
Winner
VinibarrosLoki
Pre-match Elo959
Win probability62.4%

Match at a glance

RIP Rudog vs Vinibarros

WinnerVinibarros
MapOasis
QueueRanked 1v1 Supremacy
Duration35:50
Started
Ended
Elo favorite62.4%Vinibarros
Fastest Classical4:24*RIP Rudog
First pressure2:52RIP Rudog · Warrior Priest trained
First extra TC7:05Vinibarros · Town Center
Market timing18:01RIP Rudog · Market
Most military units352Vinibarros
Highest EAPM35.0Vinibarros
Market volume4,400RIP Rudog

RIP Rudog

Quetzalcoatl

Defeat
Elo871-13
EAPM27.7
Military units256
First pressure2:52Warrior Priest trained
First expansion16:32
Market volume4400
Total score 33,524
Military score 8,352
Economic score 14,981
Kills score 10,191
Units killed 367
Units lost 245
Buildings razed 37
Largest army 256
Favorite unit Ocelotl Warrior 125 fielded
Classical 4:24* Research start 3:24
Heroic 15:22* Research start 14:07
Mythic Research start 34:35 · not reached

Vinibarros

Loki

Victory
Elo959+13
EAPM35.0
Military units352
First pressure3:59Hersir trained
First expansion7:05
Market volume2900
Total score 47,953
Military score 17,381
Economic score 22,803
Kills score 7,769
Units killed 243
Units lost 363
Buildings razed 6
Largest army 352
Favorite unit Throwing Axeman 129 fielded
Classical 4:28* Research start 3:28
Heroic 23:01* Research start 21:46
Mythic 33:29* Research start 31:29

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Patecatl
ClassicalAge
Forseti
Coyolxauhqui
HeroicAge
Njord
Xolotl
MythicAge
Hel

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

RIP RudogQuetzalcoatl
Match time
VinibarrosLoki
First military pressureWarrior Priest trained
Warrior Priest5 training queues
Ocelotl Warrior15 training queues
Coyote Warrior2 training queues
ArmoryArmory
Key technologyPickaxe
Coyote Warrior6 training queues
Warrior Priest3 training queues
Key technologyMedium Nobles Hut Soldiers
Warrior Priest2 training queues
Key technologyHand Axe
God powerTailwind
Ocelotl Warrior8 training queues
God powerAgave Bloom
God powerStarfall
Farm transition10 farms clustered
Town CenterAdditional center
Ocelotl Warrior3 training queues
Key technologyShaft Mine
Warrior Priest3 training queues
MarketMarket
MarketMarket
Key technologyPlow
Ocelotl Warrior7 training queues
Eagle Warrior6 training queues
Key technologyBow Saw
Key technologyHeavy Nobles Hut Soldiers
Ocelotl Warrior83 training queues
Eagle Warrior7 training queues
Warrior Priest6 training queues
Key technologyBallistics
Centzon Totochtin7 training queues
Eagle Warrior18 training queues
Warrior Priest6 training queues
God powerTailwind
Warrior Priest26 training queues
Centzon Totochtin4 training queues
Centzon Totochtin2 training queues
Eagle Warrior6 training queues
Eagle Warrior4 training queues
Ocelotl Warrior9 training queues
Eagle Warrior5 training queues
Warrior Priest5 training queues
Tzitzimitl3 training queues
DefeatMatch result
First military pressureHersir trained
Hersir2 training queues
Key technologyHand Axe
God powerSpy
Hersir3 training queues
Town CenterAdditional center
ArmoryArmory
Key technologyPickaxe
Raiding Cavalry5 training queues
Key technologyMedium Cavalry
Hersir17 training queues
Town CenterAdditional center
Raiding Cavalry20 training queues
Troll3 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Farm transition8 farms clustered
God powerHealing Spring
Troll2 training queues
Throwing Axeman40 training queues
Town CenterAdditional center
Hersir2 training queues
Raiding Cavalry23 training queues
Key technologyMedium Infantry
Troll4 training queues
God powerHealing Spring
Key technologyPlow
MarketMarket
Throwing Axeman7 training queues
Hersir20 training queues
ArmoryArmory
God powerWalking Woods
Town CenterAdditional center
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyBronze Shields
Godi30 training queues
Throwing Axeman53 training queues
Key technologyHeavy Cavalry
Raiding Cavalry45 training queues
Troll2 training queues
Mountain Giant2 training queues
Hirdman4 training queues
Key technologyHeavy Infantry
Town CenterAdditional center
Town CenterAdditional center
Key technologyBow Saw
Town CenterAdditional center
Key technologyShaft Mine
Fortress-tier buildingHill Fort
Godi19 training queues
Raiding Cavalry3 training queues
Berserk2 training queues
Throwing Axeman29 training queues
Portable Ram4 training queues
Fortress-tier buildingHill Fort
Raiding Cavalry4 training queues
God powerWalking Woods
Town CenterAdditional center
Key technologyChampion Cavalry
ArmoryArmory
God powerNidhogg
Raiding Cavalry2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite62.4%Vinibarros
Fastest Classical4:24*RIP Rudog
Fastest Heroic15:22*RIP Rudog
Fastest Mythic33:29*Vinibarros
First pressure2:52RIP Rudog · Warrior Priest trained
First extra TC7:05Vinibarros · Town Center
Fortress timing31:00Vinibarros · Hill Fort
Market timing18:01RIP Rudog · Market
Armory timing7:33RIP Rudog · Armory
Farm transition13:25–14:34Vinibarros · 8 farms clustered

Player highlights

Standout performances

Highest total score47,953Vinibarros
Highest military score17,381Vinibarros
Highest economy score22,803Vinibarros
Most kills10,191RIP Rudog
Most units killed367RIP Rudog
Most deaths363Vinibarros
Most buildings razed37RIP Rudog
Largest army352Vinibarros
Favorite unitThrowing AxemanVinibarros · 129 fielded

RIP Rudog

Most Kills

Vinibarros

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

RIP Rudog

Classical timing4:24 estimated completion
Early pressure2:52 · Warrior Priest trained
Expansion signal16:32 · Town Center
Early market / Heroic prep18:01 · Market
Early armory / Heroic prep7:33 · Armory
Farm transition15:57–16:56 · 10 farms clustered
Market economy signal4,400 total resource volume
Large army production256 military units

Vinibarros

Classical timing4:28 estimated completion
Early pressure3:59 · Hersir trained
Fast expansion7:05 · Town Center
Multi-TC boom signal8 expansion build events
Early market / Heroic prep21:21 · Market
Early armory / Heroic prep8:12 · Armory
Fortress tech path31:00 · Hill Fort
Heavy walling signal25 wall build events
Farm transition13:25–14:34 · 8 farms clustered
Market economy signal2,900 total resource volume
Large army production352 military units
RIP Rudog · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
RIP Rudog · Early MilitaryMeaningful trained combat units were produced during the early opening.
RIP Rudog · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Vinibarros · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Vinibarros · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Vinibarros · Early MilitaryMeaningful trained combat units were produced during the early opening.
Vinibarros · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 7300 total volume

RIP Rudog

Bought

No buys

Sold

Food900
Wood3500
Total player market volume4400

Vinibarros

Bought

Food1500
Wood1400

Sold

No sells

Total player market volume2900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

RIP Rudog

Army

Ocelotl Warrior125
Warrior Priest57
Eagle Warrior46
Centzon Totochtin14
Coyote Warrior10
Tzitzimitl3
Quimichin Spy1
Buildings10 types
Farm16
House16
Calpulli9
Nobles Hut7
Great Temple3
Market2
Temple2
Armory1
Sentry Tower1
Town Center1
God powers3 invoked
Tailwind2
Agave Bloom1
Starfall1

Vinibarros

Army

Throwing Axeman129
Raiding Cavalry102
Godi49
Hersir45
Troll12
Hirdman6
Portable Ram4
Berserk3
Mountain Giant2
Buildings12 types
Farm48
House40
Wall25
Ox Cart Building10
Town Center8
Great Hall5
Longhouse4
Armory3
Hill Fort2
Sentry Tower2
Temple2
Market1
God powers4 invoked
Healing Spring2
Walking Woods2
Nidhogg1
Spy1